diff --git a/Assets/Scripts/Weapons.meta b/Assets/Scripts/Weapons.meta
deleted file mode 100644
index 4fa5b503bb1ec768416b047b6571ed18bf7589e3..0000000000000000000000000000000000000000
--- a/Assets/Scripts/Weapons.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 167c0a1352956654f8bcfe6ba18e6e8d
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 
diff --git a/Assets/Scripts/Weapons/BowArrow.cs b/Assets/Scripts/Weapons/BowArrow.cs
deleted file mode 100644
index 25300ae370868348b93b5a57fa11717926846e86..0000000000000000000000000000000000000000
--- a/Assets/Scripts/Weapons/BowArrow.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class BowArrow : MonoBehaviour
-{
-    // Start is called before the first frame update
-    void Start()
-    {
-        
-    }
-
-    // Update is called once per frame
-    void Update()
-    {
-        
-    }
-}
diff --git a/Assets/Scripts/Weapons/BowArrow.cs.meta b/Assets/Scripts/Weapons/BowArrow.cs.meta
deleted file mode 100644
index c6c39b1a89360ce4d150492e2a62a749cc92d355..0000000000000000000000000000000000000000
--- a/Assets/Scripts/Weapons/BowArrow.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: d2f7906b9415c334c905e7c2ba9656dd
-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 
diff --git a/Assets/Scripts/Weapons/Rifle.cs b/Assets/Scripts/Weapons/Rifle.cs
deleted file mode 100644
index 21f1ff1f2fb575131464d911535bff633d6ce20e..0000000000000000000000000000000000000000
--- a/Assets/Scripts/Weapons/Rifle.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Pistols : MonoBehaviour
-{
-    // Start is called before the first frame update
-    void Start()
-    {
-        
-    }
-
-    // Update is called once per frame
-    void Update()
-    {
-        
-    }
-}
diff --git a/Assets/Scripts/Weapons/Rifle.cs.meta b/Assets/Scripts/Weapons/Rifle.cs.meta
deleted file mode 100644
index 4fd806a3b377116fadba949342c2c4ab03ff263a..0000000000000000000000000000000000000000
--- a/Assets/Scripts/Weapons/Rifle.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 03c7d5bf2196d15409bf4467a70a4454
-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 
diff --git a/Assets/Scripts/Weapons/Shotgun.cs b/Assets/Scripts/Weapons/Shotgun.cs
deleted file mode 100644
index 6fd97e13ffd3532c198f1ab30f8d1c065ed6a033..0000000000000000000000000000000000000000
--- a/Assets/Scripts/Weapons/Shotgun.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Shotgun : MonoBehaviour
-{
-    // Start is called before the first frame update
-    void Start()
-    {
-        
-    }
-
-    // Update is called once per frame
-    void Update()
-    {
-        
-    }
-}
diff --git a/Assets/Scripts/Weapons/Shotgun.cs.meta b/Assets/Scripts/Weapons/Shotgun.cs.meta
deleted file mode 100644
index 484262bc552e7cfc35777c8487eab5716010e6ae..0000000000000000000000000000000000000000
--- a/Assets/Scripts/Weapons/Shotgun.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 1fa12aa47e04062448f3ff9f1fec5147
-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 
diff --git a/Assets/Scripts/Weapons/Sword.cs b/Assets/Scripts/Weapons/Sword.cs
deleted file mode 100644
index 71565646fc3d1c693873f26a126c56080ed47782..0000000000000000000000000000000000000000
--- a/Assets/Scripts/Weapons/Sword.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Sword : MonoBehaviour
-{
-    // Start is called before the first frame update
-    void Start()
-    {
-        
-    }
-
-    // Update is called once per frame
-    void Update()
-    {
-        
-    }
-}
diff --git a/Assets/Scripts/Weapons/Sword.cs.meta b/Assets/Scripts/Weapons/Sword.cs.meta
deleted file mode 100644
index 4539a6d22322c94382c991c9f992be88ef36c181..0000000000000000000000000000000000000000
--- a/Assets/Scripts/Weapons/Sword.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 93ff72d63bc913f4eaa54e3472ab805f
-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: