diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity
index 371b91d0d17d19a8b64da0adccc2ed9a613e55fc..69b15835653f7ea76a0674d09d02b017fed1c89b 100644
--- a/Assets/Scenes/Level_01.unity
+++ b/Assets/Scenes/Level_01.unity
@@ -363,6 +363,7 @@ GameObject:
   - component: {fileID: 192641029}
   - component: {fileID: 192641032}
   - component: {fileID: 192641031}
+  - component: {fileID: 192641034}
   - component: {fileID: 192641033}
   m_Layer: 0
   m_Name: EnemyManager
@@ -453,6 +454,24 @@ MonoBehaviour:
   - {fileID: 5128771967804372209, guid: e15c2c2ca61d974468a46d8b4c096606, type: 3}
   - {fileID: 7979024343636537335, guid: 8e12bb77973d0444a9de18791e5c7442, type: 3}
   - {fileID: 3572019595123359004, guid: c11a93422f04e0348a73bae855527d54, type: 3}
+  - {fileID: 2458544015144260189, guid: 07172f38f55e6364fadd9f3c736b33cd, type: 3}
+--- !u!114 &192641034
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 192641028}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 76a99222b1e4a384e923ac7e86efc709, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  playerHealth: {fileID: 624092170}
+  spawnTime: 10
+  spawnPoints:
+  - {fileID: 43179832}
+  factory: {fileID: 192641033}
 --- !u!1 &193784240
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Managers/EnemyManager.cs b/Assets/Scripts/Managers/EnemyManager.cs
index e89cf6f1024c8e5485dcae0df21461def0d7a12f..bd98ae258e146c749510e134166911c1b2d992d7 100644
--- a/Assets/Scripts/Managers/EnemyManager.cs
+++ b/Assets/Scripts/Managers/EnemyManager.cs
@@ -25,8 +25,8 @@ public class EnemyManager : MonoBehaviour
         }
 
         //Mendapatkan nilai random
-        int spawnPointIndex = Random.Range(0, spawnPoints.Length);
-        int spawnEnemy = Random.Range(0, 3);
+        //int spawnPointIndex = Random.Range(0, spawnPoints.Length);
+        int spawnEnemy = Random.Range(0, 4);
 
         //Memduplikasi enemy
         Factory.FactoryMethod(spawnEnemy);