diff --git a/Assets/Scripts/Shop/ShopManager.cs b/Assets/Scripts/Shop/ShopManager.cs
index 2a21b4ad7563d5033e27afec92455db2575bc936..ac61e5cc9749a8e11f3f37d79966f79b3de1b4ac 100644
--- a/Assets/Scripts/Shop/ShopManager.cs
+++ b/Assets/Scripts/Shop/ShopManager.cs
@@ -27,8 +27,8 @@ public class ShopManager : MonoBehaviour
     private void Awake()
     {
         petData.Add(new PetData("rabbit", "heal", 3, 50, "rabbit", 1));
-        petData.Add(new PetData("sparrow", "defense", 3, 40, "sparrow", 2));
-        petData.Add(new PetData("cultist", "attack", 3, 40, "cultist", 3));
+        petData.Add(new PetData("sparrow", "attack", 3, 40, "sparrow", 2));
+        petData.Add(new PetData("cultist", "buff", 3, 40, "cultist", 3));
 
         weaponData.Add(new WeaponData("shotgun", 50, "shotgun",2));
         weaponData.Add(new WeaponData("sword", 80, "sword",3));