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 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/ScriptableObject/Bow.asset b/Assets/ScriptableObject/Bow.asset
index 1c356ae25bafc75f58021ef495e07b82bbd18149..3524de0507b0833f5e19309a313b0a1af305a476 100644
--- a/Assets/ScriptableObject/Bow.asset
+++ b/Assets/ScriptableObject/Bow.asset
@@ -13,6 +13,5 @@ MonoBehaviour:
   m_Name: Bow
   m_EditorClassIdentifier: 
   title: Bow
-  description: A long range weapon that increases its range based on amount of time
-    charged.
+  description: '"This is a good bow" - Legolas'
   price: 150
diff --git a/Assets/ScriptableObject/DPS Pet.asset b/Assets/ScriptableObject/DPS Pet.asset
index e73aa4c3abb0f73cbcecb7d10e3b9c5968363a5e..b851df81b2da198916b163216605b74642a53a9f 100644
--- a/Assets/ScriptableObject/DPS Pet.asset	
+++ b/Assets/ScriptableObject/DPS Pet.asset	
@@ -12,6 +12,6 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 578e1698ee6e8684fa5252488060b9fd, type: 3}
   m_Name: DPS Pet
   m_EditorClassIdentifier: 
-  title: DPS Pet
+  title: Robo
   description: This Pet Can Attack Bruh
   price: 200
diff --git a/Assets/ScriptableObject/Healer Pet.asset b/Assets/ScriptableObject/Healer Pet.asset
index 82ac18421aacbf2a1597af372ee65c839338192e..752ca88e11fbce24807301e8c2e29e4be44d7500 100644
--- a/Assets/ScriptableObject/Healer Pet.asset	
+++ b/Assets/ScriptableObject/Healer Pet.asset	
@@ -12,6 +12,6 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 578e1698ee6e8684fa5252488060b9fd, type: 3}
   m_Name: Healer Pet
   m_EditorClassIdentifier: 
-  title: Healer Pet
+  title: Okami
   description: This pet can heal, what a good boy
   price: 100
diff --git a/Assets/ScriptableObject/ShotGun.asset b/Assets/ScriptableObject/ShotGun.asset
index 52117f943113f3d1757c7040d250dce01f4b4b84..1a59978a05db955df554f39065c20774f9120c40 100644
--- a/Assets/ScriptableObject/ShotGun.asset
+++ b/Assets/ScriptableObject/ShotGun.asset
@@ -13,5 +13,5 @@ MonoBehaviour:
   m_Name: ShotGun
   m_EditorClassIdentifier: 
   title: Shotgun
-  description: A range gun that increases it's damage the closer you are to the target.
+  description: The closer you are, the harder they fall..
   price: 100
diff --git a/Assets/ScriptableObject/Support Pet.asset b/Assets/ScriptableObject/Support Pet.asset
index 4e7c9370027d120fb9552d6cc99134984cf72ada..3d4dcd3c066411abc830249f868cde5c97d79a85 100644
--- a/Assets/ScriptableObject/Support Pet.asset	
+++ b/Assets/ScriptableObject/Support Pet.asset	
@@ -12,6 +12,6 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 578e1698ee6e8684fa5252488060b9fd, type: 3}
   m_Name: Support Pet
   m_EditorClassIdentifier: 
-  title: Support Pet
+  title: Babang
   description: This pet can buff me, wtff
   price: 150
diff --git a/Assets/ScriptableObject/Sword.asset b/Assets/ScriptableObject/Sword.asset
index 8b0764bb9312929e607dc81677a47e73830970ff..b2a869422022b8a3bcbd276a90658d181bfa5d5b 100644
--- a/Assets/ScriptableObject/Sword.asset
+++ b/Assets/ScriptableObject/Sword.asset
@@ -13,5 +13,5 @@ MonoBehaviour:
   m_Name: Sword
   m_EditorClassIdentifier: 
   title: Sword
-  description: Meele Weapon, woosh.
+  description: Stab and they will die.
   price: 50
diff --git a/Assets/Scripts/Quest/QuestManager.cs b/Assets/Scripts/Quest/QuestManager.cs
index 17dc33c780cfa0e0ac0231238ab2a4d40a974b26..4fdb030894786beccfb8d08f67b3842a62c3c78d 100644
--- a/Assets/Scripts/Quest/QuestManager.cs
+++ b/Assets/Scripts/Quest/QuestManager.cs
@@ -54,7 +54,7 @@ public class QuestManager : MonoBehaviour
             QuestItem.QuestType.KILL,
             new List<float> { 5f, 4f },
             new List<MonsterType> { MonsterType.ZOMBUNNY, MonsterType.ZOMBEAR },
-            100
+            150
         ));
         questItems.Add(new QuestItem(
             "Kill 10 Zombunnies and 3 Hellephant",
@@ -62,7 +62,7 @@ public class QuestManager : MonoBehaviour
             QuestItem.QuestType.KILL,
             new List<float> { 10f, 3f },
             new List<MonsterType> { MonsterType.ZOMBUNNY, MonsterType.HELLEPHANT },
-            100
+            300
         ));
         questItems.Add(new QuestItem(
             "Earn 500 Scores",
@@ -70,7 +70,7 @@ public class QuestManager : MonoBehaviour
             QuestItem.QuestType.SCORE,
             new List<float> { 500f },
             new List<MonsterType>(),
-            100
+            1000
         ));
         questItems.Add(new QuestItem(
             "Kill the Soul Eater",
@@ -78,7 +78,7 @@ public class QuestManager : MonoBehaviour
             QuestItem.QuestType.KILL,
             new List<float> { 1f },
             new List<MonsterType>() { MonsterType.SOULEATER },
-            100
+            0
         ));
         if (activeQuestIdx == 0)
         {