diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity
index 71a73361efcb2b0e0aba49b37c2ea89f74d3d7c7..45fbe8c7638ad63497b4e3019f27c942ffe54a27 100644
--- a/Assets/Scenes/Level_01.unity
+++ b/Assets/Scenes/Level_01.unity
@@ -1859,6 +1859,141 @@ CanvasRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 226974167}
   m_CullTransparentMesh: 1
+--- !u!1 &247868484
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+  m_Component:
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+  - component: {fileID: 247868487}
+  - component: {fileID: 247868486}
+  m_Layer: 5
+  m_Name: ShopUna
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
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+  m_SizeDelta: {x: 525.2267, y: 77.7965}
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+--- !u!114 &247868486
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+  m_OnCullStateChanged:
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+  m_fontSizeBase: 50
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+  m_fontSizeMax: 72
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+  m_parseCtrlCharacters: 1
+  m_isOrthographic: 1
+  m_isCullingEnabled: 0
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+  m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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 --- !u!1 &255530816
 GameObject:
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@@ -8593,6 +8728,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   speed: 6
+  shop: {fileID: 429290763}
   pet: 0
   shotgun: 0
   sword: 0
@@ -8602,6 +8738,7 @@ MonoBehaviour:
   - {fileID: 47640732}
   - {fileID: 1318841538}
   oneHit: 0
+  fail: {fileID: 247868484}
 --- !u!82 &624092164
 AudioSource:
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@@ -17623,7 +17760,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
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 RectTransform:
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@@ -19510,6 +19647,7 @@ RectTransform:
   - {fileID: 1987641287}
   - {fileID: 1866292404}
   - {fileID: 845946675}
+  - {fileID: 247868485}
   m_Father: {fileID: 0}
   m_RootOrder: 7
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs
index 887d34a15a63c812320cd49b396fc2f1ca144f56..0536704d0428ac3aac32bc68fa942d5ca3484809 100644
--- a/Assets/Scripts/Player/PlayerMovement.cs
+++ b/Assets/Scripts/Player/PlayerMovement.cs
@@ -1,9 +1,11 @@
 using UnityEngine;
+using System.Collections;
 
 public class PlayerMovement : MonoBehaviour
 {
     private bool DoubleSpeed = false;
     public float speed = 6f;
+    public GameObject shop;
     Vector3 movement;
     Animator anim;
     Rigidbody playerRigidbody;
@@ -15,6 +17,7 @@ public class PlayerMovement : MonoBehaviour
     public int bow = 0;
     public GameObject[] Pets;
     public bool oneHit = false;
+    public GameObject fail;
     private void Awake()
     {
         if (pet==1){
@@ -51,6 +54,10 @@ public class PlayerMovement : MonoBehaviour
 
     void Update()
     {
+        if (Input.GetKeyDown("e") && shop.activeSelf == false)
+        {
+            StartCoroutine(FailShop());
+        }
         if (Input.GetKeyDown("k") && !oneHit){
             Debug.Log("one kill hit mode activated");
             oneHit = true;
@@ -125,4 +132,10 @@ public class PlayerMovement : MonoBehaviour
     {
         this.pet = petIdx;
     }
+    private IEnumerator FailShop()
+    {
+        fail.SetActive(true);
+        yield return new WaitForSeconds(0.75f);
+        fail.SetActive(false);
+    }
 }
diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat
index cca8ce8933c86f8dfcef4c8cc18b3136e53256ef..94484bc6f77744866ebdc4e5d01affd3eee11d80 100644
--- a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat	
+++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Outline.mat	
@@ -2,14 +2,16 @@
 %TAG !u! tag:unity3d.com,2011:
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 Material:
-  serializedVersion: 6
+  serializedVersion: 8
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: LiberationSans SDF - Outline
   m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
-  m_ShaderKeywords: OUTLINE_ON
+  m_ValidKeywords:
+  - OUTLINE_ON
+  m_InvalidKeywords: []
   m_LightmapFlags: 5
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
@@ -32,14 +34,14 @@ Material:
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _MainTex:
-        m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee,
-          type: 2}
+        m_Texture: {fileID: 28684132378477856, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     - _OutlineTex:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
+    m_Ints: []
     m_Floats:
     - _Ambient: 0.5
     - _Bevel: 0.5
@@ -50,6 +52,7 @@ Material:
     - _BumpFace: 0
     - _BumpOutline: 0
     - _ColorMask: 15
+    - _CullMode: 0
     - _Diffuse: 0.5
     - _FaceDilate: 0.1
     - _FaceUVSpeedX: 0
@@ -97,8 +100,9 @@ Material:
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     - _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
     - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
-    - _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
+    - _OutlineColor: {r: 0.8926573, g: 1, b: 0, a: 1}
     - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
     - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
     - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
     - _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
+  m_BuildTextureStacks: []