From 12c44104732db79e861b4ce27e2f868af355cd68 Mon Sep 17 00:00:00 2001
From: fernaldyl <90769501+fernaldy112@users.noreply.github.com>
Date: Sat, 15 Apr 2023 15:10:39 +0700
Subject: [PATCH] fix: handle spawn 2 boss

---
 Assets/Scripts/Quest/QuestManager.cs | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/Quest/QuestManager.cs b/Assets/Scripts/Quest/QuestManager.cs
index df00913..642d6e3 100644
--- a/Assets/Scripts/Quest/QuestManager.cs
+++ b/Assets/Scripts/Quest/QuestManager.cs
@@ -84,8 +84,11 @@ public class QuestManager : MonoBehaviour
             new List<MonsterType>() { MonsterType.SOULEATER },
             100
         ));
-
-        StartCoroutine(nextQuest());
+        if (activeQuestIdx == 0)
+        {
+            StartCoroutine(nextQuest());
+        }
+        
     }
         
     void Update()
@@ -163,10 +166,8 @@ public class QuestManager : MonoBehaviour
 
     private IEnumerator LoadVictoryScene()
     {
-        Debug.Log("Victory");
         yield return new WaitForSeconds(3);
         SceneManager.LoadScene("Victory");
-        Debug.Log("tes");
     }
 
     private IEnumerator nextQuest()
-- 
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