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string nameScene = PlayerPrefs.GetString("lastScene"); - pdm.SetLastScene(slot+1, nameScene); - // save data float timeElapsed = PlayerPrefs.GetFloat("timeElapsed"); + string nameScene = PlayerPrefs.GetString("lastScene"); + string name = PlayerPrefs.GetString("username"); + PetData petData = GameManager.gameManager.currentPet; + int coins = GameManager.gameManager.coins; + List<bool> availableWeapon = GameManager.gameManager.availableWeapon; + pdm.SetTime(slot+1, timeElapsed); + pdm.SetLastScene(slot + 1, nameScene); + pdm.SetName(slot + 1, name); + pdm.SetCoins(slot + 1, coins); + pdm.SetPetData(slot + 1, petData); + pdm.SetAvailableWeapons(slot + 1, availableWeapon); pdm.SavePlayerData(slot+1); - LoadNextScene(nameScene); - } void loadGame(int slot) { - PlayerPrefs.SetFloat("timeElapsed", pdm.GetTime(slot+1)); - PlayerPrefs.SetInt("isWin", 0); - PlayerPrefs.SetString("lastScene", pdm.GetLastScene(slot+1)); - SceneManager.LoadScene(GetNextScene(pdm.GetLastScene(slot+1))); + float time = pdm.GetTime(slot + 1); + int isWin = 0; + string lastScene = pdm.GetLastScene(slot + 1); + + PlayerPrefs.SetFloat("timeElapsed", time); + PlayerPrefs.SetInt("isWin", isWin); + PlayerPrefs.SetString("lastScene", lastScene); + PlayerPrefs.SetInt("activeSlot", slot); + + SceneManager.LoadScene(GetNextScene(lastScene)); } public string GetNextScene(string nameScene) diff --git a/Assets/Scenes/Ending.unity b/Assets/Scenes/Ending.unity index 11755b9b0684202e9eeb1a78b2f7573610b62455..9e205e7020e63679062d9c63632d7fdf596f9d62 100644 --- a/Assets/Scenes/Ending.unity +++ b/Assets/Scenes/Ending.unity @@ -568,7 +568,9 @@ PrefabInstance: propertyPath: m_Enabled value: 0 objectReference: {fileID: 0} - 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if (!isBoss) { + if (!isBoss && !isMenu) { enemySpawner.SetActive(isEnemyActive); } if (gameManager == null) { + int slot = PlayerPrefs.GetInt("activeSlot"); + Debug.Log(slot); + + int coins = pdm.GetCoins(slot + 1); + PetData petData = pdm.GetPetData(slot + 1); + List<bool> availableWeapon = pdm.GetAvailableWeapon(slot + 1); + + this.coins = coins; + this.currentPet = petData; + this.availableWeapon = availableWeapon; + gameManager = this; } else diff --git a/Assets/Scripts/Managers/BossQuestManager.cs b/Assets/Scripts/Managers/BossQuestManager.cs index 4aea36adba2d7025f974c842814418bd713b4e80..0c0d4b549a57dec4f12a08a3d2a27a1a961ff2f2 100644 --- a/Assets/Scripts/Managers/BossQuestManager.cs +++ b/Assets/Scripts/Managers/BossQuestManager.cs @@ -4,10 +4,22 @@ using UnityEngine; public class BossQuestManager : QuestManager { - void Awake() { + public static BossQuestManager questManager; + + void Awake() { GameManager gameManager = FindObjectOfType<GameManager>(); gameManager.isBoss = true; - } + + + if (questManager == null) + { + questManager = this; + } + else + { + Destroy(questManager); + } + } void Start() { quests[0] = GenerateQuest(); ShowQuestToUI(); diff --git a/Assets/Scripts/Managers/CutsceneToStageManager.cs b/Assets/Scripts/Managers/CutsceneToStageManager.cs index 713aeffbb820ee1c617d1e9f5f009c018cc27577..17be416fbfefe6c15d560d9aa9f459c0133d4dcf 100644 --- a/Assets/Scripts/Managers/CutsceneToStageManager.cs +++ b/Assets/Scripts/Managers/CutsceneToStageManager.cs @@ -8,7 +8,8 @@ public class CutsceneToStageManager : MonoBehaviour public string nextSceneName; void OnEnable() { - SceneManager.LoadScene(nextSceneName); + PlayerPrefs.SetString("openMainMenu", "openLeaderboard"); + SceneManager.LoadScene(nextSceneName); } diff --git a/Assets/Scripts/Managers/PlayerDataManager.cs b/Assets/Scripts/Managers/PlayerDataManager.cs index 1c9db1c74ffef8d88ca963a06019c26279aec260..584f991c3d92895d9447b8503cc2292114abcebc 100644 --- a/Assets/Scripts/Managers/PlayerDataManager.cs +++ b/Assets/Scripts/Managers/PlayerDataManager.cs @@ -79,6 +79,47 @@ public class PlayerDataManager : MonoBehaviour } } + public void SetName(int num_data, string name) + { + PlayerData data = GetNumData(num_data); + if (data != null) + { + data.name = name; + SavePlayerData(num_data); + } + else + { + Debug.LogError("PlayerDataManager: data object is null!"); + } + } + + public void SetPetData(int num_data, PetData petData) + { + PlayerData data = GetNumData(num_data); + if (data != null) + { + data.petData = petData; + SavePlayerData(num_data); + } + else + { + Debug.LogError("PlayerDataManager: data object is null!"); + } + } + public void SetAvailableWeapons(int num_data, List<bool> availableWeapon) + { + PlayerData data = GetNumData(num_data); + if (data != null) + { + data.availableWeapon = availableWeapon; + SavePlayerData(num_data); + } + else + { + Debug.LogError("PlayerDataManager: data object is null!"); + } + } + public int GetCoins(int num_data) { PlayerData data = GetNumData(num_data); return data.coins; @@ -94,6 +135,17 @@ public class PlayerDataManager : MonoBehaviour return data.time; } + public PetData GetPetData(int num_data) + { + PlayerData data = GetNumData(num_data); + return data.petData; + } + public List<bool> GetAvailableWeapon(int num_data) + { + PlayerData data = GetNumData(num_data); + return data.availableWeapon; + } + public PlayerData GetData(int num_data) { PlayerData data = GetNumData(num_data); return data; @@ -120,6 +172,7 @@ public class PlayerDataManager : MonoBehaviour public void SavePlayerData(int num_data) { PlayerData data = GetNumData(num_data); data.timeStr = DateTime.Now.ToString("dd/MM/yyyy"); + FileHandler.SaveToJsonPrefs<PlayerData>(data, "PlayerData" + num_data + ".json"); } diff --git a/Assets/Scripts/Menu/MainMenu.cs b/Assets/Scripts/Menu/MainMenu.cs index b12df22d1aa61027d450c7e5ac6c543f165c7080..b63dc0f6632a286ce2ca5c18280355099f23146e 100644 --- a/Assets/Scripts/Menu/MainMenu.cs +++ b/Assets/Scripts/Menu/MainMenu.cs @@ -13,10 +13,19 @@ public class MainMenu : MonoBehaviour public GameObject mainMenuUI; - void Start() { + void Start() + { Settings.SetActive(false); BgMusic.volume = PlayerPrefs.GetFloat("musicVolume"); BgMusic.Play(0); + + string openAction = PlayerPrefs.GetString("openMainMenu"); + if (openAction == "openLeaderboard") + { + ScoreBoard(); + PlayerPrefs.SetString("openMainMenu", ""); + } + } public string GetNextScene(string nameScene) { @@ -41,6 +50,7 @@ public class MainMenu : MonoBehaviour PlayerPrefs.DeleteKey("isWin"); PlayerPrefs.SetString("lastScene", "Level_01"); PlayerPrefs.DeleteKey("timeElapsed"); + SceneManager.LoadScene("Opening"); } diff --git a/Assets/Scripts/Menu/QuestOver.cs b/Assets/Scripts/Menu/QuestOver.cs index 4516131cf4a2207ef49209b6e4c03c105ee721f7..00f4ec6e5cf18350a13ccca792bdf2802b09d378 100644 --- a/Assets/Scripts/Menu/QuestOver.cs +++ b/Assets/Scripts/Menu/QuestOver.cs @@ -19,8 +19,11 @@ public class QuestOver : MonoBehaviour public void Next() { - string nameScene = PlayerPrefs.GetString("lastScene"); - LoadNextScene(nameScene); + PlayerPrefs.SetString("saveLoadAction", "nextQuest"); + SceneManager.LoadScene("SavedSlot"); + + //string nameScene = PlayerPrefs.GetString("lastScene"); + //LoadNextScene(nameScene); } public string GetNextScene(string nameScene) { diff --git a/Assets/Scripts/Player/PlayerData.cs b/Assets/Scripts/Player/PlayerData.cs index b1971beddce04f4c5324b1266f1fc84c81407e0f..d749cd952c3f89b12f9bd4eb12ee4c12aac7069f 100644 --- a/Assets/Scripts/Player/PlayerData.cs +++ b/Assets/Scripts/Player/PlayerData.cs @@ -11,6 +11,9 @@ public class PlayerData public string lastScene; public int coins; public float time; + public PetData petData; + public List<bool> availableWeapon; + // Start is called before the first frame update public PlayerData() { name = "save" + DateTime.Now.ToString("ddMMyyyy"); @@ -18,13 +21,16 @@ public class PlayerData lastScene = "Level_01"; coins = 0; time = 0; + availableWeapon = new List<bool>() { false, false, false, false }; } - public PlayerData(string lastScene, int coins, float time, string name, string timeStr) { + public PlayerData(string lastScene, int coins, float time, string name, string timeStr, PetData petData, List<bool> availableWeapon) { this.name = name; this.timeStr = timeStr; this.lastScene = lastScene; this.time = time; this.coins = coins; + this.availableWeapon = availableWeapon; + this.petData = petData; } } diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index bbc77ab80ea862e64b0eeaff9ede4a6a06ebdd14..cb6cb787570ac6ab2e480e6bdee2ed6c96f2a680 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -29,4 +29,13 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/GameOver.unity guid: 61604cf4c54f4704f8b6558f4a81ec64 + - enabled: 1 + path: Assets/Scenes/Ending.unity + guid: 660c040bf38590745bbf04241606d456 + - enabled: 1 + path: Assets/Scenes/ShopCutscene.unity + guid: 5d4e22bb4a7ede749a48a286b13a4a38 + - enabled: 1 + path: Assets/Scenes/Opening.unity + guid: 1c2ff92ae05b29c4e9beb506fb26fc87 m_configObjects: {}