diff --git a/Assets/Scripts/Quest/QuestManager.cs b/Assets/Scripts/Quest/QuestManager.cs index 89b52830b48aa87f839a6f474bad905f3a52b20b..231598dc7206ac6a22b39b47d0f19b5464852e92 100644 --- a/Assets/Scripts/Quest/QuestManager.cs +++ b/Assets/Scripts/Quest/QuestManager.cs @@ -41,12 +41,18 @@ public class QuestManager : MonoBehaviour )); questItems.Add(new QuestItem( "Earn 100 Scores", - new List<string> { "Earn 100 Scores" }, + new List<string> { "Earn 100 Score" }, QuestItem.QuestType.SCORE, new List<float> { 100f }, new List<MonsterType>() )); - // add last quest + questItems.Add(new QuestItem( + "Kill the Dragon", + new List<string> { "Kill 1 Soul Eater" }, + QuestItem.QuestType.KILL, + new List<float> { 1f }, + new List<MonsterType>() + )); nextQuest(); }