diff --git a/Assets/Scripts/Pet/PetAttack.cs b/Assets/Scripts/Pet/PetAttack.cs
index 694b0cd11651f0c40bc9ecdf9f9348bcfcf7a6cb..9e1ab42c5960350a43d176bd591639d809df1998 100644
--- a/Assets/Scripts/Pet/PetAttack.cs
+++ b/Assets/Scripts/Pet/PetAttack.cs
@@ -9,14 +9,14 @@ public class PetAttack : MonoBehaviour
     public int timeBetweenAttack = 1;
     public float range = 3f;
     public float detectRadius = 3f;
-    
+
     float timer;
     PetHealth petHealth;
     Animator anim;
     RaycastHit raycastHit;
     int shootableMask;
 
-    void Awake()
+    void Start()
     {
         anim = GetComponent<Animator>();
         petHealth = GetComponent<PetHealth>();
diff --git a/Assets/Scripts/Pet/PetAttackerMovement.cs b/Assets/Scripts/Pet/PetAttackerMovement.cs
index 45523f57d2f5a6c3839b02caaa33dec22622a327..39aa67a252ede415d2d6dc1b2c6458b261d9ef9b 100644
--- a/Assets/Scripts/Pet/PetAttackerMovement.cs
+++ b/Assets/Scripts/Pet/PetAttackerMovement.cs
@@ -11,12 +11,7 @@ public class PetAttackerMovement : PetMovement
     public float maxDistanceToEnemy = 2f;
 
     RaycastHit raycastHit;
-    int shootableMask;
-
-    private void Start()
-    {
-        shootableMask = LayerMask.GetMask("Shootable");
-    }
+    int shootableMask = LayerMask.GetMask("Shootable");
 
     void Update()
     {
diff --git a/Assets/Scripts/Pet/PetMovement.cs b/Assets/Scripts/Pet/PetMovement.cs
index cbfe09a833365f829821bd30a1bf7f609b80f98b..7d84a78c203ef91615e5a8e8adb0de97ed2a959b 100644
--- a/Assets/Scripts/Pet/PetMovement.cs
+++ b/Assets/Scripts/Pet/PetMovement.cs
@@ -10,8 +10,8 @@ public class PetMovement: MonoBehaviour
     Animator anim;
 
     public float rotationSpeed = 10f;
-    
-    void Awake()
+
+    void Start()
     {
         GameObject player = GameObject.FindGameObjectWithTag("Player");
         target = player.transform;