From e52e9b78642dd853c37031fa0e8e8624b83ce206 Mon Sep 17 00:00:00 2001
From: dawetmaster <andika.naufal48@gmail.com>
Date: Sat, 15 Apr 2023 22:18:40 +0700
Subject: [PATCH] fix untuk weapon

---
 Assets/Scripts/Player/PlayerWeaponManager.cs | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/Player/PlayerWeaponManager.cs b/Assets/Scripts/Player/PlayerWeaponManager.cs
index 61862887..0b809362 100644
--- a/Assets/Scripts/Player/PlayerWeaponManager.cs
+++ b/Assets/Scripts/Player/PlayerWeaponManager.cs
@@ -26,7 +26,7 @@ public class PlayerWeaponManager : MonoBehaviour {
         }
         else if (Input.GetKeyDown("2"))
         {
-            if (GameManager.gameManager.availableWeapon[1] || true)
+            if (GameManager.gameManager.availableWeapon[1])
             {
                 gunList.transform.GetChild(0).gameObject.SetActive(false);
                 gunList.transform.GetChild(1).gameObject.SetActive(true);
@@ -40,7 +40,7 @@ public class PlayerWeaponManager : MonoBehaviour {
         }
         else if (Input.GetKeyDown("3"))
         {
-            if (GameManager.gameManager.availableWeapon[2] || true)
+            if (GameManager.gameManager.availableWeapon[2])
             {
                 gunList.transform.GetChild(0).gameObject.SetActive(false);
                 gunList.transform.GetChild(1).gameObject.SetActive(false);
@@ -54,7 +54,7 @@ public class PlayerWeaponManager : MonoBehaviour {
         }
         else if (Input.GetKeyDown("4"))
         {
-            if (GameManager.gameManager.availableWeapon[3] || true)
+            if (GameManager.gameManager.availableWeapon[3])
             {
                 gunList.transform.GetChild(0).gameObject.SetActive(false);
                 gunList.transform.GetChild(1).gameObject.SetActive(false);
-- 
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