diff --git a/Assets/BowShooting.cs b/Assets/BowShooting.cs
index 4e01728f366d0ffaf9fde469679441eadf12f79e..a6410feeb31c335738d32b8f77d2f87ea69b823e 100644
--- a/Assets/BowShooting.cs
+++ b/Assets/BowShooting.cs
@@ -27,7 +27,7 @@ public class BowShooting : MonoBehaviour
     {   
         var mouseX = Input.GetAxis("Mouse X");
         var mouseY = Input.GetAxis("Mouse Y");
-        if (Input.GetButtonDown("Fire1"))
+        if (Input.GetButtonDown("Fire2"))
         {
             firePowerSpeed = 5;
             Debug.Log(bow.CanShoot());
@@ -37,7 +37,7 @@ public class BowShooting : MonoBehaviour
         {
             firePowerSpeed += Time.deltaTime * firePowerSpeed/2;
         }
-        if (fire && Input.GetButtonUp("Fire1"))
+        if (fire && Input.GetButtonUp("Fire2"))
         {
             bow.Shoot(firePowerSpeed);
             audioSource.Play();
diff --git a/Assets/Prefabs/Arrow.prefab b/Assets/Prefabs/Arrow.prefab
index d767e7a6f91305f90fa2f0da19d43368d0e8ec0c..8b4bcaf4711320892eebf1e762a7bfc5b3138683 100644
--- a/Assets/Prefabs/Arrow.prefab
+++ b/Assets/Prefabs/Arrow.prefab
@@ -129,7 +129,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: da348a6d25867504f8136c70a27824c8, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  damage: 50
+  damage: 100
   torque: 5
   rb: {fileID: 3552934484598700885}
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diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity
index 45fbe8c7638ad63497b4e3019f27c942ffe54a27..8392b4d682cd5f63d384d56e9b003d0a05c30c1d 100644
--- a/Assets/Scenes/Level_01.unity
+++ b/Assets/Scenes/Level_01.unity
@@ -203,138 +203,6 @@ CanvasRenderer:
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-  swordCollider: {fileID: 33945475}
-  damagePerShot: 300
-  spinSpeed: 500
-  spinDuration: 0.5
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-    m_PreInfinity: 2
-    m_PostInfinity: 2
-    m_RotationOrder: 4
-  spreadCustomCurve:
-    serializedVersion: 2
-    m_Curve:
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-    m_PreInfinity: 2
-    m_PostInfinity: 2
-    m_RotationOrder: 4
-  reverbZoneMixCustomCurve:
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@@ -1617,87 +1485,6 @@ CanvasRenderer:
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   m_GameObject: {fileID: 193784240}
   m_CullTransparentMesh: 1
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-    - target: {fileID: -8679921383154817045, guid: c9a73f42c15ac4f48a92c5f435471f7f, type: 3}
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-    - target: {fileID: 919132149155446097, guid: c9a73f42c15ac4f48a92c5f435471f7f, type: 3}
-      propertyPath: m_Name
-      value: sword2
-      objectReference: {fileID: 0}
-    - target: {fileID: 919132149155446097, guid: c9a73f42c15ac4f48a92c5f435471f7f, type: 3}
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-    - target: {fileID: 919132149155446097, guid: c9a73f42c15ac4f48a92c5f435471f7f, type: 3}
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@@ -8964,7 +8751,7 @@ MonoBehaviour:
   RifleEnd: {fileID: 1003343662}
   Shotgun: {fileID: 2003766919}
   Bow: {fileID: 1391600422}
-  Sword: {fileID: 33945473}
+  Sword: {fileID: 881192533}
 --- !u!114 &624169576 stripped
 MonoBehaviour:
   m_CorrespondingSourceObject: {fileID: 6488902045712596028, guid: c133a0e3fc4f48c43a4306ef7a127b9a, type: 3}
@@ -10192,6 +9979,72 @@ CanvasRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 862835713}
   m_CullTransparentMesh: 1
+--- !u!1001 &881192532
+PrefabInstance:
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+    m_Modifications:
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+      propertyPath: m_Name
+      value: sword
+      objectReference: {fileID: 0}
+    - target: {fileID: 3015796629085603444, guid: 6f0f70ab322e39f4aa123adb2409d202, type: 3}
+      propertyPath: m_RootOrder
+      value: 5
+      objectReference: {fileID: 0}
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diff --git a/Assets/Scripts/Weapons/Sword2.cs b/Assets/Scripts/Weapons/Sword2.cs
index ea913893561ecfe36b0bc079893d956eecf0fe0e..6e72d2a93eb0bae5afdfb77e116d1b2701f38009 100644
--- a/Assets/Scripts/Weapons/Sword2.cs
+++ b/Assets/Scripts/Weapons/Sword2.cs
@@ -63,11 +63,8 @@ public class Sword2 : MonoBehaviour
         {
             if (other.gameObject.tag == "Enemy")
             {
-                EnemyHealth enemyHealth = other.gameObject.GetComponent<EnemyHealth>();
-                if (enemyHealth != null)
-                {
-                    enemyHealth.TakeDamage(damagePerShot);
-                }
+                Debug.Log("Hit enemy");
+                other.GetComponent<EnemyHealth>().TakeDamage(damagePerShot, transform.position);
             }
         } 
     }