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forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerShooting.cs b/Assets/Scripts/Player/PlayerShooting.cs index 43bac0d204b209772a7417209e5d96c19e898fd3..7cbae40d2626dd53617a657e0e5b3d56fe484750 100644 --- a/Assets/Scripts/Player/PlayerShooting.cs +++ b/Assets/Scripts/Player/PlayerShooting.cs @@ -2,6 +2,8 @@ public class PlayerShooting : MonoBehaviour { + public GameObject linkedObject; + public int damagePerShot = 20; public float timeBetweenBullets = 0.15f; public float range = 100f; @@ -19,6 +21,7 @@ public class PlayerShooting : MonoBehaviour void Awake() { + Debug.Log("Linked object tag: " + linkedObject.tag); //GetMask shootableMask = LayerMask.GetMask("Shootable"); diff --git a/Assets/Scripts/Weapons.meta b/Assets/Scripts/Weapons.meta new file mode 100644 index 0000000000000000000000000000000000000000..4fa5b503bb1ec768416b047b6571ed18bf7589e3 --- /dev/null +++ b/Assets/Scripts/Weapons.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 167c0a1352956654f8bcfe6ba18e6e8d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Weapons/BowArrow.cs b/Assets/Scripts/Weapons/BowArrow.cs new file mode 100644 index 0000000000000000000000000000000000000000..25300ae370868348b93b5a57fa11717926846e86 --- /dev/null +++ b/Assets/Scripts/Weapons/BowArrow.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class BowArrow : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Weapons/BowArrow.cs.meta b/Assets/Scripts/Weapons/BowArrow.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..c6c39b1a89360ce4d150492e2a62a749cc92d355 --- /dev/null +++ b/Assets/Scripts/Weapons/BowArrow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d2f7906b9415c334c905e7c2ba9656dd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Weapons/Rifle.cs b/Assets/Scripts/Weapons/Rifle.cs new file mode 100644 index 0000000000000000000000000000000000000000..21f1ff1f2fb575131464d911535bff633d6ce20e --- /dev/null +++ b/Assets/Scripts/Weapons/Rifle.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Pistols : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Weapons/Rifle.cs.meta b/Assets/Scripts/Weapons/Rifle.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..4fd806a3b377116fadba949342c2c4ab03ff263a --- /dev/null +++ b/Assets/Scripts/Weapons/Rifle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 03c7d5bf2196d15409bf4467a70a4454 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Weapons/Shotgun.cs b/Assets/Scripts/Weapons/Shotgun.cs new file mode 100644 index 0000000000000000000000000000000000000000..6fd97e13ffd3532c198f1ab30f8d1c065ed6a033 --- /dev/null +++ b/Assets/Scripts/Weapons/Shotgun.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Shotgun : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Weapons/Shotgun.cs.meta b/Assets/Scripts/Weapons/Shotgun.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..484262bc552e7cfc35777c8487eab5716010e6ae --- /dev/null +++ b/Assets/Scripts/Weapons/Shotgun.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1fa12aa47e04062448f3ff9f1fec5147 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Weapons/Sword.cs b/Assets/Scripts/Weapons/Sword.cs new file mode 100644 index 0000000000000000000000000000000000000000..71565646fc3d1c693873f26a126c56080ed47782 --- /dev/null +++ b/Assets/Scripts/Weapons/Sword.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Sword : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Weapons/Sword.cs.meta b/Assets/Scripts/Weapons/Sword.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..4539a6d22322c94382c991c9f992be88ef36c181 --- /dev/null +++ b/Assets/Scripts/Weapons/Sword.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 93ff72d63bc913f4eaa54e3472ab805f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: 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