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diff --git a/Assets/Models/Weapons/Crossbow/textures/CrossBow_tex_spec.png b/Assets/Models/Weapons/Crossbow/textures/CrossBow_tex_spec.png
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diff --git a/Assets/Scripts/Player/PlayerShooting.cs b/Assets/Scripts/Player/PlayerShooting.cs
index 51929b11caebe69cf7b1e1e0b2efdc64c5a9dff7..db204b63a489e5d2d431594c486983b68c76768c 100644
--- a/Assets/Scripts/Player/PlayerShooting.cs
+++ b/Assets/Scripts/Player/PlayerShooting.cs
@@ -2,8 +2,6 @@
 
 public class PlayerShooting : MonoBehaviour
 {
-    public GameObject linkedObject;
-
     public int damagePerShot = 20;
     public float timeBetweenBullets = 0.15f;
     public float range = 100f;
@@ -21,7 +19,6 @@ public class PlayerShooting : MonoBehaviour
 
     void Awake()
     {
-        Debug.Log("Linked object tag: " + linkedObject.tag);
         //GetMask
         shootableMask = LayerMask.GetMask("Shootable");