From 2caffd6b278b040ba76c4657b7813fe6a7fede7d Mon Sep 17 00:00:00 2001
From: fdavin <fransdavin19@gmail.com>
Date: Sat, 15 Apr 2023 18:50:52 +0700
Subject: [PATCH] fix: bugging

---
 Assets/Scenes/Level_01.unity            | 2 +-
 Assets/Scripts/Player/PlayerMovement.cs | 2 +-
 Assets/Scripts/Shop/ShopManager.cs      | 6 +++---
 3 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity
index 46ea7fd..56af349 100644
--- a/Assets/Scenes/Level_01.unity
+++ b/Assets/Scenes/Level_01.unity
@@ -17686,7 +17686,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 0
+  m_IsActive: 1
 --- !u!224 &1560026321
 RectTransform:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs
index 0536704..8751775 100644
--- a/Assets/Scripts/Player/PlayerMovement.cs
+++ b/Assets/Scripts/Player/PlayerMovement.cs
@@ -86,7 +86,7 @@ public class PlayerMovement : MonoBehaviour
     {
         //Set nilai x dan y
         movement.Set(h, 0f, v);
-
+    
         //Menormalisasi nilai vector agar total panjang dari vector adalah 1
         movement = movement.normalized * speed * Time.deltaTime;
 
diff --git a/Assets/Scripts/Shop/ShopManager.cs b/Assets/Scripts/Shop/ShopManager.cs
index 0aca348..0ecb148 100644
--- a/Assets/Scripts/Shop/ShopManager.cs
+++ b/Assets/Scripts/Shop/ShopManager.cs
@@ -76,17 +76,17 @@ public class ShopManager : MonoBehaviour
             }
             purchaseBtn[itemIndex].interactable = false;
             shopTemplate[itemIndex].itemPrice.text = "Purchased";
-            if (shopItemsSO[itemIndex].title == "Healer Pet")
+            if (shopItemsSO[itemIndex].title == "Okami")
             {
                 player.GetComponent<PlayerMovement>().pet = 1;
                 Pets[0].SetActive(true);
             }
-            if (shopItemsSO[itemIndex].title == "Support Pet")
+            if (shopItemsSO[itemIndex].title == "Babang")
             {
                 player.GetComponent<PlayerMovement>().pet = 2;
                 Pets[1].SetActive(true);
             }
-            if (shopItemsSO[itemIndex].title == "DPS Pet")
+            if (shopItemsSO[itemIndex].title == "Robo")
             {
                 player.GetComponent<PlayerMovement>().pet = 3;
                 Pets[2].SetActive(true);
-- 
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