From e52e9b78642dd853c37031fa0e8e8624b83ce206 Mon Sep 17 00:00:00 2001 From: dawetmaster <andika.naufal48@gmail.com> Date: Sat, 15 Apr 2023 22:18:40 +0700 Subject: [PATCH] fix untuk weapon --- Assets/Scripts/Player/PlayerWeaponManager.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/Player/PlayerWeaponManager.cs b/Assets/Scripts/Player/PlayerWeaponManager.cs index 61862887..0b809362 100644 --- a/Assets/Scripts/Player/PlayerWeaponManager.cs +++ b/Assets/Scripts/Player/PlayerWeaponManager.cs @@ -26,7 +26,7 @@ public class PlayerWeaponManager : MonoBehaviour { } else if (Input.GetKeyDown("2")) { - if (GameManager.gameManager.availableWeapon[1] || true) + if (GameManager.gameManager.availableWeapon[1]) { gunList.transform.GetChild(0).gameObject.SetActive(false); gunList.transform.GetChild(1).gameObject.SetActive(true); @@ -40,7 +40,7 @@ public class PlayerWeaponManager : MonoBehaviour { } else if (Input.GetKeyDown("3")) { - if (GameManager.gameManager.availableWeapon[2] || true) + if (GameManager.gameManager.availableWeapon[2]) { gunList.transform.GetChild(0).gameObject.SetActive(false); gunList.transform.GetChild(1).gameObject.SetActive(false); @@ -54,7 +54,7 @@ public class PlayerWeaponManager : MonoBehaviour { } else if (Input.GetKeyDown("4")) { - if (GameManager.gameManager.availableWeapon[3] || true) + if (GameManager.gameManager.availableWeapon[3]) { gunList.transform.GetChild(0).gameObject.SetActive(false); gunList.transform.GetChild(1).gameObject.SetActive(false); -- GitLab