diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity index 46ea7fda04320badb059c03ae5cccdbabd080d9e..56af3495fe0eb243dbec5f2eae6276e15da25517 100644 --- a/Assets/Scenes/Level_01.unity +++ b/Assets/Scenes/Level_01.unity @@ -17686,7 +17686,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!224 &1560026321 RectTransform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs index 0536704d0428ac3aac32bc68fa942d5ca3484809..87517753c99e5b88338b8e53d1493bb7fce26df6 100644 --- a/Assets/Scripts/Player/PlayerMovement.cs +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -86,7 +86,7 @@ public class PlayerMovement : MonoBehaviour { //Set nilai x dan y movement.Set(h, 0f, v); - + //Menormalisasi nilai vector agar total panjang dari vector adalah 1 movement = movement.normalized * speed * Time.deltaTime; diff --git a/Assets/Scripts/Shop/ShopManager.cs b/Assets/Scripts/Shop/ShopManager.cs index 0aca348c222e904841a5879fa1b654dacd63c6a9..0ecb1487ec216255e8bf351a4cc1d1b03f58260c 100644 --- a/Assets/Scripts/Shop/ShopManager.cs +++ b/Assets/Scripts/Shop/ShopManager.cs @@ -76,17 +76,17 @@ public class ShopManager : MonoBehaviour } purchaseBtn[itemIndex].interactable = false; shopTemplate[itemIndex].itemPrice.text = "Purchased"; - if (shopItemsSO[itemIndex].title == "Healer Pet") + if (shopItemsSO[itemIndex].title == "Okami") { player.GetComponent<PlayerMovement>().pet = 1; Pets[0].SetActive(true); } - if (shopItemsSO[itemIndex].title == "Support Pet") + if (shopItemsSO[itemIndex].title == "Babang") { player.GetComponent<PlayerMovement>().pet = 2; Pets[1].SetActive(true); } - if (shopItemsSO[itemIndex].title == "DPS Pet") + if (shopItemsSO[itemIndex].title == "Robo") { player.GetComponent<PlayerMovement>().pet = 3; Pets[2].SetActive(true);