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0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &841072461 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 841072459} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0} + m_Type: 1 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!222 &841072462 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 841072459} + m_CullTransparentMesh: 1 --- !u!1 &862835713 GameObject: m_ObjectHideFlags: 0 @@ -9309,7 +9664,7 @@ RectTransform: - {fileID: 1720606513} - {fileID: 139768532} m_Father: {fileID: 1939156175} - m_RootOrder: 12 + m_RootOrder: 13 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} @@ -9976,10 +10331,18 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 0} m_Modifications: + - target: {fileID: 100002, guid: f1d84cc28597f5641a3d9cbc4df7e306, type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} - target: {fileID: 100002, guid: f1d84cc28597f5641a3d9cbc4df7e306, type: 3} propertyPath: m_TagString value: Rifle objectReference: {fileID: 0} + - target: {fileID: 100006, guid: f1d84cc28597f5641a3d9cbc4df7e306, type: 3} + propertyPath: m_IsActive + value: 0 + objectReference: {fileID: 0} - target: {fileID: 100006, guid: f1d84cc28597f5641a3d9cbc4df7e306, type: 3} propertyPath: m_TagString value: PlayerWeapon @@ -15742,7 +16105,7 @@ RectTransform: - {fileID: 274371095} - {fileID: 431738632} m_Father: {fileID: 1939156175} - m_RootOrder: 8 + m_RootOrder: 9 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 0} @@ -15964,7 +16327,7 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1939156175} - m_RootOrder: 4 + m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} @@ -21872,7 +22235,7 @@ RectTransform: m_Children: - {fileID: 459628202} m_Father: {fileID: 1939156175} - m_RootOrder: 7 + m_RootOrder: 8 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -22225,7 +22588,7 @@ RectTransform: - {fileID: 319985463} - {fileID: 74239851} m_Father: {fileID: 1939156175} - m_RootOrder: 10 + m_RootOrder: 11 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} @@ -22911,7 +23274,7 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1939156175} - m_RootOrder: 5 + m_RootOrder: 6 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} @@ -23509,6 +23872,7 @@ RectTransform: m_Children: - {fileID: 1820352862} - {fileID: 1736804815} + - {fileID: 656915489} - {fileID: 381392463} - {fileID: 796152077} - {fileID: 1298160129} @@ -23653,7 +24017,7 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1939156175} - m_RootOrder: 6 + m_RootOrder: 7 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -23734,7 +24098,7 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1939156175} - m_RootOrder: 13 + m_RootOrder: 14 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} @@ -24822,7 +25186,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 8104134427505322206, guid: 6866468af5a3ec241b0322066d0eb60c, type: 3} propertyPath: m_RootOrder - value: 14 + value: 15 objectReference: {fileID: 0} - target: {fileID: 8104134427505322206, guid: 6866468af5a3ec241b0322066d0eb60c, type: 3} propertyPath: m_AnchorMax.x diff --git a/Assets/Scripts/Weapons/BowArrow.cs b/Assets/Scripts/Weapons/BowArrow.cs index 25300ae370868348b93b5a57fa11717926846e86..a16347c2640c81926d8d72a268aad9f27ae52cff 100644 --- a/Assets/Scripts/Weapons/BowArrow.cs +++ b/Assets/Scripts/Weapons/BowArrow.cs @@ -4,15 +4,16 @@ using UnityEngine; public class BowArrow : MonoBehaviour { - // Start is called before the first frame update - void Start() - { - - } + protected float chargeTime; + [SerializeField] + protected float chargeDuration; + [SerializeField] + protected float cooldown; + [SerializeField] + protected string description; + + protected GameObject projectileEffect; + protected GameObject hitEffect; + protected GameObject deathEffect; - // Update is called once per frame - void Update() - { - - } } diff --git a/Assets/Scripts/Weapons/CrossbowAttack.cs b/Assets/Scripts/Weapons/CrossbowAttack.cs new file mode 100644 index 0000000000000000000000000000000000000000..7b8d035644cd66aebfb714e0b814bf0d8e0634c0 --- /dev/null +++ b/Assets/Scripts/Weapons/CrossbowAttack.cs @@ -0,0 +1,85 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class CrossbowAttack : MonoBehaviour, IPointerUpHandler +{ + + public GameObject CrossbowProjectile; + public Slider ChargeSlider; + public TrailRenderer BoltTrail; + + public float chargeIncrement; + public float currentCharge; + public bool isCharging; + + private float shotDistance; + public float maxShotRange; + public float minShotRange; + + Ray shootRay = new Ray(); + + public void OnPointerUp(PointerEventData eventData){ + isCharging = false; + } + + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + if (Input.GetMouseButton(0)){ + if (currentCharge < 1){ + currentCharge += chargeIncrement * Time.deltaTime; + + } else if (currentCharge > 1){ + currentCharge = 1; + + } + + ChargeSlider.value = currentCharge; + } else{ + if(Input.GetMouseButtonUp(0)){ + ShootCrossbow(currentCharge); + } + + if (currentCharge > 0) { + currentCharge = 0; + + } + + ChargeSlider.value = currentCharge; + } + } + + void ShootCrossbow(float currentCharge1) { + Debug.Log("SHOOT!"); + + if (currentCharge1 <= 0) { + shotDistance = minShotRange; + } else { + shotDistance = currentCharge1 * minShotRange; + if (shotDistance > maxShotRange) { + shotDistance = maxShotRange; + } + } + + shootRay.origin = transform.position; + shootRay.direction = transform.forward; + + GameObject shotBolt = Instantiate(CrossbowProjectile, shootRay.origin, transform.rotation); + + shotBolt.GetComponent<CrossbowProjectile>().shootRay = shootRay; + shotBolt.GetComponent<CrossbowProjectile>().shotDistance = shotDistance; + + shotDistance = 0; + } + + +} diff --git a/Assets/Scripts/Weapons/CrossbowAttack.cs.meta b/Assets/Scripts/Weapons/CrossbowAttack.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..103322c8af0f1b260858c8c4423c0e9e6aa507a5 --- /dev/null +++ b/Assets/Scripts/Weapons/CrossbowAttack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d8c31e19def85c048bbc656d96aee829 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Weapons/CrossbowProjectile.cs b/Assets/Scripts/Weapons/CrossbowProjectile.cs new file mode 100644 index 0000000000000000000000000000000000000000..cb788b36e2ac02257cd024e7db87d83d41ec5922 --- /dev/null +++ b/Assets/Scripts/Weapons/CrossbowProjectile.cs @@ -0,0 +1,63 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CrossbowProjectile : MonoBehaviour +{ + public Ray shootRay; + public float shotDistance; + + RaycastHit shootHit; + int shootableMask; + + public int Damage; + public float Speed; + public float Lifetime = 0.10f; + + void Awake(){ + shootableMask = LayerMask.GetMask("Shootable"); + } + + // Start is called before the first frame update + void Start() + { + //Invoke("DestroyProjectile", Lifetime); + } + + // Update is called once per frame + void Update() + { + //if(Vector3.Distance(shotOriginPoint, this.transform.position) >= shotDistance){ + // Debug.Log("Sepertinya masuk sini"); + // DestroyProjectile(); + //} + + transform.Translate(Vector3.up * Speed * Time.deltaTime); + + if(Physics.Raycast(shootRay.origin, shootRay.direction, out shootHit, shotDistance, shootableMask)) { + Debug.Log("Kena!"); + TrailRenderer trail = Instantiate(BoltTrail, shootRay.origin, Quaternion.identity); + StartCoroutine(SpawnTrail(trail, shootHit)); + // DestroyProjectile(); + } + } + + private void DestroyProjectile() { + Destroy(this.gameObject); + } + + private IEnumerator SpawnTrail(TrailRenderer Trail, RaycastHit Hit) { + float time = 0; + Vector3 startPos = Trail.transform.position; + + while(time < 1){ + Trail.transform.position = Vector3.Lerp(startPos, Hit.point, time); + time += Time.deltaTime / Trail.time; + + yield return null; + } + + Trail.transform.position = Hit.point; + + } +} diff --git a/Assets/Scripts/Weapons/CrossbowProjectile.cs.meta b/Assets/Scripts/Weapons/CrossbowProjectile.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..cf2a084cf854aa857a83244c047111e9f6cdf28d --- /dev/null +++ b/Assets/Scripts/Weapons/CrossbowProjectile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ae4a923feeea8d7419d676f0d809a002 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core.meta b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core.meta new file mode 100644 index 0000000000000000000000000000000000000000..b6417ef0ffac83c5ab21dba799519533882c6120 --- /dev/null +++ b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 084a609cb0ae3394381c81b2e24047e0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs new file mode 100644 index 0000000000000000000000000000000000000000..71d3974f6ada744d13c4e0485df9fabb54ec72ba --- /dev/null +++ b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs @@ -0,0 +1,11438 @@ +#pragma warning disable 219 +//------------------------------------------------------------------------------ +// <auto-generated> +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// </auto-generated> +//------------------------------------------------------------------------------ + +namespace Unity.VisualScripting.Generated.Aot +{ + + + // --------------- Setting Stubs + // string.op_Equality + // string.op_Inequality + // float.op_Equality + // float.op_Inequality + // float.op_LessThan + // float.op_GreaterThan + // float.op_LessThanOrEqual + // float.op_GreaterThanOrEqual + // UnityEngine.AI.NavMeshAgent.op_Implicit + // UnityEngine.AI.NavMeshAgent.op_Equality + // UnityEngine.AI.NavMeshAgent.op_Inequality + // UnityEngine.AI.NavMeshObstacle.op_Implicit + // UnityEngine.AI.NavMeshObstacle.op_Equality + // UnityEngine.AI.NavMeshObstacle.op_Inequality + // UnityEngine.AI.OffMeshLink.op_Implicit + // UnityEngine.AI.OffMeshLink.op_Equality + // UnityEngine.AI.OffMeshLink.op_Inequality + // UnityEngine.AI.NavMeshData.op_Implicit + // UnityEngine.AI.NavMeshData.op_Equality + // UnityEngine.AI.NavMeshData.op_Inequality + // UnityEngine.Animator.op_Implicit + // UnityEngine.Animator.op_Equality + // UnityEngine.Animator.op_Inequality + // UnityEngine.StateMachineBehaviour.op_Implicit + // UnityEngine.StateMachineBehaviour.op_Equality + // UnityEngine.StateMachineBehaviour.op_Inequality + // UnityEngine.Animation.op_Implicit + // UnityEngine.Animation.op_Equality + // UnityEngine.Animation.op_Inequality + // UnityEngine.AnimationClip.op_Implicit + // UnityEngine.AnimationClip.op_Equality + // UnityEngine.AnimationClip.op_Inequality + // UnityEngine.AnimatorOverrideController.op_Implicit + // UnityEngine.AnimatorOverrideController.op_Equality + // UnityEngine.AnimatorOverrideController.op_Inequality + // UnityEngine.Avatar.op_Implicit + // UnityEngine.Avatar.op_Equality + // UnityEngine.Avatar.op_Inequality + // UnityEngine.AvatarMask.op_Implicit + // UnityEngine.AvatarMask.op_Equality + // UnityEngine.AvatarMask.op_Inequality + // UnityEngine.Motion.op_Implicit + // UnityEngine.Motion.op_Equality + // UnityEngine.Motion.op_Inequality + // UnityEngine.RuntimeAnimatorController.op_Implicit + // UnityEngine.RuntimeAnimatorController.op_Equality + // UnityEngine.RuntimeAnimatorController.op_Inequality + // UnityEngine.Animations.AimConstraint.op_Implicit + // UnityEngine.Animations.AimConstraint.op_Equality + // UnityEngine.Animations.AimConstraint.op_Inequality + // UnityEngine.Animations.PositionConstraint.op_Implicit + // UnityEngine.Animations.PositionConstraint.op_Equality + // UnityEngine.Animations.PositionConstraint.op_Inequality + // UnityEngine.Animations.RotationConstraint.op_Implicit + // UnityEngine.Animations.RotationConstraint.op_Equality + // UnityEngine.Animations.RotationConstraint.op_Inequality + // UnityEngine.Animations.ScaleConstraint.op_Implicit + // UnityEngine.Animations.ScaleConstraint.op_Equality + // UnityEngine.Animations.ScaleConstraint.op_Inequality + // UnityEngine.Animations.LookAtConstraint.op_Implicit + // UnityEngine.Animations.LookAtConstraint.op_Equality + // UnityEngine.Animations.LookAtConstraint.op_Inequality + // UnityEngine.Animations.ParentConstraint.op_Implicit + // UnityEngine.Animations.ParentConstraint.op_Equality + // UnityEngine.Animations.ParentConstraint.op_Inequality + // UnityEngine.AssetBundle.op_Implicit + // UnityEngine.AssetBundle.op_Equality + // UnityEngine.AssetBundle.op_Inequality + // UnityEngine.AssetBundleManifest.op_Implicit + // UnityEngine.AssetBundleManifest.op_Equality + // UnityEngine.AssetBundleManifest.op_Inequality + // UnityEngine.AudioSource.op_Implicit + // UnityEngine.AudioSource.op_Equality + // UnityEngine.AudioSource.op_Inequality + // UnityEngine.AudioLowPassFilter.op_Implicit + // UnityEngine.AudioLowPassFilter.op_Equality + // UnityEngine.AudioLowPassFilter.op_Inequality + // UnityEngine.AudioHighPassFilter.op_Implicit + // UnityEngine.AudioHighPassFilter.op_Equality + // UnityEngine.AudioHighPassFilter.op_Inequality + // UnityEngine.AudioReverbFilter.op_Implicit + // UnityEngine.AudioReverbFilter.op_Equality + // UnityEngine.AudioReverbFilter.op_Inequality + // UnityEngine.AudioClip.op_Implicit + // UnityEngine.AudioClip.op_Equality + // UnityEngine.AudioClip.op_Inequality + // UnityEngine.AudioBehaviour.op_Implicit + // UnityEngine.AudioBehaviour.op_Equality + // UnityEngine.AudioBehaviour.op_Inequality + // UnityEngine.AudioListener.op_Implicit + // UnityEngine.AudioListener.op_Equality + // UnityEngine.AudioListener.op_Inequality + // UnityEngine.AudioReverbZone.op_Implicit + // UnityEngine.AudioReverbZone.op_Equality + // UnityEngine.AudioReverbZone.op_Inequality + // UnityEngine.AudioDistortionFilter.op_Implicit + // UnityEngine.AudioDistortionFilter.op_Equality + // UnityEngine.AudioDistortionFilter.op_Inequality + // UnityEngine.AudioEchoFilter.op_Implicit + // UnityEngine.AudioEchoFilter.op_Equality + // UnityEngine.AudioEchoFilter.op_Inequality + // UnityEngine.AudioChorusFilter.op_Implicit + // UnityEngine.AudioChorusFilter.op_Equality + // UnityEngine.AudioChorusFilter.op_Inequality + // UnityEngine.WebCamTexture.op_Implicit + // UnityEngine.WebCamTexture.op_Equality + // UnityEngine.WebCamTexture.op_Inequality + // UnityEngine.Audio.AudioMixer.op_Implicit + // UnityEngine.Audio.AudioMixer.op_Equality + // UnityEngine.Audio.AudioMixer.op_Inequality + // UnityEngine.Audio.AudioMixerGroup.op_Implicit + // UnityEngine.Audio.AudioMixerGroup.op_Equality + // UnityEngine.Audio.AudioMixerGroup.op_Inequality + // UnityEngine.Audio.AudioMixerSnapshot.op_Implicit + // UnityEngine.Audio.AudioMixerSnapshot.op_Equality + // UnityEngine.Audio.AudioMixerSnapshot.op_Inequality + // UnityEngine.Cloth.op_Implicit + // UnityEngine.Cloth.op_Equality + // UnityEngine.Cloth.op_Inequality + // UnityEngine.Camera.op_Implicit + // UnityEngine.Camera.op_Equality + // UnityEngine.Camera.op_Inequality + // UnityEngine.FlareLayer.op_Implicit + // UnityEngine.FlareLayer.op_Equality + // UnityEngine.FlareLayer.op_Inequality + // UnityEngine.ReflectionProbe.op_Implicit + // UnityEngine.ReflectionProbe.op_Equality + // UnityEngine.ReflectionProbe.op_Inequality + // UnityEngine.Bounds.op_Equality + // UnityEngine.Bounds.op_Inequality + // UnityEngine.Rect.op_Inequality + // UnityEngine.Rect.op_Equality + // UnityEngine.LightingSettings.op_Implicit + // UnityEngine.LightingSettings.op_Equality + // UnityEngine.LightingSettings.op_Inequality + // UnityEngine.BillboardAsset.op_Implicit + // UnityEngine.BillboardAsset.op_Equality + // UnityEngine.BillboardAsset.op_Inequality + // UnityEngine.BillboardRenderer.op_Implicit + // UnityEngine.BillboardRenderer.op_Equality + // UnityEngine.BillboardRenderer.op_Inequality + // UnityEngine.LightmapSettings.op_Implicit + // UnityEngine.LightmapSettings.op_Equality + // UnityEngine.LightmapSettings.op_Inequality + // UnityEngine.LightProbes.op_Implicit + // UnityEngine.LightProbes.op_Equality + // UnityEngine.LightProbes.op_Inequality + // UnityEngine.QualitySettings.op_Implicit + // UnityEngine.QualitySettings.op_Equality + // UnityEngine.QualitySettings.op_Inequality + // UnityEngine.Mesh.op_Implicit + // UnityEngine.Mesh.op_Equality + // UnityEngine.Mesh.op_Inequality + // UnityEngine.Renderer.op_Implicit + // UnityEngine.Renderer.op_Equality + // UnityEngine.Renderer.op_Inequality + // UnityEngine.Projector.op_Implicit + // UnityEngine.Projector.op_Equality + // UnityEngine.Projector.op_Inequality + // UnityEngine.Shader.op_Implicit + // UnityEngine.Shader.op_Equality + // UnityEngine.Shader.op_Inequality + // UnityEngine.TrailRenderer.op_Implicit + // UnityEngine.TrailRenderer.op_Equality + // UnityEngine.TrailRenderer.op_Inequality + // UnityEngine.LineRenderer.op_Implicit + // UnityEngine.LineRenderer.op_Equality + // UnityEngine.LineRenderer.op_Inequality + // UnityEngine.RenderSettings.op_Implicit + // UnityEngine.RenderSettings.op_Equality + // UnityEngine.RenderSettings.op_Inequality + // UnityEngine.Material.op_Implicit + // UnityEngine.Material.op_Equality + // UnityEngine.Material.op_Inequality + // UnityEngine.OcclusionPortal.op_Implicit + // UnityEngine.OcclusionPortal.op_Equality + // UnityEngine.OcclusionPortal.op_Inequality + // UnityEngine.OcclusionArea.op_Implicit + // UnityEngine.OcclusionArea.op_Equality + // UnityEngine.OcclusionArea.op_Inequality + // UnityEngine.Flare.op_Implicit + // UnityEngine.Flare.op_Equality + // UnityEngine.Flare.op_Inequality + // UnityEngine.LensFlare.op_Implicit + // UnityEngine.LensFlare.op_Equality + // UnityEngine.LensFlare.op_Inequality + // UnityEngine.Light.op_Implicit + // UnityEngine.Light.op_Equality + // UnityEngine.Light.op_Inequality + // UnityEngine.Skybox.op_Implicit + // UnityEngine.Skybox.op_Equality + // UnityEngine.Skybox.op_Inequality + // UnityEngine.MeshFilter.op_Implicit + // UnityEngine.MeshFilter.op_Equality + // UnityEngine.MeshFilter.op_Inequality + // UnityEngine.LightProbeProxyVolume.op_Implicit + // UnityEngine.LightProbeProxyVolume.op_Equality + // UnityEngine.LightProbeProxyVolume.op_Inequality + // UnityEngine.SkinnedMeshRenderer.op_Implicit + // UnityEngine.SkinnedMeshRenderer.op_Equality + // UnityEngine.SkinnedMeshRenderer.op_Inequality + // UnityEngine.MeshRenderer.op_Implicit + // UnityEngine.MeshRenderer.op_Equality + // UnityEngine.MeshRenderer.op_Inequality + // UnityEngine.LightProbeGroup.op_Implicit + // UnityEngine.LightProbeGroup.op_Equality + // UnityEngine.LightProbeGroup.op_Inequality + // UnityEngine.LODGroup.op_Implicit + // UnityEngine.LODGroup.op_Equality + // UnityEngine.LODGroup.op_Inequality + // UnityEngine.Texture.op_Implicit + // UnityEngine.Texture.op_Equality + // UnityEngine.Texture.op_Inequality + // UnityEngine.Texture2D.op_Implicit + // UnityEngine.Texture2D.op_Equality + // UnityEngine.Texture2D.op_Inequality + // UnityEngine.Cubemap.op_Implicit + // UnityEngine.Cubemap.op_Equality + // UnityEngine.Cubemap.op_Inequality + // UnityEngine.Texture3D.op_Implicit + // UnityEngine.Texture3D.op_Equality + // UnityEngine.Texture3D.op_Inequality + // UnityEngine.Texture2DArray.op_Implicit + // UnityEngine.Texture2DArray.op_Equality + // UnityEngine.Texture2DArray.op_Inequality + // UnityEngine.CubemapArray.op_Implicit + // UnityEngine.CubemapArray.op_Equality + // UnityEngine.CubemapArray.op_Inequality + // UnityEngine.SparseTexture.op_Implicit + // UnityEngine.SparseTexture.op_Equality + // UnityEngine.SparseTexture.op_Inequality + // UnityEngine.RenderTexture.op_Implicit + // UnityEngine.RenderTexture.op_Equality + // UnityEngine.RenderTexture.op_Inequality + // UnityEngine.CustomRenderTexture.op_Implicit + // UnityEngine.CustomRenderTexture.op_Equality + // UnityEngine.CustomRenderTexture.op_Inequality + // UnityEngine.Color.op_Addition + // UnityEngine.Color.op_Subtraction + // UnityEngine.Color.op_Multiply + // UnityEngine.Color.op_Multiply + // UnityEngine.Color.op_Multiply + // UnityEngine.Color.op_Division + // UnityEngine.Color.op_Equality + // UnityEngine.Color.op_Inequality + // UnityEngine.Color.op_Implicit + // UnityEngine.Color.op_Implicit + // UnityEngine.Matrix4x4.op_Multiply + // UnityEngine.Matrix4x4.op_Multiply + // UnityEngine.Matrix4x4.op_Equality + // UnityEngine.Matrix4x4.op_Inequality + // UnityEngine.Vector3.op_Addition + // UnityEngine.Vector3.op_Subtraction + // UnityEngine.Vector3.op_UnaryNegation + // UnityEngine.Vector3.op_Multiply + // UnityEngine.Vector3.op_Multiply + // UnityEngine.Vector3.op_Division + // UnityEngine.Vector3.op_Equality + // UnityEngine.Vector3.op_Inequality + // UnityEngine.Quaternion.op_Multiply + // UnityEngine.Quaternion.op_Multiply + // UnityEngine.Quaternion.op_Equality + // UnityEngine.Quaternion.op_Inequality + // UnityEngine.Vector2.op_Addition + // UnityEngine.Vector2.op_Subtraction + // UnityEngine.Vector2.op_Multiply + // UnityEngine.Vector2.op_Division + // UnityEngine.Vector2.op_UnaryNegation + // UnityEngine.Vector2.op_Multiply + // UnityEngine.Vector2.op_Multiply + // UnityEngine.Vector2.op_Division + // UnityEngine.Vector2.op_Equality + // UnityEngine.Vector2.op_Inequality + // UnityEngine.Vector2.op_Implicit + // UnityEngine.Vector2.op_Implicit + // UnityEngine.Vector4.op_Addition + // UnityEngine.Vector4.op_Subtraction + // UnityEngine.Vector4.op_UnaryNegation + // UnityEngine.Vector4.op_Multiply + // UnityEngine.Vector4.op_Multiply + // UnityEngine.Vector4.op_Division + // UnityEngine.Vector4.op_Equality + // UnityEngine.Vector4.op_Inequality + // UnityEngine.Vector4.op_Implicit + // UnityEngine.Vector4.op_Implicit + // UnityEngine.Vector4.op_Implicit + // UnityEngine.Behaviour.op_Implicit + // UnityEngine.Behaviour.op_Equality + // UnityEngine.Behaviour.op_Inequality + // UnityEngine.Component.op_Implicit + // UnityEngine.Component.op_Equality + // UnityEngine.Component.op_Inequality + // UnityEngine.GameObject.op_Implicit + // UnityEngine.GameObject.op_Equality + // UnityEngine.GameObject.op_Inequality + // UnityEngine.LayerMask.op_Implicit + // UnityEngine.LayerMask.op_Implicit + // UnityEngine.MonoBehaviour.op_Implicit + // UnityEngine.MonoBehaviour.op_Equality + // UnityEngine.MonoBehaviour.op_Inequality + // UnityEngine.ScriptableObject.op_Implicit + // UnityEngine.ScriptableObject.op_Equality + // UnityEngine.ScriptableObject.op_Inequality + // UnityEngine.TextAsset.op_Implicit + // UnityEngine.TextAsset.op_Equality + // UnityEngine.TextAsset.op_Inequality + // UnityEngine.Object.op_Implicit + // UnityEngine.Object.op_Equality + // UnityEngine.Object.op_Inequality + // UnityEngine.ComputeShader.op_Implicit + // UnityEngine.ComputeShader.op_Equality + // UnityEngine.ComputeShader.op_Inequality + // UnityEngine.ShaderVariantCollection.op_Implicit + // UnityEngine.ShaderVariantCollection.op_Equality + // UnityEngine.ShaderVariantCollection.op_Inequality + // UnityEngine.RectTransform.op_Implicit + // UnityEngine.RectTransform.op_Equality + // UnityEngine.RectTransform.op_Inequality + // UnityEngine.Transform.op_Implicit + // UnityEngine.Transform.op_Equality + // UnityEngine.Transform.op_Inequality + // UnityEngine.SpriteRenderer.op_Implicit + // UnityEngine.SpriteRenderer.op_Equality + // UnityEngine.SpriteRenderer.op_Inequality + // UnityEngine.Sprite.op_Implicit + // UnityEngine.Sprite.op_Equality + // UnityEngine.Sprite.op_Inequality + // UnityEngine.U2D.Light2DBase.op_Implicit + // UnityEngine.U2D.Light2DBase.op_Equality + // UnityEngine.U2D.Light2DBase.op_Inequality + // UnityEngine.U2D.SpriteAtlas.op_Implicit + // UnityEngine.U2D.SpriteAtlas.op_Equality + // UnityEngine.U2D.SpriteAtlas.op_Inequality + // UnityEngine.SceneManagement.Scene.op_Equality + // UnityEngine.SceneManagement.Scene.op_Inequality + // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Implicit + // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Equality + // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Inequality + // UnityEngine.Rendering.GraphicsSettings.op_Implicit + // UnityEngine.Rendering.GraphicsSettings.op_Equality + // UnityEngine.Rendering.GraphicsSettings.op_Inequality + // UnityEngine.Rendering.RenderPipelineAsset.op_Implicit + // UnityEngine.Rendering.RenderPipelineAsset.op_Equality + // UnityEngine.Rendering.RenderPipelineAsset.op_Inequality + // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Implicit + // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Equality + // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Inequality + // UnityEngine.Rendering.SortingGroup.op_Implicit + // UnityEngine.Rendering.SortingGroup.op_Equality + // UnityEngine.Rendering.SortingGroup.op_Inequality + // UnityEngine.Playables.PlayableAsset.op_Implicit + // UnityEngine.Playables.PlayableAsset.op_Equality + // UnityEngine.Playables.PlayableAsset.op_Inequality + // UnityEngine.Experimental.Rendering.RayTracingShader.op_Implicit + // UnityEngine.Experimental.Rendering.RayTracingShader.op_Equality + // UnityEngine.Experimental.Rendering.RayTracingShader.op_Inequality + // UnityEngine.Playables.PlayableDirector.op_Implicit + // UnityEngine.Playables.PlayableDirector.op_Equality + // UnityEngine.Playables.PlayableDirector.op_Inequality + // UnityEngine.GUISkin.op_Implicit + // UnityEngine.GUISkin.op_Equality + // UnityEngine.GUISkin.op_Inequality + // UnityEngine.ParticleSystem.op_Implicit + // UnityEngine.ParticleSystem.op_Equality + // UnityEngine.ParticleSystem.op_Inequality + // UnityEngine.ParticleSystemRenderer.op_Implicit + // UnityEngine.ParticleSystemRenderer.op_Equality + // UnityEngine.ParticleSystemRenderer.op_Inequality + // UnityEngine.ParticleSystemForceField.op_Implicit + // UnityEngine.ParticleSystemForceField.op_Equality + // UnityEngine.ParticleSystemForceField.op_Inequality + // UnityEngine.ArticulationBody.op_Implicit + // UnityEngine.ArticulationBody.op_Equality + // UnityEngine.ArticulationBody.op_Inequality + // UnityEngine.PhysicMaterial.op_Implicit + // UnityEngine.PhysicMaterial.op_Equality + // UnityEngine.PhysicMaterial.op_Inequality + // UnityEngine.Rigidbody.op_Implicit + // UnityEngine.Rigidbody.op_Equality + // UnityEngine.Rigidbody.op_Inequality + // UnityEngine.Collider.op_Implicit + // UnityEngine.Collider.op_Equality + // UnityEngine.Collider.op_Inequality + // UnityEngine.CharacterController.op_Implicit + // UnityEngine.CharacterController.op_Equality + // UnityEngine.CharacterController.op_Inequality + // UnityEngine.MeshCollider.op_Implicit + // UnityEngine.MeshCollider.op_Equality + // UnityEngine.MeshCollider.op_Inequality + // UnityEngine.CapsuleCollider.op_Implicit + // UnityEngine.CapsuleCollider.op_Equality + // UnityEngine.CapsuleCollider.op_Inequality + // UnityEngine.BoxCollider.op_Implicit + // UnityEngine.BoxCollider.op_Equality + // UnityEngine.BoxCollider.op_Inequality + // UnityEngine.SphereCollider.op_Implicit + // UnityEngine.SphereCollider.op_Equality + // UnityEngine.SphereCollider.op_Inequality + // UnityEngine.ConstantForce.op_Implicit + // UnityEngine.ConstantForce.op_Equality + // UnityEngine.ConstantForce.op_Inequality + // UnityEngine.Joint.op_Implicit + // UnityEngine.Joint.op_Equality + // UnityEngine.Joint.op_Inequality + // UnityEngine.HingeJoint.op_Implicit + // UnityEngine.HingeJoint.op_Equality + // UnityEngine.HingeJoint.op_Inequality + // UnityEngine.SpringJoint.op_Implicit + // UnityEngine.SpringJoint.op_Equality + // UnityEngine.SpringJoint.op_Inequality + // UnityEngine.FixedJoint.op_Implicit + // UnityEngine.FixedJoint.op_Equality + // UnityEngine.FixedJoint.op_Inequality + // UnityEngine.CharacterJoint.op_Implicit + // UnityEngine.CharacterJoint.op_Equality + // UnityEngine.CharacterJoint.op_Inequality + // UnityEngine.ConfigurableJoint.op_Implicit + // UnityEngine.ConfigurableJoint.op_Equality + // UnityEngine.ConfigurableJoint.op_Inequality + // UnityEngine.RaycastHit2D.op_Implicit + // UnityEngine.Rigidbody2D.op_Implicit + // UnityEngine.Rigidbody2D.op_Equality + // UnityEngine.Rigidbody2D.op_Inequality + // UnityEngine.Collider2D.op_Implicit + // UnityEngine.Collider2D.op_Equality + // UnityEngine.Collider2D.op_Inequality + // UnityEngine.CustomCollider2D.op_Implicit + // UnityEngine.CustomCollider2D.op_Equality + // UnityEngine.CustomCollider2D.op_Inequality + // UnityEngine.CircleCollider2D.op_Implicit + // UnityEngine.CircleCollider2D.op_Equality + // UnityEngine.CircleCollider2D.op_Inequality + // UnityEngine.CapsuleCollider2D.op_Implicit + // UnityEngine.CapsuleCollider2D.op_Equality + // UnityEngine.CapsuleCollider2D.op_Inequality + // UnityEngine.EdgeCollider2D.op_Implicit + // UnityEngine.EdgeCollider2D.op_Equality + // UnityEngine.EdgeCollider2D.op_Inequality + // UnityEngine.BoxCollider2D.op_Implicit + // UnityEngine.BoxCollider2D.op_Equality + // UnityEngine.BoxCollider2D.op_Inequality + // UnityEngine.PolygonCollider2D.op_Implicit + // UnityEngine.PolygonCollider2D.op_Equality + // UnityEngine.PolygonCollider2D.op_Inequality + // UnityEngine.CompositeCollider2D.op_Implicit + // UnityEngine.CompositeCollider2D.op_Equality + // UnityEngine.CompositeCollider2D.op_Inequality + // UnityEngine.Joint2D.op_Implicit + // UnityEngine.Joint2D.op_Equality + // UnityEngine.Joint2D.op_Inequality + // UnityEngine.AnchoredJoint2D.op_Implicit + // UnityEngine.AnchoredJoint2D.op_Equality + // UnityEngine.AnchoredJoint2D.op_Inequality + // UnityEngine.SpringJoint2D.op_Implicit + // UnityEngine.SpringJoint2D.op_Equality + // UnityEngine.SpringJoint2D.op_Inequality + // UnityEngine.DistanceJoint2D.op_Implicit + // UnityEngine.DistanceJoint2D.op_Equality + // UnityEngine.DistanceJoint2D.op_Inequality + // UnityEngine.FrictionJoint2D.op_Implicit + // UnityEngine.FrictionJoint2D.op_Equality + // UnityEngine.FrictionJoint2D.op_Inequality + // UnityEngine.HingeJoint2D.op_Implicit + // UnityEngine.HingeJoint2D.op_Equality + // UnityEngine.HingeJoint2D.op_Inequality + // UnityEngine.RelativeJoint2D.op_Implicit + // UnityEngine.RelativeJoint2D.op_Equality + // UnityEngine.RelativeJoint2D.op_Inequality + // UnityEngine.SliderJoint2D.op_Implicit + // UnityEngine.SliderJoint2D.op_Equality + // UnityEngine.SliderJoint2D.op_Inequality + // UnityEngine.TargetJoint2D.op_Implicit + // UnityEngine.TargetJoint2D.op_Equality + // UnityEngine.TargetJoint2D.op_Inequality + // UnityEngine.FixedJoint2D.op_Implicit + // UnityEngine.FixedJoint2D.op_Equality + // UnityEngine.FixedJoint2D.op_Inequality + // UnityEngine.WheelJoint2D.op_Implicit + // UnityEngine.WheelJoint2D.op_Equality + // UnityEngine.WheelJoint2D.op_Inequality + // UnityEngine.Effector2D.op_Implicit + // UnityEngine.Effector2D.op_Equality + // UnityEngine.Effector2D.op_Inequality + // UnityEngine.AreaEffector2D.op_Implicit + // UnityEngine.AreaEffector2D.op_Equality + // UnityEngine.AreaEffector2D.op_Inequality + // UnityEngine.BuoyancyEffector2D.op_Implicit + // UnityEngine.BuoyancyEffector2D.op_Equality + // UnityEngine.BuoyancyEffector2D.op_Inequality + // UnityEngine.PointEffector2D.op_Implicit + // UnityEngine.PointEffector2D.op_Equality + // UnityEngine.PointEffector2D.op_Inequality + // UnityEngine.PlatformEffector2D.op_Implicit + // UnityEngine.PlatformEffector2D.op_Equality + // UnityEngine.PlatformEffector2D.op_Inequality + // UnityEngine.SurfaceEffector2D.op_Implicit + // UnityEngine.SurfaceEffector2D.op_Equality + // UnityEngine.SurfaceEffector2D.op_Inequality + // UnityEngine.PhysicsUpdateBehaviour2D.op_Implicit + // UnityEngine.PhysicsUpdateBehaviour2D.op_Equality + // UnityEngine.PhysicsUpdateBehaviour2D.op_Inequality + // UnityEngine.ConstantForce2D.op_Implicit + // UnityEngine.ConstantForce2D.op_Equality + // UnityEngine.ConstantForce2D.op_Inequality + // UnityEngine.PhysicsMaterial2D.op_Implicit + // UnityEngine.PhysicsMaterial2D.op_Equality + // UnityEngine.PhysicsMaterial2D.op_Inequality + // UnityEngine.SpriteMask.op_Implicit + // UnityEngine.SpriteMask.op_Equality + // UnityEngine.SpriteMask.op_Inequality + // UnityEngine.Terrain.op_Implicit + // UnityEngine.Terrain.op_Equality + // UnityEngine.Terrain.op_Inequality + // UnityEngine.Tree.op_Implicit + // UnityEngine.Tree.op_Equality + // UnityEngine.Tree.op_Inequality + // UnityEngine.TerrainData.op_Implicit + // UnityEngine.TerrainData.op_Equality + // UnityEngine.TerrainData.op_Inequality + // UnityEngine.TerrainLayer.op_Implicit + // UnityEngine.TerrainLayer.op_Equality + // UnityEngine.TerrainLayer.op_Inequality + // UnityEngine.TerrainCollider.op_Implicit + // UnityEngine.TerrainCollider.op_Equality + // UnityEngine.TerrainCollider.op_Inequality + // UnityEngine.TextMesh.op_Implicit + // UnityEngine.TextMesh.op_Equality + // UnityEngine.TextMesh.op_Inequality + // UnityEngine.Font.op_Implicit + // UnityEngine.Font.op_Equality + // UnityEngine.Font.op_Inequality + // UnityEngine.GridBrushBase.op_Implicit + // UnityEngine.GridBrushBase.op_Equality + // UnityEngine.GridBrushBase.op_Inequality + // UnityEngine.Tilemaps.Tile.op_Implicit + // UnityEngine.Tilemaps.Tile.op_Equality + // UnityEngine.Tilemaps.Tile.op_Inequality + // UnityEngine.Tilemaps.TileBase.op_Implicit + // UnityEngine.Tilemaps.TileBase.op_Equality + // UnityEngine.Tilemaps.TileBase.op_Inequality + // UnityEngine.Tilemaps.Tilemap.op_Implicit + // UnityEngine.Tilemaps.Tilemap.op_Equality + // UnityEngine.Tilemaps.Tilemap.op_Inequality + // UnityEngine.Tilemaps.TilemapRenderer.op_Implicit + // UnityEngine.Tilemaps.TilemapRenderer.op_Equality + // UnityEngine.Tilemaps.TilemapRenderer.op_Inequality + // UnityEngine.Tilemaps.TilemapCollider2D.op_Implicit + // UnityEngine.Tilemaps.TilemapCollider2D.op_Equality + // UnityEngine.Tilemaps.TilemapCollider2D.op_Inequality + // UnityEngine.CanvasGroup.op_Implicit + // UnityEngine.CanvasGroup.op_Equality + // UnityEngine.CanvasGroup.op_Inequality + // UnityEngine.CanvasRenderer.op_Implicit + // UnityEngine.CanvasRenderer.op_Equality + // UnityEngine.CanvasRenderer.op_Inequality + // UnityEngine.Canvas.op_Implicit + // UnityEngine.Canvas.op_Equality + // UnityEngine.Canvas.op_Inequality + // UnityEngine.UIElements.VectorImage.op_Implicit + // UnityEngine.UIElements.VectorImage.op_Equality + // UnityEngine.UIElements.VectorImage.op_Inequality + // UnityEngine.UIElements.PanelSettings.op_Implicit + // UnityEngine.UIElements.PanelSettings.op_Equality + // UnityEngine.UIElements.PanelSettings.op_Inequality + // UnityEngine.UIElements.UIDocument.op_Implicit + // UnityEngine.UIElements.UIDocument.op_Equality + // UnityEngine.UIElements.UIDocument.op_Inequality + // UnityEngine.UIElements.StyleSheet.op_Implicit + // UnityEngine.UIElements.StyleSheet.op_Equality + // UnityEngine.UIElements.StyleSheet.op_Inequality + // UnityEngine.UIElements.ThemeStyleSheet.op_Implicit + // UnityEngine.UIElements.ThemeStyleSheet.op_Equality + // UnityEngine.UIElements.ThemeStyleSheet.op_Inequality + // UnityEngine.UIElements.PanelTextSettings.op_Implicit + // UnityEngine.UIElements.PanelTextSettings.op_Equality + // UnityEngine.UIElements.PanelTextSettings.op_Inequality + // UnityEngine.UIElements.VisualTreeAsset.op_Implicit + // UnityEngine.UIElements.VisualTreeAsset.op_Equality + // UnityEngine.UIElements.VisualTreeAsset.op_Inequality + // UnityEngine.WheelCollider.op_Implicit + // UnityEngine.WheelCollider.op_Equality + // UnityEngine.WheelCollider.op_Inequality + // UnityEngine.Video.VideoClip.op_Implicit + // UnityEngine.Video.VideoClip.op_Equality + // UnityEngine.Video.VideoClip.op_Inequality + // UnityEngine.Video.VideoPlayer.op_Implicit + // UnityEngine.Video.VideoPlayer.op_Equality + // UnityEngine.Video.VideoPlayer.op_Inequality + // UnityEngine.WindZone.op_Implicit + // UnityEngine.WindZone.op_Equality + // UnityEngine.WindZone.op_Inequality + // Music.op_Implicit + // Music.op_Equality + // Music.op_Inequality + // CameraFollow.op_Implicit + // CameraFollow.op_Equality + // CameraFollow.op_Inequality + // InputHandler.op_Implicit + // InputHandler.op_Equality + // InputHandler.op_Inequality + // EnemyAttack.op_Implicit + // EnemyAttack.op_Equality + // EnemyAttack.op_Inequality + // EnemyHealth.op_Implicit + // EnemyHealth.op_Equality + // EnemyHealth.op_Inequality + // EnemyMovement.op_Implicit + // EnemyMovement.op_Equality + // EnemyMovement.op_Inequality + // MainMenu.op_Implicit + // MainMenu.op_Equality + // MainMenu.op_Inequality + // EnemyFactory.op_Implicit + // EnemyFactory.op_Equality + // EnemyFactory.op_Inequality + // EnemyManager.op_Implicit + // EnemyManager.op_Equality + // EnemyManager.op_Inequality + // GameOverManager.op_Implicit + // GameOverManager.op_Equality + // GameOverManager.op_Inequality + // ScoreManager.op_Implicit + // ScoreManager.op_Equality + // ScoreManager.op_Inequality + // PetBuff.op_Implicit + // PetBuff.op_Equality + // PetBuff.op_Inequality + // PetDefensiveMovement.op_Implicit + // PetDefensiveMovement.op_Equality + // PetDefensiveMovement.op_Inequality + // PetHeal.op_Implicit + // PetHeal.op_Equality + // PetHeal.op_Inequality + // PetHealth.op_Implicit + // PetHealth.op_Equality + // PetHealth.op_Inequality + // PetOffensiveMovement.op_Implicit + // PetOffensiveMovement.op_Equality + // PetOffensiveMovement.op_Inequality + // PetShooting.op_Implicit + // PetShooting.op_Equality + // PetShooting.op_Inequality + // PlayerDetector.op_Implicit + // PlayerDetector.op_Equality + // PlayerDetector.op_Inequality + // PlayerGold.op_Implicit + // PlayerGold.op_Equality + // PlayerGold.op_Inequality + // PlayerHealth.op_Implicit + // PlayerHealth.op_Equality + // PlayerHealth.op_Inequality + // PlayerMovement.op_Implicit + // PlayerMovement.op_Equality + // PlayerMovement.op_Inequality + // PlayerShooting.op_Implicit + // PlayerShooting.op_Equality + // PlayerShooting.op_Inequality + // QuestManager.op_Implicit + // QuestManager.op_Equality + // QuestManager.op_Inequality + // SaveHandler.op_Implicit + // SaveHandler.op_Equality + // SaveHandler.op_Inequality + // NameHandler.op_Implicit + // NameHandler.op_Equality + // NameHandler.op_Inequality + // RowUi.op_Implicit + // RowUi.op_Equality + // RowUi.op_Inequality + // ScoreboardManager.op_Implicit + // ScoreboardManager.op_Equality + // ScoreboardManager.op_Inequality + // ScoreUi.op_Implicit + // ScoreUi.op_Equality + // ScoreUi.op_Inequality + // SettingsMenu.op_Implicit + // SettingsMenu.op_Equality + // SettingsMenu.op_Inequality + // Shop.op_Implicit + // Shop.op_Equality + // Shop.op_Inequality + // ShopInteract.op_Implicit + // ShopInteract.op_Equality + // ShopInteract.op_Inequality + // ShopItemSO.op_Implicit + // ShopItemSO.op_Equality + // ShopItemSO.op_Inequality + // ShopManager.op_Implicit + // ShopManager.op_Equality + // ShopManager.op_Inequality + // ShopMenu.op_Implicit + // ShopMenu.op_Equality + // ShopMenu.op_Inequality + // ShopTemplate.op_Implicit + // ShopTemplate.op_Equality + // ShopTemplate.op_Inequality + // LoadEnding.op_Implicit + // LoadEnding.op_Equality + // LoadEnding.op_Inequality + // ScriptPlayer.op_Implicit + // ScriptPlayer.op_Equality + // ScriptPlayer.op_Inequality + // BowArrow.op_Implicit + // BowArrow.op_Equality + // BowArrow.op_Inequality + // Pistols.op_Implicit + // Pistols.op_Equality + // Pistols.op_Inequality + // Shotgun.op_Implicit + // Shotgun.op_Equality + // Shotgun.op_Inequality + // Sword.op_Implicit + // Sword.op_Equality + // Sword.op_Inequality + // Readme.op_Implicit + // Readme.op_Equality + // Readme.op_Inequality + // TMPro.TextContainer.op_Implicit + // TMPro.TextContainer.op_Equality + // TMPro.TextContainer.op_Inequality + // TMPro.TextMeshPro.op_Implicit + // TMPro.TextMeshPro.op_Equality + // TMPro.TextMeshPro.op_Inequality + // TMPro.TextMeshProUGUI.op_Implicit + // TMPro.TextMeshProUGUI.op_Equality + // TMPro.TextMeshProUGUI.op_Inequality + // TMPro.TMP_Asset.op_Implicit + // TMPro.TMP_Asset.op_Equality + // TMPro.TMP_Asset.op_Inequality + // TMPro.TMP_ColorGradient.op_Implicit + // TMPro.TMP_ColorGradient.op_Equality + // TMPro.TMP_ColorGradient.op_Inequality + // TMPro.TMP_Dropdown.op_Implicit + // TMPro.TMP_Dropdown.op_Equality + // TMPro.TMP_Dropdown.op_Inequality + // TMPro.TMP_FontAsset.op_Implicit + // TMPro.TMP_FontAsset.op_Equality + // TMPro.TMP_FontAsset.op_Inequality + // TMPro.TMP_InputField.op_Implicit + // TMPro.TMP_InputField.op_Equality + // TMPro.TMP_InputField.op_Inequality + // TMPro.TMP_InputValidator.op_Implicit + // TMPro.TMP_InputValidator.op_Equality + // TMPro.TMP_InputValidator.op_Inequality + // TMPro.TMP_PackageResourceImporterWindow.op_Implicit + // TMPro.TMP_PackageResourceImporterWindow.op_Equality + // TMPro.TMP_PackageResourceImporterWindow.op_Inequality + // TMPro.TMP_ScrollbarEventHandler.op_Implicit + // TMPro.TMP_ScrollbarEventHandler.op_Equality + // TMPro.TMP_ScrollbarEventHandler.op_Inequality + // TMPro.TMP_SelectionCaret.op_Implicit + // TMPro.TMP_SelectionCaret.op_Equality + // TMPro.TMP_SelectionCaret.op_Inequality + // TMPro.TMP_Settings.op_Implicit + // TMPro.TMP_Settings.op_Equality + // TMPro.TMP_Settings.op_Inequality + // TMPro.TMP_SpriteAnimator.op_Implicit + // TMPro.TMP_SpriteAnimator.op_Equality + // TMPro.TMP_SpriteAnimator.op_Inequality + // TMPro.TMP_SpriteAsset.op_Implicit + // TMPro.TMP_SpriteAsset.op_Equality + // TMPro.TMP_SpriteAsset.op_Inequality + // TMPro.TMP_StyleSheet.op_Implicit + // TMPro.TMP_StyleSheet.op_Equality + // TMPro.TMP_StyleSheet.op_Inequality + // TMPro.TMP_SubMesh.op_Implicit + // TMPro.TMP_SubMesh.op_Equality + // TMPro.TMP_SubMesh.op_Inequality + // TMPro.TMP_SubMeshUI.op_Implicit + // TMPro.TMP_SubMeshUI.op_Equality + // TMPro.TMP_SubMeshUI.op_Inequality + // TMPro.TMP_Text.op_Implicit + // TMPro.TMP_Text.op_Equality + // TMPro.TMP_Text.op_Inequality + // UnityEngine.UI.Button.op_Implicit + // UnityEngine.UI.Button.op_Equality + // UnityEngine.UI.Button.op_Inequality + // UnityEngine.UI.Dropdown.op_Implicit + // UnityEngine.UI.Dropdown.op_Equality + // UnityEngine.UI.Dropdown.op_Inequality + // UnityEngine.UI.Graphic.op_Implicit + // UnityEngine.UI.Graphic.op_Equality + // UnityEngine.UI.Graphic.op_Inequality + // UnityEngine.UI.GraphicRaycaster.op_Implicit + // UnityEngine.UI.GraphicRaycaster.op_Equality + // UnityEngine.UI.GraphicRaycaster.op_Inequality + // UnityEngine.UI.Image.op_Implicit + // UnityEngine.UI.Image.op_Equality + // UnityEngine.UI.Image.op_Inequality + // UnityEngine.UI.InputField.op_Implicit + // UnityEngine.UI.InputField.op_Equality + // UnityEngine.UI.InputField.op_Inequality + // UnityEngine.UI.AspectRatioFitter.op_Implicit + // UnityEngine.UI.AspectRatioFitter.op_Equality + // UnityEngine.UI.AspectRatioFitter.op_Inequality + // UnityEngine.UI.CanvasScaler.op_Implicit + // UnityEngine.UI.CanvasScaler.op_Equality + // UnityEngine.UI.CanvasScaler.op_Inequality + // UnityEngine.UI.ContentSizeFitter.op_Implicit + // UnityEngine.UI.ContentSizeFitter.op_Equality + // UnityEngine.UI.ContentSizeFitter.op_Inequality + // UnityEngine.UI.GridLayoutGroup.op_Implicit + // UnityEngine.UI.GridLayoutGroup.op_Equality + // UnityEngine.UI.GridLayoutGroup.op_Inequality + // UnityEngine.UI.HorizontalLayoutGroup.op_Implicit + // UnityEngine.UI.HorizontalLayoutGroup.op_Equality + // UnityEngine.UI.HorizontalLayoutGroup.op_Inequality + // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Implicit + // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Equality + // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Inequality + // UnityEngine.UI.LayoutElement.op_Implicit + // UnityEngine.UI.LayoutElement.op_Equality + // UnityEngine.UI.LayoutElement.op_Inequality + // UnityEngine.UI.LayoutGroup.op_Implicit + // UnityEngine.UI.LayoutGroup.op_Equality + // UnityEngine.UI.LayoutGroup.op_Inequality + // UnityEngine.UI.VerticalLayoutGroup.op_Implicit + // UnityEngine.UI.VerticalLayoutGroup.op_Equality + // UnityEngine.UI.VerticalLayoutGroup.op_Inequality + // UnityEngine.UI.Mask.op_Implicit + // UnityEngine.UI.Mask.op_Equality + // UnityEngine.UI.Mask.op_Inequality + // UnityEngine.UI.MaskableGraphic.op_Implicit + // UnityEngine.UI.MaskableGraphic.op_Equality + // UnityEngine.UI.MaskableGraphic.op_Inequality + // UnityEngine.UI.RawImage.op_Implicit + // UnityEngine.UI.RawImage.op_Equality + // UnityEngine.UI.RawImage.op_Inequality + // UnityEngine.UI.RectMask2D.op_Implicit + // UnityEngine.UI.RectMask2D.op_Equality + // UnityEngine.UI.RectMask2D.op_Inequality + // UnityEngine.UI.Scrollbar.op_Implicit + // UnityEngine.UI.Scrollbar.op_Equality + // UnityEngine.UI.Scrollbar.op_Inequality + // UnityEngine.UI.ScrollRect.op_Implicit + // UnityEngine.UI.ScrollRect.op_Equality + // UnityEngine.UI.ScrollRect.op_Inequality + // UnityEngine.UI.Selectable.op_Implicit + // UnityEngine.UI.Selectable.op_Equality + // UnityEngine.UI.Selectable.op_Inequality + // UnityEngine.UI.Slider.op_Implicit + // UnityEngine.UI.Slider.op_Equality + // UnityEngine.UI.Slider.op_Inequality + // UnityEngine.UI.Text.op_Implicit + // UnityEngine.UI.Text.op_Equality + // UnityEngine.UI.Text.op_Inequality + // UnityEngine.UI.Toggle.op_Implicit + // UnityEngine.UI.Toggle.op_Equality + // UnityEngine.UI.Toggle.op_Inequality + // UnityEngine.UI.ToggleGroup.op_Implicit + // UnityEngine.UI.ToggleGroup.op_Equality + // UnityEngine.UI.ToggleGroup.op_Inequality + // UnityEngine.UI.BaseMeshEffect.op_Implicit + // UnityEngine.UI.BaseMeshEffect.op_Equality + // UnityEngine.UI.BaseMeshEffect.op_Inequality + // UnityEngine.UI.Outline.op_Implicit + // UnityEngine.UI.Outline.op_Equality + // UnityEngine.UI.Outline.op_Inequality + // UnityEngine.UI.PositionAsUV1.op_Implicit + // UnityEngine.UI.PositionAsUV1.op_Equality + // UnityEngine.UI.PositionAsUV1.op_Inequality + // UnityEngine.UI.Shadow.op_Implicit + // UnityEngine.UI.Shadow.op_Equality + // UnityEngine.UI.Shadow.op_Inequality + // UnityEngine.UIElements.PanelEventHandler.op_Implicit + // UnityEngine.UIElements.PanelEventHandler.op_Equality + // UnityEngine.UIElements.PanelEventHandler.op_Inequality + // UnityEngine.UIElements.PanelRaycaster.op_Implicit + // UnityEngine.UIElements.PanelRaycaster.op_Equality + // UnityEngine.UIElements.PanelRaycaster.op_Inequality + // UnityEngine.EventSystems.EventSystem.op_Implicit + // UnityEngine.EventSystems.EventSystem.op_Equality + // UnityEngine.EventSystems.EventSystem.op_Inequality + // UnityEngine.EventSystems.EventTrigger.op_Implicit + // UnityEngine.EventSystems.EventTrigger.op_Equality + // UnityEngine.EventSystems.EventTrigger.op_Inequality + // UnityEngine.EventSystems.BaseInput.op_Implicit + // UnityEngine.EventSystems.BaseInput.op_Equality + // UnityEngine.EventSystems.BaseInput.op_Inequality + // UnityEngine.EventSystems.BaseInputModule.op_Implicit + // UnityEngine.EventSystems.BaseInputModule.op_Equality + // UnityEngine.EventSystems.BaseInputModule.op_Inequality + // UnityEngine.EventSystems.PointerInputModule.op_Implicit + // UnityEngine.EventSystems.PointerInputModule.op_Equality + // UnityEngine.EventSystems.PointerInputModule.op_Inequality + // UnityEngine.EventSystems.StandaloneInputModule.op_Implicit + // UnityEngine.EventSystems.StandaloneInputModule.op_Equality + // UnityEngine.EventSystems.StandaloneInputModule.op_Inequality + // UnityEngine.EventSystems.BaseRaycaster.op_Implicit + // UnityEngine.EventSystems.BaseRaycaster.op_Equality + // UnityEngine.EventSystems.BaseRaycaster.op_Inequality + // UnityEngine.EventSystems.Physics2DRaycaster.op_Implicit + // UnityEngine.EventSystems.Physics2DRaycaster.op_Equality + // UnityEngine.EventSystems.Physics2DRaycaster.op_Inequality + // UnityEngine.EventSystems.PhysicsRaycaster.op_Implicit + // UnityEngine.EventSystems.PhysicsRaycaster.op_Equality + // UnityEngine.EventSystems.PhysicsRaycaster.op_Inequality + // UnityEngine.EventSystems.UIBehaviour.op_Implicit + // UnityEngine.EventSystems.UIBehaviour.op_Equality + // UnityEngine.EventSystems.UIBehaviour.op_Inequality + // --------------- Plugin Stubs + // --------------- Asset Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + // --------------- Scene Stubs + [UnityEngine.Scripting.PreserveAttribute()] + public class AotStubs + { + + // string.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void string_op_Equality() + { + string arg0 = default(string); + string arg1 = default(string); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<string, string, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<string, string, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // string.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void string_op_Inequality() + { + string arg0 = default(string); + string arg1 = default(string); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<string, string, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<string, string, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // float.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void float_op_Equality() + { + float arg0 = default(float); + float arg1 = default(float); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // float.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void float_op_Inequality() + { + float arg0 = default(float); + float arg1 = default(float); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // float.op_LessThan + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void float_op_LessThan() + { + float arg0 = default(float); + float arg1 = default(float); + bool @operator = (arg0 < arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // float.op_GreaterThan + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void float_op_GreaterThan() + { + float arg0 = default(float); + float arg1 = default(float); + bool @operator = (arg0 > arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // float.op_LessThanOrEqual + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void float_op_LessThanOrEqual() + { + float arg0 = default(float); + float arg1 = default(float); + bool @operator = (arg0 <= arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // float.op_GreaterThanOrEqual + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void float_op_GreaterThanOrEqual() + { + float arg0 = default(float); + float arg1 = default(float); + bool @operator = (arg0 >= arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshAgent.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshAgent_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshAgent.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshAgent_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshAgent.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshAgent_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshObstacle.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshObstacle_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshObstacle.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshObstacle_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshObstacle.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshObstacle_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.OffMeshLink.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_OffMeshLink_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.OffMeshLink.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_OffMeshLink_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.OffMeshLink.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_OffMeshLink_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshData.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshData_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshData.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshData_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AI.NavMeshData.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AI_NavMeshData_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animator.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animator_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animator.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animator_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animator.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animator_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.StateMachineBehaviour.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_StateMachineBehaviour_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.StateMachineBehaviour.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_StateMachineBehaviour_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.StateMachineBehaviour.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_StateMachineBehaviour_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animation.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animation_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animation.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animation_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animation.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animation_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnimationClip.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnimationClip_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnimationClip.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnimationClip_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnimationClip.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnimationClip_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnimatorOverrideController.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnimatorOverrideController_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnimatorOverrideController.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnimatorOverrideController_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnimatorOverrideController.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnimatorOverrideController_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Avatar.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Avatar_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Avatar.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Avatar_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Avatar.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Avatar_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AvatarMask.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AvatarMask_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AvatarMask.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AvatarMask_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AvatarMask.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AvatarMask_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Motion.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Motion_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Motion.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Motion_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Motion.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Motion_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RuntimeAnimatorController.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RuntimeAnimatorController_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RuntimeAnimatorController.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RuntimeAnimatorController_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RuntimeAnimatorController.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RuntimeAnimatorController_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.AimConstraint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_AimConstraint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.AimConstraint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_AimConstraint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.AimConstraint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_AimConstraint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.PositionConstraint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_PositionConstraint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.PositionConstraint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_PositionConstraint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.PositionConstraint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_PositionConstraint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.RotationConstraint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_RotationConstraint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.RotationConstraint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_RotationConstraint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.RotationConstraint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_RotationConstraint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.ScaleConstraint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_ScaleConstraint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.ScaleConstraint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_ScaleConstraint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.ScaleConstraint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_ScaleConstraint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.LookAtConstraint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_LookAtConstraint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.LookAtConstraint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_LookAtConstraint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.LookAtConstraint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_LookAtConstraint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.ParentConstraint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_ParentConstraint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.ParentConstraint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_ParentConstraint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Animations.ParentConstraint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Animations_ParentConstraint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AssetBundle.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AssetBundle_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AssetBundle.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AssetBundle_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AssetBundle.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AssetBundle_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AssetBundleManifest.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AssetBundleManifest_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AssetBundleManifest.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AssetBundleManifest_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AssetBundleManifest.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AssetBundleManifest_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioSource.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioSource_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioSource.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioSource_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioSource.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioSource_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioLowPassFilter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioLowPassFilter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioLowPassFilter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioLowPassFilter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioLowPassFilter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioLowPassFilter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioHighPassFilter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioHighPassFilter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioHighPassFilter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioHighPassFilter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioHighPassFilter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioHighPassFilter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioReverbFilter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioReverbFilter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioReverbFilter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioReverbFilter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioReverbFilter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioReverbFilter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioClip.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioClip_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioClip.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioClip_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioClip.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioClip_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioBehaviour.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioBehaviour_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioBehaviour.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioBehaviour_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioBehaviour.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioBehaviour_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioListener.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioListener_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioListener.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioListener_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioListener.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioListener_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioReverbZone.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioReverbZone_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioReverbZone.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioReverbZone_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioReverbZone.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioReverbZone_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioDistortionFilter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioDistortionFilter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioDistortionFilter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioDistortionFilter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioDistortionFilter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioDistortionFilter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioEchoFilter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioEchoFilter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioEchoFilter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioEchoFilter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioEchoFilter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioEchoFilter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioChorusFilter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioChorusFilter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioChorusFilter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioChorusFilter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AudioChorusFilter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AudioChorusFilter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WebCamTexture.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WebCamTexture_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WebCamTexture.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WebCamTexture_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WebCamTexture.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WebCamTexture_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixerGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixerGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixerGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixerGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixerGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixerGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixerSnapshot.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixerSnapshot_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixerSnapshot.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixerSnapshot_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Audio.AudioMixerSnapshot.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Audio_AudioMixerSnapshot_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Cloth.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Cloth_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Cloth.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Cloth_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Cloth.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Cloth_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Camera.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Camera_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Camera.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Camera_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Camera.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Camera_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FlareLayer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FlareLayer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FlareLayer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FlareLayer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FlareLayer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FlareLayer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ReflectionProbe.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ReflectionProbe_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ReflectionProbe.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ReflectionProbe_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ReflectionProbe.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ReflectionProbe_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Bounds.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Bounds_op_Equality() + { + global::UnityEngine.Bounds arg0 = default(global::UnityEngine.Bounds); + global::UnityEngine.Bounds arg1 = default(global::UnityEngine.Bounds); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Bounds, UnityEngine.Bounds, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Bounds, UnityEngine.Bounds, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Bounds.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Bounds_op_Inequality() + { + global::UnityEngine.Bounds arg0 = default(global::UnityEngine.Bounds); + global::UnityEngine.Bounds arg1 = default(global::UnityEngine.Bounds); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Bounds, UnityEngine.Bounds, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Bounds, UnityEngine.Bounds, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rect.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rect_op_Inequality() + { + global::UnityEngine.Rect arg0 = default(global::UnityEngine.Rect); + global::UnityEngine.Rect arg1 = default(global::UnityEngine.Rect); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Rect, UnityEngine.Rect, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Rect, UnityEngine.Rect, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rect.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rect_op_Equality() + { + global::UnityEngine.Rect arg0 = default(global::UnityEngine.Rect); + global::UnityEngine.Rect arg1 = default(global::UnityEngine.Rect); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Rect, UnityEngine.Rect, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Rect, UnityEngine.Rect, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightingSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightingSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightingSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightingSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightingSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightingSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BillboardAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BillboardAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BillboardAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BillboardAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BillboardAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BillboardAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BillboardRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BillboardRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BillboardRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BillboardRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BillboardRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BillboardRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightmapSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightmapSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightmapSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightmapSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightmapSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightmapSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbes.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbes_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbes.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbes_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbes.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbes_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.QualitySettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_QualitySettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.QualitySettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_QualitySettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.QualitySettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_QualitySettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Mesh.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Mesh_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Mesh.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Mesh_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Mesh.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Mesh_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Renderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Renderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Renderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Renderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Renderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Renderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Projector.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Projector_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Projector.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Projector_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Projector.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Projector_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Shader.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Shader_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Shader.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Shader_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Shader.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Shader_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TrailRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TrailRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TrailRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TrailRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TrailRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TrailRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LineRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LineRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LineRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LineRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LineRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LineRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RenderSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RenderSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RenderSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RenderSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RenderSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RenderSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Material.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Material_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Material.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Material_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Material.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Material_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.OcclusionPortal.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_OcclusionPortal_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.OcclusionPortal.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_OcclusionPortal_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.OcclusionPortal.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_OcclusionPortal_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.OcclusionArea.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_OcclusionArea_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.OcclusionArea.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_OcclusionArea_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.OcclusionArea.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_OcclusionArea_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Flare.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Flare_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Flare.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Flare_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Flare.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Flare_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LensFlare.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LensFlare_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LensFlare.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LensFlare_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LensFlare.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LensFlare_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Light.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Light_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Light.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Light_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Light.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Light_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Skybox.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Skybox_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Skybox.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Skybox_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Skybox.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Skybox_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshFilter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshFilter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshFilter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshFilter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshFilter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshFilter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbeProxyVolume.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbeProxyVolume_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbeProxyVolume.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbeProxyVolume_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbeProxyVolume.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbeProxyVolume_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SkinnedMeshRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SkinnedMeshRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SkinnedMeshRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SkinnedMeshRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SkinnedMeshRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SkinnedMeshRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbeGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbeGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbeGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbeGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LightProbeGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LightProbeGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LODGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LODGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LODGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LODGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LODGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LODGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Cubemap.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Cubemap_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Cubemap.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Cubemap_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Cubemap.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Cubemap_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture3D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture3D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture3D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture3D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture3D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture3D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture2DArray.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture2DArray_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture2DArray.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture2DArray_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Texture2DArray.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Texture2DArray_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CubemapArray.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CubemapArray_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CubemapArray.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CubemapArray_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CubemapArray.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CubemapArray_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SparseTexture.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SparseTexture_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SparseTexture.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SparseTexture_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SparseTexture.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SparseTexture_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RenderTexture.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RenderTexture_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RenderTexture.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RenderTexture_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RenderTexture.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RenderTexture_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CustomRenderTexture.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CustomRenderTexture_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CustomRenderTexture.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CustomRenderTexture_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CustomRenderTexture.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CustomRenderTexture_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Addition + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Addition() + { + global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); + global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); + UnityEngine.Color @operator = (arg0 + arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Subtraction + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Subtraction() + { + global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); + global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); + UnityEngine.Color @operator = (arg0 - arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Multiply() + { + global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); + global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); + UnityEngine.Color @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Multiply_0() + { + global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); + float arg1 = default(float); + UnityEngine.Color @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, float, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, float, UnityEngine.Color>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Multiply_1() + { + float arg0 = default(float); + global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); + UnityEngine.Color @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Color, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Color, UnityEngine.Color>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Division + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Division() + { + global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); + float arg1 = default(float); + UnityEngine.Color @operator = (arg0 / arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, float, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, float, UnityEngine.Color>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Equality() + { + global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); + global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Inequality() + { + global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); + global::UnityEngine.Color arg1 = default(global::UnityEngine.Color); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Implicit() + { + global::UnityEngine.Color arg0 = default(global::UnityEngine.Color); + UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Color.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Color_op_Implicit_0() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + UnityEngine.Color conversion = ((UnityEngine.Color)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Color>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Matrix4x4.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Matrix4x4_op_Multiply() + { + global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4); + global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4); + UnityEngine.Matrix4x4 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, UnityEngine.Matrix4x4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, UnityEngine.Matrix4x4>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Matrix4x4.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Matrix4x4_op_Multiply_0() + { + global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4); + global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); + UnityEngine.Vector4 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Matrix4x4.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Matrix4x4_op_Equality() + { + global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4); + global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Matrix4x4.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Matrix4x4_op_Inequality() + { + global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4); + global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector3.op_Addition + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector3_op_Addition() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); + UnityEngine.Vector3 @operator = (arg0 + arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector3.op_Subtraction + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector3_op_Subtraction() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); + UnityEngine.Vector3 @operator = (arg0 - arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector3.op_UnaryNegation + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector3_op_UnaryNegation() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector3.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector3_op_Multiply() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + float arg1 = default(float); + UnityEngine.Vector3 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, float, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, float, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector3.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector3_op_Multiply_0() + { + float arg0 = default(float); + global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); + UnityEngine.Vector3 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector3.op_Division + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector3_op_Division() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + float arg1 = default(float); + UnityEngine.Vector3 @operator = (arg0 / arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, float, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, float, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector3.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector3_op_Equality() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector3.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector3_op_Inequality() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Quaternion.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Quaternion_op_Multiply() + { + global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion); + global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion); + UnityEngine.Quaternion @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, UnityEngine.Quaternion> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, UnityEngine.Quaternion>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Quaternion.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Quaternion_op_Multiply_0() + { + global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion); + global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3); + UnityEngine.Vector3 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Quaternion.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Quaternion_op_Equality() + { + global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion); + global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Quaternion.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Quaternion_op_Inequality() + { + global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion); + global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Addition + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Addition() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); + UnityEngine.Vector2 @operator = (arg0 + arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Subtraction + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Subtraction() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); + UnityEngine.Vector2 @operator = (arg0 - arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Multiply() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); + UnityEngine.Vector2 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Division + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Division() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); + UnityEngine.Vector2 @operator = (arg0 / arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_UnaryNegation + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_UnaryNegation() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Multiply_0() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + float arg1 = default(float); + UnityEngine.Vector2 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, float, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, float, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Multiply_1() + { + float arg0 = default(float); + global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); + UnityEngine.Vector2 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Division + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Division_0() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + float arg1 = default(float); + UnityEngine.Vector2 @operator = (arg0 / arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, float, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, float, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Equality() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Inequality() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Implicit() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + UnityEngine.Vector2 conversion = ((UnityEngine.Vector2)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector2.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector2_op_Implicit_0() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + UnityEngine.Vector3 conversion = ((UnityEngine.Vector3)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Addition + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Addition() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); + UnityEngine.Vector4 @operator = (arg0 + arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Subtraction + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Subtraction() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); + UnityEngine.Vector4 @operator = (arg0 - arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_UnaryNegation + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_UnaryNegation() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Multiply() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + float arg1 = default(float); + UnityEngine.Vector4 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, float, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, float, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Multiply + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Multiply_0() + { + float arg0 = default(float); + global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); + UnityEngine.Vector4 @operator = (arg0 * arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Division + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Division() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + float arg1 = default(float); + UnityEngine.Vector4 @operator = (arg0 / arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, float, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, float, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Equality() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Inequality() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Implicit() + { + global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3); + UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Implicit_0() + { + global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4); + UnityEngine.Vector3 conversion = ((UnityEngine.Vector3)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Vector4.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Vector4_op_Implicit_1() + { + global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2); + UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Behaviour.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Behaviour_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Behaviour.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Behaviour_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Behaviour.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Behaviour_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Component.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Component_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Component.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Component_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Component.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Component_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GameObject.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GameObject_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GameObject.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GameObject_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GameObject.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GameObject_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LayerMask.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LayerMask_op_Implicit() + { + global::UnityEngine.LayerMask arg0 = default(global::UnityEngine.LayerMask); + int conversion = ((int)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.LayerMask, int> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.LayerMask, int>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.LayerMask.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_LayerMask_op_Implicit_0() + { + int arg0 = default(int); + UnityEngine.LayerMask conversion = ((UnityEngine.LayerMask)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<int, UnityEngine.LayerMask> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<int, UnityEngine.LayerMask>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MonoBehaviour.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MonoBehaviour_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MonoBehaviour.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MonoBehaviour_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MonoBehaviour.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MonoBehaviour_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ScriptableObject.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ScriptableObject_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ScriptableObject.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ScriptableObject_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ScriptableObject.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ScriptableObject_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TextAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TextAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TextAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TextAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TextAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TextAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Object.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Object_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Object.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Object_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Object.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Object_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ComputeShader.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ComputeShader_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ComputeShader.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ComputeShader_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ComputeShader.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ComputeShader_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ShaderVariantCollection.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ShaderVariantCollection_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ShaderVariantCollection.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ShaderVariantCollection_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ShaderVariantCollection.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ShaderVariantCollection_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RectTransform.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RectTransform_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RectTransform.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RectTransform_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RectTransform.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RectTransform_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Transform.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Transform_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Transform.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Transform_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Transform.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Transform_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpriteRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpriteRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpriteRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpriteRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpriteRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpriteRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Sprite.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Sprite_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Sprite.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Sprite_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Sprite.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Sprite_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.U2D.Light2DBase.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_U2D_Light2DBase_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.U2D.Light2DBase.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_U2D_Light2DBase_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.U2D.Light2DBase.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_U2D_Light2DBase_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.U2D.SpriteAtlas.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_U2D_SpriteAtlas_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.U2D.SpriteAtlas.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_U2D_SpriteAtlas_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.U2D.SpriteAtlas.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_U2D_SpriteAtlas_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SceneManagement.Scene.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SceneManagement_Scene_op_Equality() + { + global::UnityEngine.SceneManagement.Scene arg0 = default(global::UnityEngine.SceneManagement.Scene); + global::UnityEngine.SceneManagement.Scene arg1 = default(global::UnityEngine.SceneManagement.Scene); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SceneManagement.Scene.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SceneManagement_Scene_op_Inequality() + { + global::UnityEngine.SceneManagement.Scene arg0 = default(global::UnityEngine.SceneManagement.Scene); + global::UnityEngine.SceneManagement.Scene arg1 = default(global::UnityEngine.SceneManagement.Scene); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.GraphicsSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_GraphicsSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.GraphicsSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_GraphicsSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.GraphicsSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_GraphicsSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.RenderPipelineAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_RenderPipelineAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.RenderPipelineAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_RenderPipelineAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.RenderPipelineAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_RenderPipelineAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_RenderPipelineGlobalSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_RenderPipelineGlobalSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.RenderPipelineGlobalSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_RenderPipelineGlobalSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.SortingGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_SortingGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.SortingGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_SortingGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rendering.SortingGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rendering_SortingGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Playables.PlayableAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Playables_PlayableAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Playables.PlayableAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Playables_PlayableAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Playables.PlayableAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Playables_PlayableAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Experimental.Rendering.RayTracingShader.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Experimental.Rendering.RayTracingShader.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Experimental.Rendering.RayTracingShader.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Playables.PlayableDirector.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Playables_PlayableDirector_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Playables.PlayableDirector.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Playables_PlayableDirector_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Playables.PlayableDirector.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Playables_PlayableDirector_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GUISkin.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GUISkin_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GUISkin.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GUISkin_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GUISkin.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GUISkin_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystemRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystemRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystemRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystemRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystemRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystemRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystemForceField.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystemForceField_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystemForceField.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystemForceField_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ParticleSystemForceField.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ParticleSystemForceField_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ArticulationBody.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ArticulationBody_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ArticulationBody.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ArticulationBody_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ArticulationBody.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ArticulationBody_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicMaterial.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicMaterial_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicMaterial.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicMaterial_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicMaterial.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicMaterial_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rigidbody.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rigidbody_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rigidbody.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rigidbody_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rigidbody.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rigidbody_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Collider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Collider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Collider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Collider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Collider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Collider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CharacterController.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CharacterController_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CharacterController.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CharacterController_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CharacterController.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CharacterController_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshCollider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshCollider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshCollider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshCollider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.MeshCollider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_MeshCollider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CapsuleCollider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CapsuleCollider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CapsuleCollider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CapsuleCollider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CapsuleCollider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CapsuleCollider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BoxCollider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BoxCollider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BoxCollider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BoxCollider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BoxCollider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BoxCollider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SphereCollider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SphereCollider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SphereCollider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SphereCollider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SphereCollider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SphereCollider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConstantForce.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConstantForce_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConstantForce.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConstantForce_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConstantForce.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConstantForce_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Joint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Joint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Joint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Joint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Joint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Joint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.HingeJoint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_HingeJoint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.HingeJoint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_HingeJoint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.HingeJoint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_HingeJoint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpringJoint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpringJoint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpringJoint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpringJoint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpringJoint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpringJoint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FixedJoint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FixedJoint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FixedJoint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FixedJoint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FixedJoint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FixedJoint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CharacterJoint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CharacterJoint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CharacterJoint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CharacterJoint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CharacterJoint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CharacterJoint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConfigurableJoint.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConfigurableJoint_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConfigurableJoint.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConfigurableJoint_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConfigurableJoint.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConfigurableJoint_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RaycastHit2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RaycastHit2D_op_Implicit() + { + global::UnityEngine.RaycastHit2D arg0 = default(global::UnityEngine.RaycastHit2D); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.RaycastHit2D, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.RaycastHit2D, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rigidbody2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rigidbody2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rigidbody2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rigidbody2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Rigidbody2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Rigidbody2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Collider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Collider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Collider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Collider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Collider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Collider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CustomCollider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CustomCollider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CustomCollider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CustomCollider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CustomCollider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CustomCollider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CircleCollider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CircleCollider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CircleCollider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CircleCollider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CircleCollider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CircleCollider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CapsuleCollider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CapsuleCollider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CapsuleCollider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CapsuleCollider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CapsuleCollider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CapsuleCollider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EdgeCollider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EdgeCollider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EdgeCollider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EdgeCollider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EdgeCollider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EdgeCollider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BoxCollider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BoxCollider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BoxCollider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BoxCollider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BoxCollider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BoxCollider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PolygonCollider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PolygonCollider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PolygonCollider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PolygonCollider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PolygonCollider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PolygonCollider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CompositeCollider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CompositeCollider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CompositeCollider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CompositeCollider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CompositeCollider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CompositeCollider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Joint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Joint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Joint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Joint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Joint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Joint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnchoredJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnchoredJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnchoredJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnchoredJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AnchoredJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AnchoredJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpringJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpringJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpringJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpringJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpringJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpringJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.DistanceJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_DistanceJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.DistanceJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_DistanceJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.DistanceJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_DistanceJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FrictionJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FrictionJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FrictionJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FrictionJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FrictionJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FrictionJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.HingeJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_HingeJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.HingeJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_HingeJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.HingeJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_HingeJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RelativeJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RelativeJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RelativeJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RelativeJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.RelativeJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_RelativeJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SliderJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SliderJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SliderJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SliderJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SliderJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SliderJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TargetJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TargetJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TargetJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TargetJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TargetJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TargetJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FixedJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FixedJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FixedJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FixedJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.FixedJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_FixedJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WheelJoint2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WheelJoint2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WheelJoint2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WheelJoint2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WheelJoint2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WheelJoint2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Effector2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Effector2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Effector2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Effector2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Effector2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Effector2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AreaEffector2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AreaEffector2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AreaEffector2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AreaEffector2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.AreaEffector2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_AreaEffector2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BuoyancyEffector2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BuoyancyEffector2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BuoyancyEffector2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BuoyancyEffector2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.BuoyancyEffector2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_BuoyancyEffector2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PointEffector2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PointEffector2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PointEffector2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PointEffector2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PointEffector2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PointEffector2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PlatformEffector2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PlatformEffector2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PlatformEffector2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PlatformEffector2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PlatformEffector2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PlatformEffector2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SurfaceEffector2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SurfaceEffector2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SurfaceEffector2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SurfaceEffector2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SurfaceEffector2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SurfaceEffector2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicsUpdateBehaviour2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicsUpdateBehaviour2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicsUpdateBehaviour2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConstantForce2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConstantForce2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConstantForce2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConstantForce2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.ConstantForce2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_ConstantForce2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicsMaterial2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicsMaterial2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicsMaterial2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicsMaterial2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.PhysicsMaterial2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_PhysicsMaterial2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpriteMask.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpriteMask_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpriteMask.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpriteMask_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.SpriteMask.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_SpriteMask_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Terrain.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Terrain_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Terrain.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Terrain_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Terrain.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Terrain_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tree.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tree_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tree.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tree_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tree.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tree_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainData.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainData_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainData.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainData_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainData.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainData_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainLayer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainLayer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainLayer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainLayer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainLayer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainLayer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainCollider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainCollider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainCollider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainCollider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TerrainCollider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TerrainCollider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TextMesh.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TextMesh_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TextMesh.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TextMesh_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.TextMesh.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_TextMesh_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Font.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Font_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Font.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Font_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Font.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Font_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GridBrushBase.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GridBrushBase_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GridBrushBase.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GridBrushBase_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.GridBrushBase.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_GridBrushBase_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.Tile.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_Tile_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.Tile.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_Tile_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.Tile.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_Tile_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TileBase.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TileBase_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TileBase.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TileBase_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TileBase.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TileBase_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.Tilemap.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_Tilemap_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.Tilemap.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_Tilemap_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.Tilemap.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_Tilemap_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TilemapRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TilemapRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TilemapRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TilemapRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TilemapRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TilemapRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TilemapCollider2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TilemapCollider2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Tilemaps.TilemapCollider2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CanvasGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CanvasGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CanvasGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CanvasGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CanvasGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CanvasGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CanvasRenderer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CanvasRenderer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CanvasRenderer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CanvasRenderer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.CanvasRenderer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_CanvasRenderer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Canvas.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Canvas_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Canvas.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Canvas_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Canvas.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Canvas_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.VectorImage.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_VectorImage_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.VectorImage.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_VectorImage_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.VectorImage.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_VectorImage_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.UIDocument.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_UIDocument_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.UIDocument.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_UIDocument_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.UIDocument.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_UIDocument_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.StyleSheet.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_StyleSheet_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.StyleSheet.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_StyleSheet_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.StyleSheet.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_StyleSheet_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.ThemeStyleSheet.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_ThemeStyleSheet_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.ThemeStyleSheet.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_ThemeStyleSheet_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.ThemeStyleSheet.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_ThemeStyleSheet_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelTextSettings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelTextSettings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelTextSettings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelTextSettings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelTextSettings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelTextSettings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.VisualTreeAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_VisualTreeAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.VisualTreeAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_VisualTreeAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.VisualTreeAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_VisualTreeAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WheelCollider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WheelCollider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WheelCollider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WheelCollider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WheelCollider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WheelCollider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Video.VideoClip.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Video_VideoClip_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Video.VideoClip.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Video_VideoClip_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Video.VideoClip.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Video_VideoClip_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Video.VideoPlayer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Video_VideoPlayer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Video.VideoPlayer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Video_VideoPlayer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.Video.VideoPlayer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_Video_VideoPlayer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WindZone.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WindZone_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WindZone.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WindZone_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.WindZone.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_WindZone_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Music.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Music_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Music.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Music_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Music.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Music_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // CameraFollow.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CameraFollow_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // CameraFollow.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CameraFollow_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // CameraFollow.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void CameraFollow_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // InputHandler.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void InputHandler_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // InputHandler.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void InputHandler_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // InputHandler.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void InputHandler_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // EnemyAttack.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnemyAttack_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // EnemyAttack.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnemyAttack_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // EnemyAttack.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnemyAttack_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // EnemyHealth.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnemyHealth_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // EnemyHealth.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnemyHealth_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // EnemyHealth.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnemyHealth_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // EnemyMovement.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnemyMovement_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // EnemyMovement.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnemyMovement_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // EnemyMovement.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnemyMovement_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // MainMenu.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void MainMenu_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // MainMenu.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void MainMenu_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // MainMenu.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void MainMenu_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // EnemyFactory.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnemyFactory_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // EnemyFactory.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnemyFactory_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // EnemyFactory.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnemyFactory_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // EnemyManager.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnemyManager_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // EnemyManager.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnemyManager_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // EnemyManager.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void EnemyManager_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GameOverManager.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GameOverManager_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // GameOverManager.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GameOverManager_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // GameOverManager.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void GameOverManager_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ScoreManager.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ScoreManager_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // ScoreManager.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ScoreManager_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ScoreManager.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ScoreManager_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PetBuff.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetBuff_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // PetBuff.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetBuff_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PetBuff.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetBuff_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PetDefensiveMovement.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetDefensiveMovement_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // PetDefensiveMovement.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetDefensiveMovement_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PetDefensiveMovement.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetDefensiveMovement_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PetHeal.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetHeal_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // PetHeal.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetHeal_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PetHeal.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetHeal_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PetHealth.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetHealth_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // PetHealth.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetHealth_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PetHealth.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetHealth_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PetOffensiveMovement.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetOffensiveMovement_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // PetOffensiveMovement.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetOffensiveMovement_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PetOffensiveMovement.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetOffensiveMovement_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PetShooting.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetShooting_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // PetShooting.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetShooting_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PetShooting.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PetShooting_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PlayerDetector.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerDetector_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // PlayerDetector.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerDetector_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PlayerDetector.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerDetector_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PlayerGold.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerGold_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // PlayerGold.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerGold_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PlayerGold.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerGold_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PlayerHealth.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerHealth_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // PlayerHealth.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerHealth_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PlayerHealth.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerHealth_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PlayerMovement.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerMovement_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // PlayerMovement.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerMovement_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PlayerMovement.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerMovement_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PlayerShooting.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerShooting_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // PlayerShooting.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerShooting_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // PlayerShooting.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void PlayerShooting_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // QuestManager.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void QuestManager_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // QuestManager.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void QuestManager_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // QuestManager.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void QuestManager_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // SaveHandler.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void SaveHandler_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // SaveHandler.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void SaveHandler_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // SaveHandler.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void SaveHandler_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // NameHandler.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void NameHandler_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // NameHandler.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void NameHandler_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // NameHandler.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void NameHandler_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // RowUi.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void RowUi_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // RowUi.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void RowUi_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // RowUi.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void RowUi_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ScoreboardManager.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ScoreboardManager_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // ScoreboardManager.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ScoreboardManager_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ScoreboardManager.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ScoreboardManager_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ScoreUi.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ScoreUi_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // ScoreUi.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ScoreUi_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ScoreUi.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ScoreUi_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // SettingsMenu.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void SettingsMenu_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // SettingsMenu.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void SettingsMenu_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // SettingsMenu.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void SettingsMenu_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Shop.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Shop_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Shop.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Shop_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Shop.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Shop_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ShopInteract.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ShopInteract_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // ShopInteract.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ShopInteract_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ShopInteract.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ShopInteract_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ShopItemSO.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ShopItemSO_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // ShopItemSO.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ShopItemSO_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ShopItemSO.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ShopItemSO_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ShopManager.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ShopManager_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // ShopManager.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ShopManager_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ShopManager.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ShopManager_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ShopMenu.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ShopMenu_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // ShopMenu.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ShopMenu_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ShopMenu.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ShopMenu_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ShopTemplate.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ShopTemplate_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // ShopTemplate.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ShopTemplate_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ShopTemplate.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ShopTemplate_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // LoadEnding.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void LoadEnding_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // LoadEnding.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void LoadEnding_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // LoadEnding.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void LoadEnding_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ScriptPlayer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ScriptPlayer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // ScriptPlayer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ScriptPlayer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // ScriptPlayer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void ScriptPlayer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // BowArrow.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void BowArrow_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // BowArrow.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void BowArrow_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // BowArrow.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void BowArrow_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Pistols.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Pistols_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Pistols.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Pistols_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Pistols.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Pistols_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Shotgun.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Shotgun_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Shotgun.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Shotgun_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Shotgun.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Shotgun_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Sword.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Sword_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Sword.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Sword_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Sword.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Sword_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Readme.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Readme_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // Readme.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Readme_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // Readme.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void Readme_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TextContainer.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextContainer_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TextContainer.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextContainer_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TextContainer.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextContainer_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TextMeshPro.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextMeshPro_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TextMeshPro.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextMeshPro_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TextMeshPro.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextMeshPro_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TextMeshProUGUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextMeshProUGUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TextMeshProUGUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextMeshProUGUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TextMeshProUGUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TextMeshProUGUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Asset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Asset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Asset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Asset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Asset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Asset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_ColorGradient.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_ColorGradient_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_ColorGradient.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_ColorGradient_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_ColorGradient.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_ColorGradient_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Dropdown.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Dropdown_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Dropdown.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Dropdown_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Dropdown.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Dropdown_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_FontAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_FontAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_FontAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_FontAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_FontAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_FontAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_InputField.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_InputField_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_InputField.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_InputField_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_InputField.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_InputField_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_InputValidator.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_InputValidator_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_InputValidator.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_InputValidator_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_InputValidator.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_InputValidator_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_PackageResourceImporterWindow.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_PackageResourceImporterWindow_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_PackageResourceImporterWindow.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_PackageResourceImporterWindow_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_PackageResourceImporterWindow.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_PackageResourceImporterWindow_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_ScrollbarEventHandler.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_ScrollbarEventHandler_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_ScrollbarEventHandler.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_ScrollbarEventHandler_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_ScrollbarEventHandler.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_ScrollbarEventHandler_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SelectionCaret.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SelectionCaret_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SelectionCaret.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SelectionCaret_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SelectionCaret.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SelectionCaret_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Settings.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Settings_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Settings.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Settings_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Settings.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Settings_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SpriteAnimator.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SpriteAnimator_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SpriteAnimator.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SpriteAnimator_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SpriteAnimator.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SpriteAnimator_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SpriteAsset.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SpriteAsset_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SpriteAsset.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SpriteAsset_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SpriteAsset.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SpriteAsset_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_StyleSheet.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_StyleSheet_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_StyleSheet.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_StyleSheet_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_StyleSheet.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_StyleSheet_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SubMesh.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SubMesh_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SubMesh.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SubMesh_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SubMesh.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SubMesh_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SubMeshUI.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SubMeshUI_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SubMeshUI.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SubMeshUI_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_SubMeshUI.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_SubMeshUI_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Text.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Text_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Text.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Text_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // TMPro.TMP_Text.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void TMPro_TMP_Text_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Button.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Button_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Button.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Button_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Button.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Button_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Dropdown.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Dropdown_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Dropdown.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Dropdown_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Dropdown.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Dropdown_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Graphic.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Graphic_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Graphic.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Graphic_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Graphic.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Graphic_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.GraphicRaycaster.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_GraphicRaycaster_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.GraphicRaycaster.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_GraphicRaycaster_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.GraphicRaycaster.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_GraphicRaycaster_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Image.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Image_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Image.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Image_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Image.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Image_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.InputField.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_InputField_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.InputField.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_InputField_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.InputField.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_InputField_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.AspectRatioFitter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_AspectRatioFitter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.AspectRatioFitter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_AspectRatioFitter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.AspectRatioFitter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_AspectRatioFitter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.CanvasScaler.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_CanvasScaler_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.CanvasScaler.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_CanvasScaler_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.CanvasScaler.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_CanvasScaler_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ContentSizeFitter.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ContentSizeFitter_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ContentSizeFitter.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ContentSizeFitter_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ContentSizeFitter.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ContentSizeFitter_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.GridLayoutGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_GridLayoutGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.GridLayoutGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_GridLayoutGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.GridLayoutGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_GridLayoutGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.HorizontalLayoutGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_HorizontalLayoutGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.HorizontalLayoutGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_HorizontalLayoutGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.HorizontalLayoutGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_HorizontalLayoutGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_HorizontalOrVerticalLayoutGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_HorizontalOrVerticalLayoutGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.HorizontalOrVerticalLayoutGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_HorizontalOrVerticalLayoutGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.LayoutElement.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_LayoutElement_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.LayoutElement.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_LayoutElement_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.LayoutElement.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_LayoutElement_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.LayoutGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_LayoutGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.LayoutGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_LayoutGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.LayoutGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_LayoutGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.VerticalLayoutGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_VerticalLayoutGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.VerticalLayoutGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_VerticalLayoutGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.VerticalLayoutGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_VerticalLayoutGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Mask.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Mask_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Mask.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Mask_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Mask.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Mask_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.MaskableGraphic.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_MaskableGraphic_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.MaskableGraphic.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_MaskableGraphic_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.MaskableGraphic.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_MaskableGraphic_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.RawImage.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_RawImage_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.RawImage.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_RawImage_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.RawImage.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_RawImage_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.RectMask2D.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_RectMask2D_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.RectMask2D.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_RectMask2D_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.RectMask2D.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_RectMask2D_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Scrollbar.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Scrollbar_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Scrollbar.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Scrollbar_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Scrollbar.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Scrollbar_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ScrollRect.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ScrollRect_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ScrollRect.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ScrollRect_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ScrollRect.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ScrollRect_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Selectable.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Selectable_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Selectable.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Selectable_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Selectable.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Selectable_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Slider.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Slider_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Slider.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Slider_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Slider.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Slider_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Text.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Text_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Text.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Text_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Text.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Text_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Toggle.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Toggle_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Toggle.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Toggle_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Toggle.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Toggle_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ToggleGroup.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ToggleGroup_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ToggleGroup.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ToggleGroup_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.ToggleGroup.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_ToggleGroup_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.BaseMeshEffect.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_BaseMeshEffect_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.BaseMeshEffect.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_BaseMeshEffect_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.BaseMeshEffect.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_BaseMeshEffect_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Outline.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Outline_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Outline.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Outline_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Outline.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Outline_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.PositionAsUV1.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_PositionAsUV1_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.PositionAsUV1.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_PositionAsUV1_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.PositionAsUV1.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_PositionAsUV1_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Shadow.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Shadow_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Shadow.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Shadow_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UI.Shadow.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UI_Shadow_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelEventHandler.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelEventHandler_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelEventHandler.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelEventHandler_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelEventHandler.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelEventHandler_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelRaycaster.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelRaycaster_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelRaycaster.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelRaycaster_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.UIElements.PanelRaycaster.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_UIElements_PanelRaycaster_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.EventSystem.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_EventSystem_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.EventSystem.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_EventSystem_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.EventSystem.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_EventSystem_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.EventTrigger.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_EventTrigger_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.EventTrigger.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_EventTrigger_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.EventTrigger.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_EventTrigger_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseInput.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseInput_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseInput.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseInput_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseInput.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseInput_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseInputModule.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseInputModule_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseInputModule.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseInputModule_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseInputModule.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseInputModule_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.PointerInputModule.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_PointerInputModule_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.PointerInputModule.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_PointerInputModule_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.PointerInputModule.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_PointerInputModule_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.StandaloneInputModule.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_StandaloneInputModule_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.StandaloneInputModule.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_StandaloneInputModule_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.StandaloneInputModule.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_StandaloneInputModule_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseRaycaster.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseRaycaster_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseRaycaster.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseRaycaster_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.BaseRaycaster.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_BaseRaycaster_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.Physics2DRaycaster.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.Physics2DRaycaster.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.Physics2DRaycaster.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.PhysicsRaycaster.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.PhysicsRaycaster.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.PhysicsRaycaster.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.UIBehaviour.op_Implicit + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_UIBehaviour_op_Implicit() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + bool conversion = ((bool)(arg0)); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.UIBehaviour.op_Equality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_UIBehaviour_op_Equality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 == arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + + // UnityEngine.EventSystems.UIBehaviour.op_Inequality + [global::UnityEngine.Scripting.PreserveAttribute()] + public static void UnityEngine_EventSystems_UIBehaviour_op_Inequality() + { + global::UnityEngine.Object arg0 = default(global::UnityEngine.Object); + global::UnityEngine.Object arg1 = default(global::UnityEngine.Object); + bool @operator = (arg0 != arg1); + global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo)); + optimized.Invoke(null, arg0, arg1); + optimized.Invoke(default(object[])); + } + } +} diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs.meta b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..e093858f8842f9a57387763b0040a49b12eaa035 --- /dev/null +++ b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2c087ebe7ce4c7e4086995f5f72ebebe +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/link.xml b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/link.xml new file mode 100644 index 0000000000000000000000000000000000000000..8712bb403a9d6c6a97b40e18560f4c81e7d3b235 --- /dev/null +++ b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/link.xml @@ -0,0 +1,5 @@ +<linker> + <assembly fullname="Unity.VisualScripting.Core" preserve="all" /> + <assembly fullname="Unity.VisualScripting.Flow" preserve="all" /> + <assembly fullname="Unity.VisualScripting.State" preserve="all" /> +</linker> \ No newline at end of file diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/link.xml.meta b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/link.xml.meta new file mode 100644 index 0000000000000000000000000000000000000000..a6f42eda2283e3af70526986c4414dbb776859ed --- /dev/null +++ b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/link.xml.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7556b88e63350fd429bbb178eda6b596 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: