From 2caffd6b278b040ba76c4657b7813fe6a7fede7d Mon Sep 17 00:00:00 2001 From: fdavin <fransdavin19@gmail.com> Date: Sat, 15 Apr 2023 18:50:52 +0700 Subject: [PATCH] fix: bugging --- Assets/Scenes/Level_01.unity | 2 +- Assets/Scripts/Player/PlayerMovement.cs | 2 +- Assets/Scripts/Shop/ShopManager.cs | 6 +++--- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity index 46ea7fd..56af349 100644 --- a/Assets/Scenes/Level_01.unity +++ b/Assets/Scenes/Level_01.unity @@ -17686,7 +17686,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!224 &1560026321 RectTransform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs index 0536704..8751775 100644 --- a/Assets/Scripts/Player/PlayerMovement.cs +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -86,7 +86,7 @@ public class PlayerMovement : MonoBehaviour { //Set nilai x dan y movement.Set(h, 0f, v); - + //Menormalisasi nilai vector agar total panjang dari vector adalah 1 movement = movement.normalized * speed * Time.deltaTime; diff --git a/Assets/Scripts/Shop/ShopManager.cs b/Assets/Scripts/Shop/ShopManager.cs index 0aca348..0ecb148 100644 --- a/Assets/Scripts/Shop/ShopManager.cs +++ b/Assets/Scripts/Shop/ShopManager.cs @@ -76,17 +76,17 @@ public class ShopManager : MonoBehaviour } purchaseBtn[itemIndex].interactable = false; shopTemplate[itemIndex].itemPrice.text = "Purchased"; - if (shopItemsSO[itemIndex].title == "Healer Pet") + if (shopItemsSO[itemIndex].title == "Okami") { player.GetComponent<PlayerMovement>().pet = 1; Pets[0].SetActive(true); } - if (shopItemsSO[itemIndex].title == "Support Pet") + if (shopItemsSO[itemIndex].title == "Babang") { player.GetComponent<PlayerMovement>().pet = 2; Pets[1].SetActive(true); } - if (shopItemsSO[itemIndex].title == "DPS Pet") + if (shopItemsSO[itemIndex].title == "Robo") { player.GetComponent<PlayerMovement>().pet = 3; Pets[2].SetActive(true); -- GitLab