diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity
index 46ea7fda04320badb059c03ae5cccdbabd080d9e..56af3495fe0eb243dbec5f2eae6276e15da25517 100644
--- a/Assets/Scenes/Level_01.unity
+++ b/Assets/Scenes/Level_01.unity
@@ -17686,7 +17686,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 0
+  m_IsActive: 1
 --- !u!224 &1560026321
 RectTransform:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs
index 0536704d0428ac3aac32bc68fa942d5ca3484809..87517753c99e5b88338b8e53d1493bb7fce26df6 100644
--- a/Assets/Scripts/Player/PlayerMovement.cs
+++ b/Assets/Scripts/Player/PlayerMovement.cs
@@ -86,7 +86,7 @@ public class PlayerMovement : MonoBehaviour
     {
         //Set nilai x dan y
         movement.Set(h, 0f, v);
-
+    
         //Menormalisasi nilai vector agar total panjang dari vector adalah 1
         movement = movement.normalized * speed * Time.deltaTime;
 
diff --git a/Assets/Scripts/Shop/ShopManager.cs b/Assets/Scripts/Shop/ShopManager.cs
index 0aca348c222e904841a5879fa1b654dacd63c6a9..0ecb1487ec216255e8bf351a4cc1d1b03f58260c 100644
--- a/Assets/Scripts/Shop/ShopManager.cs
+++ b/Assets/Scripts/Shop/ShopManager.cs
@@ -76,17 +76,17 @@ public class ShopManager : MonoBehaviour
             }
             purchaseBtn[itemIndex].interactable = false;
             shopTemplate[itemIndex].itemPrice.text = "Purchased";
-            if (shopItemsSO[itemIndex].title == "Healer Pet")
+            if (shopItemsSO[itemIndex].title == "Okami")
             {
                 player.GetComponent<PlayerMovement>().pet = 1;
                 Pets[0].SetActive(true);
             }
-            if (shopItemsSO[itemIndex].title == "Support Pet")
+            if (shopItemsSO[itemIndex].title == "Babang")
             {
                 player.GetComponent<PlayerMovement>().pet = 2;
                 Pets[1].SetActive(true);
             }
-            if (shopItemsSO[itemIndex].title == "DPS Pet")
+            if (shopItemsSO[itemIndex].title == "Robo")
             {
                 player.GetComponent<PlayerMovement>().pet = 3;
                 Pets[2].SetActive(true);