From 609e22891f7799d2fa67c25798c46bca44d0e0d7 Mon Sep 17 00:00:00 2001 From: LordGedelicious <34541559+LordGedelicious@users.noreply.github.com> Date: Wed, 12 Apr 2023 22:21:37 +0700 Subject: [PATCH] feat: base weapons script + shotgun game view --- .vsconfig | 6 + Assets/Materials/New Flare.flare | 21 +++ Assets/Materials/New Flare.flare.meta | 8 ++ Assets/Materials/Shotgun.mat | 80 ++++++++++++ Assets/Materials/Shotgun.mat.meta | 8 ++ Assets/Materials/ShotgunMaterial.mat | 80 ++++++++++++ Assets/Materials/ShotgunMaterial.mat.meta | 8 ++ Assets/Models/Weapons.meta | 8 ++ Assets/Models/Weapons/Materials.meta | 8 ++ Assets/Models/Weapons/Materials/shotgun.mtl | 13 ++ .../Models/Weapons/Materials/shotgun.mtl.meta | 7 + Assets/Models/Weapons/Materials/shotgun.obj | 3 + .../Models/Weapons/Materials/shotgun.obj.meta | 106 +++++++++++++++ .../Models/Weapons/Materials/shotgunref.jpg | 3 + .../Weapons/Materials/shotgunref.jpg.meta | 123 ++++++++++++++++++ Assets/Models/Weapons/Textures.meta | 8 ++ .../Models/Weapons/Textures/shotgunref.jpeg | 3 + .../Weapons/Textures/shotgunref.jpeg.meta | 123 ++++++++++++++++++ Assets/Scripts/Weapons.meta | 8 ++ Assets/Scripts/Weapons/BowArrow.cs | 18 +++ Assets/Scripts/Weapons/BowArrow.cs.meta | 11 ++ Assets/Scripts/Weapons/Rifle.cs | 18 +++ Assets/Scripts/Weapons/Rifle.cs.meta | 11 ++ Assets/Scripts/Weapons/Shotgun.cs | 18 +++ Assets/Scripts/Weapons/Shotgun.cs.meta | 11 ++ Assets/Scripts/Weapons/Sword.cs | 18 +++ Assets/Scripts/Weapons/Sword.cs.meta | 11 ++ 27 files changed, 740 insertions(+) create mode 100644 .vsconfig create mode 100644 Assets/Materials/New Flare.flare create mode 100644 Assets/Materials/New Flare.flare.meta create mode 100644 Assets/Materials/Shotgun.mat create mode 100644 Assets/Materials/Shotgun.mat.meta create mode 100644 Assets/Materials/ShotgunMaterial.mat create mode 100644 Assets/Materials/ShotgunMaterial.mat.meta create mode 100644 Assets/Models/Weapons.meta create mode 100644 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BowArrow : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Weapons/BowArrow.cs.meta b/Assets/Scripts/Weapons/BowArrow.cs.meta new file mode 100644 index 0000000..c6c39b1 --- /dev/null +++ b/Assets/Scripts/Weapons/BowArrow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d2f7906b9415c334c905e7c2ba9656dd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Weapons/Rifle.cs b/Assets/Scripts/Weapons/Rifle.cs new file mode 100644 index 0000000..21f1ff1 --- /dev/null +++ b/Assets/Scripts/Weapons/Rifle.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Pistols : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Weapons/Rifle.cs.meta b/Assets/Scripts/Weapons/Rifle.cs.meta new file mode 100644 index 0000000..4fd806a --- /dev/null +++ b/Assets/Scripts/Weapons/Rifle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 03c7d5bf2196d15409bf4467a70a4454 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Weapons/Shotgun.cs b/Assets/Scripts/Weapons/Shotgun.cs new file mode 100644 index 0000000..6fd97e1 --- /dev/null +++ b/Assets/Scripts/Weapons/Shotgun.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Shotgun : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Weapons/Shotgun.cs.meta b/Assets/Scripts/Weapons/Shotgun.cs.meta new file mode 100644 index 0000000..484262b --- /dev/null +++ b/Assets/Scripts/Weapons/Shotgun.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1fa12aa47e04062448f3ff9f1fec5147 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Weapons/Sword.cs b/Assets/Scripts/Weapons/Sword.cs new file mode 100644 index 0000000..7156564 --- /dev/null +++ b/Assets/Scripts/Weapons/Sword.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Sword : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Weapons/Sword.cs.meta b/Assets/Scripts/Weapons/Sword.cs.meta new file mode 100644 index 0000000..4539a6d --- /dev/null +++ b/Assets/Scripts/Weapons/Sword.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 93ff72d63bc913f4eaa54e3472ab805f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: -- GitLab