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@@ -67,11 +88,18 @@ ModelImporter:
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diff --git a/Assets/Creatures Titan/Texture/Titan__Albedo.tga.meta b/Assets/Creatures Titan/Texture/Titan__Albedo.tga.meta
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--- a/Assets/Creatures Titan/Texture/Titan__Albedo.tga.meta	
+++ b/Assets/Creatures Titan/Texture/Titan__Albedo.tga.meta	
@@ -1,17 +1,18 @@
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-licenseType: Store
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diff --git a/Assets/Creatures Titan/Texture/Titan__Ao.tga.meta b/Assets/Creatures Titan/Texture/Titan__Ao.tga.meta
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+++ b/Assets/Creatures Titan/Texture/Titan__Ao.tga.meta	
@@ -1,17 +1,18 @@
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diff --git a/Assets/Creatures Titan/Texture/Titan__Metallic.tga.meta b/Assets/Creatures Titan/Texture/Titan__Metallic.tga.meta
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--- a/Assets/Creatures Titan/Texture/Titan__Metallic.tga.meta	
+++ b/Assets/Creatures Titan/Texture/Titan__Metallic.tga.meta	
@@ -1,17 +1,18 @@
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diff --git a/Assets/Creatures Titan/Texture/Titan__normals.tga.meta b/Assets/Creatures Titan/Texture/Titan__normals.tga.meta
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--- a/Assets/Creatures Titan/Texture/Titan__normals.tga.meta	
+++ b/Assets/Creatures Titan/Texture/Titan__normals.tga.meta	
@@ -1,59 +1,123 @@
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diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs
index a058a4753d0aa4b46033adf2fd3bf0adfb8b1285..69ac9ecfc719785e0fc24e6f996eaac9abe808c3 100644
--- a/Assets/Scripts/GameManager.cs
+++ b/Assets/Scripts/GameManager.cs
@@ -16,6 +16,7 @@ public class GameManager : MonoBehaviour
     public bool isPetAlive = false;
     public bool isShopOpen = true; // shop only open after finishing quest
     public bool isShopping = false; // sedang berbelanja
+    public bool isEnemySpawning = true;
     public PetFactory petFactory;
 
     // Weapon
@@ -26,10 +27,15 @@ public class GameManager : MonoBehaviour
     [Header("HUD")]
     public HUDManager hudManager;
 
+    // Enemy
+    [Header("Enemy")]
+    public GameObject enemyManager;
+
     public static GameManager gameManager;
 
     private void Awake()
     {
+        enemyManager.SetActive(isEnemySpawning);
         if (gameManager == null)
         {
             gameManager = this;
@@ -56,6 +62,7 @@ public class GameManager : MonoBehaviour
 
     void Start()
     {
+      
     }
 
     // Update is called once per frame
@@ -74,4 +81,9 @@ public class GameManager : MonoBehaviour
         currentWeapon = i;
         hudManager.SetWeapon(i);
     }
+
+    public void TriggerSpawningEnemy() {
+      isEnemySpawning = !isEnemySpawning;
+      enemyManager.SetActive(isEnemySpawning);
+    }
 }
diff --git a/Assets/Scripts/Shop/ShopManager.cs b/Assets/Scripts/Shop/ShopManager.cs
index 4d8f2e79758f56a1da22e3cd6d509ad2d2799de0..7f2e30ac3fc518b25505b673b6db6023c05e8ef9 100644
--- a/Assets/Scripts/Shop/ShopManager.cs
+++ b/Assets/Scripts/Shop/ShopManager.cs
@@ -16,14 +16,9 @@ public class ShopManager : MonoBehaviour
     // Coins
     public TMP_Text coins;
 
-    // Timer
-    public float shopTimer = 30f;
-    public TMP_Text timerText;
-
     void Start()
     {
         coins.text = GameManager.gameManager.coins.ToString();
-        timerText.text = shopTimer.ToString();
 
         for (int i = 0; i < petData.Count; i++)
         {
@@ -51,12 +46,7 @@ public class ShopManager : MonoBehaviour
     // Update is called once per frame
     void Update()
     {
-      shopTimer -= Time.deltaTime;
-      timerText.text = shopTimer.ToString();
-
-      if (shopTimer <= 0f) {
-        GameManager.gameManager.isShopOpen = false;
-      }
+      
     }
 
     public void BuyPet(PetData petData)
diff --git a/Assets/Scripts/Shop/ShopTrigger.cs b/Assets/Scripts/Shop/ShopTrigger.cs
new file mode 100644
index 0000000000000000000000000000000000000000..3ed51978eb1298a0adc39c5469240ee9846aebf8
--- /dev/null
+++ b/Assets/Scripts/Shop/ShopTrigger.cs
@@ -0,0 +1,32 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using TMPro;
+
+public class ShopTrigger : MonoBehaviour
+{
+    // Timer
+    public float shopTimer = 30f;
+    public GameObject shopTimerUI;
+
+    private TMP_Text timerText;
+
+    void Start()
+    {
+        timerText = shopTimerUI.transform.GetChild(0).GetComponent<TMP_Text>();
+        timerText.text = shopTimer.ToString("F1");
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+      shopTimer -= Time.deltaTime;
+      timerText.text = shopTimer.ToString("F1");
+
+      if (shopTimer <= 0f) {
+        GameManager.gameManager.isShopOpen = false;
+        shopTimerUI.SetActive(false);
+        GameManager.gameManager.TriggerSpawningEnemy();
+      }
+    }
+}
diff --git a/Assets/Scripts/Shop/ShopTrigger.cs.meta b/Assets/Scripts/Shop/ShopTrigger.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..6c60b271f625756dd764a538712f40145699f695
--- /dev/null
+++ b/Assets/Scripts/Shop/ShopTrigger.cs.meta
@@ -0,0 +1,11 @@
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+guid: 4133a988ba6a2734a94e70d74c4e9bda
+MonoImporter:
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+  serializedVersion: 2
+  defaultReferences: []
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+  icon: {instanceID: 0}
+  userData: 
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diff --git a/Assets/Textures/bow-arrow.png.meta b/Assets/Textures/bow-arrow.png.meta
index ccc4a25ac088a4b73aef2d86594b5396e24c0efa..ac6e6036543e8233471051f6dc8210eb1542ae59 100644
--- a/Assets/Textures/bow-arrow.png.meta
+++ b/Assets/Textures/bow-arrow.png.meta
@@ -1,12 +1,12 @@
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   serializedVersion: 12
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@@ -36,13 +36,13 @@ TextureImporter:
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@@ -107,7 +107,7 @@ TextureImporter:
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