From 35cae4da0e721ca608b264101ef96ab400e5c8ce Mon Sep 17 00:00:00 2001 From: Zeus-s <kristabdixx@gmail.com> Date: Fri, 14 Apr 2023 18:01:18 +0700 Subject: [PATCH] feat: cheat no damage, 1 hit kill, speed2x --- Assets/Animation/PlayerAC.controller | 10 ++++++-- Assets/Scenes/Level_01.unity | 7 +++++ Assets/Scenes/Level_02.unity | 7 +++++ Assets/Scenes/Level_Final.unity | 7 +++++ Assets/Scripts/Menu/CheatMenu.cs | 15 ++++------- Assets/Scripts/Player/PlayerHealth.cs | 5 ++-- Assets/Scripts/Player/PlayerShooting.cs | 34 +++++++++++++++++-------- 7 files changed, 60 insertions(+), 25 deletions(-) diff --git a/Assets/Animation/PlayerAC.controller b/Assets/Animation/PlayerAC.controller index c01ece1f..1d3db2b8 100644 --- a/Assets/Animation/PlayerAC.controller +++ b/Assets/Animation/PlayerAC.controller @@ -87,6 +87,12 @@ AnimatorController: m_DefaultInt: 0 m_DefaultBool: 0 m_Controller: {fileID: 0} + - m_Name: animSpeed + m_Type: 1 + m_DefaultFloat: 1 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 0} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer @@ -117,13 +123,13 @@ AnimatorState: m_IKOnFeet: 0 m_WriteDefaultValues: 1 m_Mirror: 0 - m_SpeedParameterActive: 0 + m_SpeedParameterActive: 1 m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 m_Motion: {fileID: 7400000, guid: f1d84cc28597f5641a3d9cbc4df7e306, type: 3} m_Tag: - m_SpeedParameter: + m_SpeedParameter: animSpeed m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity index 63378eb2..88789c1a 100644 --- a/Assets/Scenes/Level_01.unity +++ b/Assets/Scenes/Level_01.unity @@ -11217,6 +11217,8 @@ MonoBehaviour: cheatMenu: {fileID: 2027594919} btn: {fileID: 1647225474} inputText: {fileID: 1460883478} + animPlayer: {fileID: 1714408641} + animSpeedControl: 1 --- !u!1 &1647137916 GameObject: m_ObjectHideFlags: 0 @@ -11813,6 +11815,11 @@ PrefabInstance: objectReference: {fileID: 4300000, guid: f1d84cc28597f5641a3d9cbc4df7e306, type: 3} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: f1d84cc28597f5641a3d9cbc4df7e306, type: 3} +--- !u!95 &1714408641 stripped +Animator: + m_CorrespondingSourceObject: {fileID: 9500000, guid: f1d84cc28597f5641a3d9cbc4df7e306, type: 3} + m_PrefabInstance: {fileID: 1714408640} + m_PrefabAsset: {fileID: 0} --- !u!1 &1764071968 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/Level_02.unity b/Assets/Scenes/Level_02.unity index d5e80d7d..a052564e 100644 --- a/Assets/Scenes/Level_02.unity +++ b/Assets/Scenes/Level_02.unity @@ -10990,6 +10990,8 @@ MonoBehaviour: cheatMenu: {fileID: 1875595199} btn: {fileID: 1831479369} inputText: {fileID: 1758932611} + animPlayer: {fileID: 1714408641} + animSpeedControl: 1 --- !u!1 &1647137916 GameObject: m_ObjectHideFlags: 0 @@ -11452,6 +11454,11 @@ PrefabInstance: objectReference: {fileID: 4300000, guid: f1d84cc28597f5641a3d9cbc4df7e306, type: 3} m_RemovedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: f1d84cc28597f5641a3d9cbc4df7e306, type: 3} +--- !u!95 &1714408641 stripped +Animator: + m_CorrespondingSourceObject: {fileID: 9500000, guid: f1d84cc28597f5641a3d9cbc4df7e306, type: 3} + m_PrefabInstance: {fileID: 1714408640} + m_PrefabAsset: {fileID: 0} --- !u!1 &1738247436 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/Level_Final.unity b/Assets/Scenes/Level_Final.unity index e3005a50..f3223512 100644 --- a/Assets/Scenes/Level_Final.unity +++ b/Assets/Scenes/Level_Final.unity @@ -8287,6 +8287,11 @@ MonoBehaviour: deathClip: {fileID: 8300000, guid: d36a393bca4582043982db9089e1694f, type: 3} flashSpeed: 5 flashColour: {r: 1, g: 0, b: 0, a: 0.1} +--- !u!95 &1186615828 stripped +Animator: + m_CorrespondingSourceObject: {fileID: 9500000, guid: f1d84cc28597f5641a3d9cbc4df7e306, type: 3} + m_PrefabInstance: {fileID: 1714408640} + m_PrefabAsset: {fileID: 0} --- !u!1 &1191536072 GameObject: m_ObjectHideFlags: 0 @@ -9694,6 +9699,8 @@ MonoBehaviour: cheatMenu: {fileID: 1093198192} btn: {fileID: 1029574653} inputText: {fileID: 1146729427} + animPlayer: {fileID: 1186615828} + animSpeedControl: 1 --- !u!1 &1678682907 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Menu/CheatMenu.cs b/Assets/Scripts/Menu/CheatMenu.cs index 57f6050a..319c052b 100644 --- a/Assets/Scripts/Menu/CheatMenu.cs +++ b/Assets/Scripts/Menu/CheatMenu.cs @@ -16,10 +16,12 @@ public class CheatMenu : MonoBehaviour public static bool fullhppet = false; public static bool motherlode = false; public static bool killpet = false; + + [SerializeField] Animator animPlayer; + [SerializeField, Range(0.01f, 2f)] float animSpeedControl = 1f; // Start is called before the first frame update void Start() { - btn.onClick.AddListener(GetInputOnClickHandler); cheatMenu.SetActive(false); isCheatOpened = false; } @@ -50,6 +52,8 @@ public class CheatMenu : MonoBehaviour nodamage = !nodamage; } else if (cheatInput == "kecepatanusainbolt") { speed2x = !speed2x; + animSpeedControl = speed2x ? 2f : 1f; + animPlayer.SetFloat("animSpeed", animSpeedControl); } else if (cheatInput == "fullhppet") { fullhppet = !fullhppet; } else if (cheatInput == "motherlode") { @@ -59,15 +63,6 @@ public class CheatMenu : MonoBehaviour } } - public void ResetCheat() { - nodamage = false; - hitkill = false; - speed2x = false; - fullhppet = false; - motherlode = false; - killpet = false; - } - public void OpenCheatMenu() { cheatMenu.SetActive(true); Time.timeScale = 0f; diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs index c74405ab..a924b3d8 100644 --- a/Assets/Scripts/Player/PlayerHealth.cs +++ b/Assets/Scripts/Player/PlayerHealth.cs @@ -55,8 +55,9 @@ public class PlayerHealth : MonoBehaviour        damaged = true;         //mengurangi health -       currentHealth -= amount; - + if (!CheatMenu.nodamage) { + currentHealth -= amount; + }        //Merubah tampilan dari health slider        healthSlider.value = currentHealth;  diff --git a/Assets/Scripts/Player/PlayerShooting.cs b/Assets/Scripts/Player/PlayerShooting.cs index d26d2e95..817e735a 100644 --- a/Assets/Scripts/Player/PlayerShooting.cs +++ b/Assets/Scripts/Player/PlayerShooting.cs @@ -3,11 +3,6 @@ using UnityEngine.UI;  public class PlayerShooting : MonoBehaviour { - /* -   public int damagePerShot = 30; -   public float timeBetweenBullets = 0.15f; -   public float range = 100f; - */ public int gunMode = 1; public int damagePerShot = 30; public AudioClip[] gunAudioSrc = new AudioClip[4]; @@ -86,32 +81,27 @@ public class PlayerShooting : MonoBehaviour { switch (gunMode) { case 1: - damagePerShot = 30; timeBetweenBullets = 0.15f; - range = 100f; break; case 2: - damagePerShot = 50; timeBetweenBullets = 1f; range = 10f; break; case 3: - damagePerShot = 80; timeBetweenBullets = 0.5f; range = 2f; break; case 4: - damagePerShot = 200; timeBetweenBullets = 0.5f; range = 0f; break; default: - damagePerShot = 80; timeBetweenBullets = 0.5f; range = 2f; break; } + UpdateDamagePerShot(); } void UpdateBowRange() { @@ -152,6 +142,28 @@ public class PlayerShooting : MonoBehaviour { DisableEffects (); } + + UpdateDamagePerShot(); + } + + public void UpdateDamagePerShot() { + switch (gunMode) { + case 1: + damagePerShot = CheatMenu.hitkill ? 999999 : 30; + break; + case 2: + damagePerShot = CheatMenu.hitkill ? 999999 : 50; + break; + case 3: + damagePerShot = CheatMenu.hitkill ? 999999 : 80; + break; + case 4: + damagePerShot = CheatMenu.hitkill ? 999999 : 200; + break; + default: + damagePerShot = CheatMenu.hitkill ? 999999 : 30; + break; + } } -- GitLab