From 1f9f3baf927348ad43e5ac42417c6593751d18fc Mon Sep 17 00:00:00 2001 From: fernaldyl <90769501+fernaldy112@users.noreply.github.com> Date: Tue, 11 Apr 2023 06:59:36 +0700 Subject: [PATCH] feat: spawning souleater --- Assets/Scenes/Level_01.unity | 19 +++++++++++++++++++ Assets/Scripts/Managers/EnemyManager.cs | 4 ++-- 2 files changed, 21 insertions(+), 2 deletions(-) diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity index 371b91d..69b1583 100644 --- a/Assets/Scenes/Level_01.unity +++ b/Assets/Scenes/Level_01.unity @@ -363,6 +363,7 @@ GameObject: - component: {fileID: 192641029} - component: {fileID: 192641032} - component: {fileID: 192641031} + - component: {fileID: 192641034} - component: {fileID: 192641033} m_Layer: 0 m_Name: EnemyManager @@ -453,6 +454,24 @@ MonoBehaviour: - {fileID: 5128771967804372209, guid: e15c2c2ca61d974468a46d8b4c096606, type: 3} - {fileID: 7979024343636537335, guid: 8e12bb77973d0444a9de18791e5c7442, type: 3} - {fileID: 3572019595123359004, guid: c11a93422f04e0348a73bae855527d54, type: 3} + - {fileID: 2458544015144260189, guid: 07172f38f55e6364fadd9f3c736b33cd, type: 3} +--- !u!114 &192641034 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 192641028} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 76a99222b1e4a384e923ac7e86efc709, type: 3} + m_Name: + m_EditorClassIdentifier: + playerHealth: {fileID: 624092170} + spawnTime: 10 + spawnPoints: + - {fileID: 43179832} + factory: {fileID: 192641033} --- !u!1 &193784240 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Managers/EnemyManager.cs b/Assets/Scripts/Managers/EnemyManager.cs index e89cf6f..bd98ae2 100644 --- a/Assets/Scripts/Managers/EnemyManager.cs +++ b/Assets/Scripts/Managers/EnemyManager.cs @@ -25,8 +25,8 @@ public class EnemyManager : MonoBehaviour } //Mendapatkan nilai random - int spawnPointIndex = Random.Range(0, spawnPoints.Length); - int spawnEnemy = Random.Range(0, 3); + //int spawnPointIndex = Random.Range(0, spawnPoints.Length); + int spawnEnemy = Random.Range(0, 4); //Memduplikasi enemy Factory.FactoryMethod(spawnEnemy); -- GitLab