diff --git a/Assets/Scripts/Player/PlayerWeaponManager.cs b/Assets/Scripts/Player/PlayerWeaponManager.cs
index 6186288759e087311ea96987db854ec5ca16071b..0b809362aa83f7c5d9ee4c117f5e3d144ab0522a 100644
--- a/Assets/Scripts/Player/PlayerWeaponManager.cs
+++ b/Assets/Scripts/Player/PlayerWeaponManager.cs
@@ -26,7 +26,7 @@ public class PlayerWeaponManager : MonoBehaviour {
         }
         else if (Input.GetKeyDown("2"))
         {
-            if (GameManager.gameManager.availableWeapon[1] || true)
+            if (GameManager.gameManager.availableWeapon[1])
             {
                 gunList.transform.GetChild(0).gameObject.SetActive(false);
                 gunList.transform.GetChild(1).gameObject.SetActive(true);
@@ -40,7 +40,7 @@ public class PlayerWeaponManager : MonoBehaviour {
         }
         else if (Input.GetKeyDown("3"))
         {
-            if (GameManager.gameManager.availableWeapon[2] || true)
+            if (GameManager.gameManager.availableWeapon[2])
             {
                 gunList.transform.GetChild(0).gameObject.SetActive(false);
                 gunList.transform.GetChild(1).gameObject.SetActive(false);
@@ -54,7 +54,7 @@ public class PlayerWeaponManager : MonoBehaviour {
         }
         else if (Input.GetKeyDown("4"))
         {
-            if (GameManager.gameManager.availableWeapon[3] || true)
+            if (GameManager.gameManager.availableWeapon[3])
             {
                 gunList.transform.GetChild(0).gameObject.SetActive(false);
                 gunList.transform.GetChild(1).gameObject.SetActive(false);