diff --git a/Assets/Scripts/Player/PlayerWeaponManager.cs b/Assets/Scripts/Player/PlayerWeaponManager.cs index 6186288759e087311ea96987db854ec5ca16071b..0b809362aa83f7c5d9ee4c117f5e3d144ab0522a 100644 --- a/Assets/Scripts/Player/PlayerWeaponManager.cs +++ b/Assets/Scripts/Player/PlayerWeaponManager.cs @@ -26,7 +26,7 @@ public class PlayerWeaponManager : MonoBehaviour { } else if (Input.GetKeyDown("2")) { - if (GameManager.gameManager.availableWeapon[1] || true) + if (GameManager.gameManager.availableWeapon[1]) { gunList.transform.GetChild(0).gameObject.SetActive(false); gunList.transform.GetChild(1).gameObject.SetActive(true); @@ -40,7 +40,7 @@ public class PlayerWeaponManager : MonoBehaviour { } else if (Input.GetKeyDown("3")) { - if (GameManager.gameManager.availableWeapon[2] || true) + if (GameManager.gameManager.availableWeapon[2]) { gunList.transform.GetChild(0).gameObject.SetActive(false); gunList.transform.GetChild(1).gameObject.SetActive(false); @@ -54,7 +54,7 @@ public class PlayerWeaponManager : MonoBehaviour { } else if (Input.GetKeyDown("4")) { - if (GameManager.gameManager.availableWeapon[3] || true) + if (GameManager.gameManager.availableWeapon[3]) { gunList.transform.GetChild(0).gameObject.SetActive(false); gunList.transform.GetChild(1).gameObject.SetActive(false);