diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity
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diff --git a/Assets/Scenes/LocalScoreboard.unity b/Assets/Scenes/LocalScoreboard.unity
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diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs
index 44e33db6932368fcde841241837e3632a9634d5f..01cb56bb0c4b51262e0f34b84692511eedf89e86 100644
--- a/Assets/Scripts/Player/PlayerHealth.cs
+++ b/Assets/Scripts/Player/PlayerHealth.cs
@@ -18,11 +18,17 @@ public class PlayerHealth : MonoBehaviour, Attackable
     Animator anim;
     AudioSource playerAudio;
     PlayerMovement playerMovement;
-    Rifle playerShooting;
+
+    public WeaponHandling weaponHandling;
+    public Rifle rifle;
+    public Shotgun shotgun;
+
     bool isDead;
     bool damaged;
     public SaveHandler saveHandler;
 
+    public GameObject time;
+
     void Awake()
     {
         //Mendapatkan refernce komponen
@@ -30,7 +36,6 @@ public class PlayerHealth : MonoBehaviour, Attackable
         playerAudio = GetComponent<AudioSource>();
         playerMovement = GetComponent<PlayerMovement>();
 
-        playerShooting = GetComponentInChildren<Rifle> ();
         currentHealth = startingHealth;
 
         if (PlayerPrefs.HasKey("fileName"))
@@ -111,7 +116,15 @@ public class PlayerHealth : MonoBehaviour, Attackable
     {
         isDead = true;
 
-        playerShooting.DisableEffects();
+        if (weaponHandling.weaponIdx == 0)
+        {
+            rifle.DisableEffects();
+            rifle.enabled = false;
+        } else if (weaponHandling.weaponIdx == 1)
+        {
+            shotgun.DisableEffects();
+            shotgun.enabled = false;
+        }
 
         //mentrigger animasi Die
         anim.SetBool("Die", true);
@@ -123,14 +136,22 @@ public class PlayerHealth : MonoBehaviour, Attackable
         //mematikan script player movement
         playerMovement.enabled = false;
 
-        playerShooting.enabled = false;
     }
 
     public void Revive()
     {
         isDead = false;
 
-        playerShooting.EnableEffects();
+        if (weaponHandling.weaponIdx == 0)
+        {
+            rifle.EnableEffects();
+            rifle.enabled = true;
+        }
+        else if (weaponHandling.weaponIdx == 1)
+        {
+            shotgun.EnableEffects();
+            shotgun.enabled = true;
+        }
 
         anim.SetTrigger("Revive");
         anim.SetBool("Die", false);
@@ -139,7 +160,8 @@ public class PlayerHealth : MonoBehaviour, Attackable
 
         playerMovement.enabled = true;
 
-        playerShooting.enabled = true;
+        time.SetActive(true);
+
     }
     
 }
\ No newline at end of file
diff --git a/Assets/Scripts/Quest/QuestManager.cs b/Assets/Scripts/Quest/QuestManager.cs
index 642d6e3f0764ff66c35fd37302dad2d2d34828f1..98be1837c4d69e9ac7a65a6ff89ea2070ad84667 100644
--- a/Assets/Scripts/Quest/QuestManager.cs
+++ b/Assets/Scripts/Quest/QuestManager.cs
@@ -47,10 +47,6 @@ public class QuestManager : MonoBehaviour
 
         anim = GetComponent<Animator>();
         timeProgress.text = "00:00:00";
-        if (time == null)
-        {
-            time = 0f;
-        }
         
         questItems.Add(new QuestItem(
             "Kill 5 Zombunnies and 4 Zombears",
diff --git a/Assets/Scripts/Save/SaveData.cs b/Assets/Scripts/Save/SaveData.cs
index c68aa668a0c7d5cbc36d7dfab1d856073d9eafff..1b7faf8be1a4db36421961efed79690ded5e79d4 100644
--- a/Assets/Scripts/Save/SaveData.cs
+++ b/Assets/Scripts/Save/SaveData.cs
@@ -18,6 +18,7 @@ public class SaveData
     public int shotgun;
     public int sword;
     public int bow;
+    public int weaponIdx;
 
     public static SaveData getSaveData()
     {
@@ -35,6 +36,7 @@ public class SaveData
         data.bow = player.GetComponent<PlayerMovement>().bow;
         data.score = ScoreManager.score;
         data.time = canvas.GetComponent<QuestManager>().getTime();
+        data.weaponIdx = player.GetComponent<WeaponHandling>().weaponIdx;
         return data;
     }
 
diff --git a/Assets/Scripts/Save/SaveHandler.cs b/Assets/Scripts/Save/SaveHandler.cs
index 5dfa76aeaf8d18d52e1b6230b17b6fad06bb9262..8a2ccc82f030e90e1053b541c656909b31f08127 100644
--- a/Assets/Scripts/Save/SaveHandler.cs
+++ b/Assets/Scripts/Save/SaveHandler.cs
@@ -87,6 +87,7 @@ public class SaveHandler : MonoBehaviour
         player.GetComponent<PlayerMovement>().bow = data.bow;
         ScoreManager.score = data.score;
         questManager.setTime(data.time);
+        player.GetComponent<WeaponHandling>().weaponIdx = data.weaponIdx;
     }
 
     public Dictionary<int, Tuple<string, DateTime>> preprocessFileName(string[] files_str)
diff --git a/Assets/Scripts/Player/Rifle.cs b/Assets/Scripts/Weapons/Rifle.cs
similarity index 100%
rename from Assets/Scripts/Player/Rifle.cs
rename to Assets/Scripts/Weapons/Rifle.cs
diff --git a/Assets/Scripts/Player/Rifle.cs.meta b/Assets/Scripts/Weapons/Rifle.cs.meta
similarity index 100%
rename from Assets/Scripts/Player/Rifle.cs.meta
rename to Assets/Scripts/Weapons/Rifle.cs.meta
diff --git a/Assets/Scripts/Player/Shotgun.cs b/Assets/Scripts/Weapons/Shotgun.cs
similarity index 98%
rename from Assets/Scripts/Player/Shotgun.cs
rename to Assets/Scripts/Weapons/Shotgun.cs
index 00fd1eb80334f8cf4b7f8e3956f50b50604ea723..32a8e6c405b4990cd1222576dbcf75fab5c4cde7 100644
--- a/Assets/Scripts/Player/Shotgun.cs
+++ b/Assets/Scripts/Weapons/Shotgun.cs
@@ -103,7 +103,6 @@ public class Shotgun : MonoBehaviour
                 {
                     enemyHealth.TakeDamage(damagePerShot, shootHit.point);
                 }
-                Debug.Log(shootHit.point);
                 gunLine.SetPosition(idx*2+1, shootHit.point);
             }
             else {
diff --git a/Assets/Scripts/Player/Shotgun.cs.meta b/Assets/Scripts/Weapons/Shotgun.cs.meta
similarity index 100%
rename from Assets/Scripts/Player/Shotgun.cs.meta
rename to Assets/Scripts/Weapons/Shotgun.cs.meta
diff --git a/Assets/Scripts/Player/Sword.cs b/Assets/Scripts/Weapons/Sword.cs
similarity index 100%
rename from Assets/Scripts/Player/Sword.cs
rename to Assets/Scripts/Weapons/Sword.cs
diff --git a/Assets/Scripts/Player/Sword.cs.meta b/Assets/Scripts/Weapons/Sword.cs.meta
similarity index 100%
rename from Assets/Scripts/Player/Sword.cs.meta
rename to Assets/Scripts/Weapons/Sword.cs.meta