From 303b78d2e817ac011d89cc612a043aef2c8d55f8 Mon Sep 17 00:00:00 2001 From: Zeus-s <kristabdixx@gmail.com> Date: Fri, 14 Apr 2023 00:06:19 +0700 Subject: [PATCH] feat: change final boss --- Assets/Animation/EnemyAC.controller | 64 +- Assets/Creatures Titan.meta | 8 + Assets/Creatures Titan/Animation.meta | 9 + .../Creatures Titan/Animation/Materials.meta | 9 + .../Animation/Materials/Titan__Albedo.mat | 81 + .../Materials/Titan__Albedo.mat.meta | 8 + .../Creatures Titan/Animation/Titan@Death.fbx | 3 + .../Animation/Titan@Death.fbx.meta | 169 ++ .../Animation/Titan@GetHit.fbx | 3 + .../Animation/Titan@GetHit.fbx.meta | 171 ++ .../Creatures Titan/Animation/Titan@Idle.fbx | 3 + .../Animation/Titan@Idle.fbx.meta | 171 ++ .../Creatures Titan/Animation/Titan@Walk.fbx | 3 + .../Animation/Titan@Walk.fbx.meta | 435 +++ Assets/Creatures Titan/Materials.meta | 9 + Assets/Creatures Titan/Materials/Titan.mat | 83 + .../Creatures Titan/Materials/Titan.mat.meta | 8 + Assets/Creatures Titan/Mesh.meta | 9 + Assets/Creatures Titan/Mesh/Materials.meta | 8 + .../Mesh/Materials/Titan__Albedo.mat | 80 + .../Mesh/Materials/Titan__Albedo.mat.meta | 8 + Assets/Creatures Titan/Mesh/Titan.fbx | 3 + Assets/Creatures Titan/Mesh/Titan.fbx.meta | 170 ++ Assets/Creatures Titan/Prefab.meta | 9 + Assets/Creatures Titan/Prefab/Titan.prefab | Bin 0 -> 4148 bytes .../Creatures Titan/Prefab/Titan.prefab.meta | 8 + Assets/Creatures Titan/Stand.meta | 9 + Assets/Creatures Titan/Stand/Mesh.meta | 9 + .../Creatures Titan/Stand/Mesh/Materials.meta | 9 + .../Stand/Mesh/Materials/Cylinder001Mat.mat | 80 + .../Mesh/Materials/Cylinder001Mat.mat.meta | 8 + .../Stand/Mesh/Materials/Stand.mat | 86 + .../Stand/Mesh/Materials/Stand.mat.meta | 8 + Assets/Creatures Titan/Stand/Mesh/Stand.obj | 3 + .../Creatures Titan/Stand/Mesh/Stand.obj.meta | 78 + Assets/Creatures Titan/Texture.meta | 9 + .../Creatures Titan/Texture/Titan__Albedo.tga | 3 + .../Texture/Titan__Albedo.tga.meta | 59 + Assets/Creatures Titan/Texture/Titan__Ao.tga | 3 + .../Texture/Titan__Ao.tga.meta | 59 + .../Texture/Titan__Metallic.tga | 3 + .../Texture/Titan__Metallic.tga.meta | 59 + .../Texture/Titan__normals.tga | 3 + .../Texture/Titan__normals.tga.meta | 59 + Assets/Creatures Titan/Titan.controller | 213 ++ Assets/Creatures Titan/Titan.controller.meta | 8 + Assets/Creatures Titan/Titan.unity | 677 +++++ Assets/Creatures Titan/Titan.unity.meta | 8 + Assets/Creatures Titan/TitanSettings.lighting | 64 + .../TitanSettings.lighting.meta | 8 + Assets/Prefabs/Titan.prefab | 2434 +++++++++++++++++ Assets/Prefabs/Titan.prefab.meta | 7 + Assets/Scenes/Level_Final.unity | 72 +- Assets/Scripts/Enemy/EnemyHealth.cs | 5 +- Assets/Scripts/Managers/BossQuestManager.cs | 10 +- Assets/Scripts/Managers/PlayerDataManager.cs | 9 +- Assets/Scripts/Managers/QuestManager.cs | 12 +- Assets/Scripts/Player/PlayerData.cs | 8 +- Assets/Scripts/Player/PlayerHealth.cs | 2 +- Assets/Scripts/Quest/Quest.cs | 2 +- Assets/Scripts/Quest/QuestObjective.cs | 13 +- .../EnemyAnimatorController.controller | 195 +- 62 files changed, 5652 insertions(+), 174 deletions(-) create mode 100644 Assets/Creatures Titan.meta create mode 100644 Assets/Creatures Titan/Animation.meta create mode 100644 Assets/Creatures Titan/Animation/Materials.meta create mode 100644 Assets/Creatures Titan/Animation/Materials/Titan__Albedo.mat create mode 100644 Assets/Creatures Titan/Animation/Materials/Titan__Albedo.mat.meta create mode 100644 Assets/Creatures Titan/Animation/Titan@Death.fbx create mode 100644 Assets/Creatures Titan/Animation/Titan@Death.fbx.meta create mode 100644 Assets/Creatures Titan/Animation/Titan@GetHit.fbx create mode 100644 Assets/Creatures Titan/Animation/Titan@GetHit.fbx.meta create mode 100644 Assets/Creatures Titan/Animation/Titan@Idle.fbx create mode 100644 Assets/Creatures Titan/Animation/Titan@Idle.fbx.meta create mode 100644 Assets/Creatures Titan/Animation/Titan@Walk.fbx create mode 100644 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a2e803f7..ab207c56 100644 --- a/Assets/Scripts/Enemy/EnemyHealth.cs +++ b/Assets/Scripts/Enemy/EnemyHealth.cs @@ -6,7 +6,7 @@ public class EnemyHealth : MonoBehaviour    public int currentHealth;    public float sinkSpeed = 2.5f;    public AudioClip deathClip; - public enum EnemyType{Zombunny, Zombear, Hellephant}; + public enum EnemyType{Zombunny, Zombear, Hellephant, Titan}; public EnemyType enemyType;     protected Animator anim; @@ -105,6 +105,9 @@ public class EnemyHealth : MonoBehaviour case EnemyType.Hellephant: QuestManager.questManager.UpdateQuestStatus("Hellephant"); break; + case EnemyType.Titan: + QuestManager.questManager.UpdateQuestStatus("Titan"); + break; default: Debug.Log("enemy type is not defined"); break; diff --git a/Assets/Scripts/Managers/BossQuestManager.cs b/Assets/Scripts/Managers/BossQuestManager.cs index 9fbaf4b5..ba7743ef 100644 --- a/Assets/Scripts/Managers/BossQuestManager.cs +++ b/Assets/Scripts/Managers/BossQuestManager.cs @@ -10,14 +10,14 @@ public class BossQuestManager : QuestManager } Quest GenerateQuest() { - QuestObjective questObjective = new QuestObjective(0,0,0,1); - string questTitle = GenerateQuestTitle(questObjective, new QuestObjective(0,0,0,0)); + QuestObjective questObjective = new QuestObjective(0,0,0,0,1); + string questTitle = GenerateQuestTitle(questObjective, new QuestObjective(0,0,0,0,0)); return new Quest(questTitle, questObjective, 1200); } public override void UpdateQuestStatus(string enemyType) { - quests[0].questProgress.Zomhellephant += 1; + quests[0].questProgress.Titan += 1; quests[0].title = GenerateQuestTitle(quests[0].questObjective, quests[0].questProgress); ShowQuestToUI(); @@ -27,8 +27,8 @@ public class BossQuestManager : QuestManager string GenerateQuestTitle(QuestObjective questObjective, QuestObjective questProgress) { string questName = "Kalahkan "; - if (questObjective.Zomhellephant != 0) { - questName += $"{questProgress.Zomhellephant}/{questObjective.Zomhellephant} Zomhellephant "; + if (questObjective.Titan != 0) { + questName += $"{questProgress.Titan}/{questObjective.Titan} Titan "; } return questName; diff --git a/Assets/Scripts/Managers/PlayerDataManager.cs b/Assets/Scripts/Managers/PlayerDataManager.cs index bc11dfd6..a4b7ec70 100644 --- a/Assets/Scripts/Managers/PlayerDataManager.cs +++ b/Assets/Scripts/Managers/PlayerDataManager.cs @@ -1,3 +1,4 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -105,14 +106,14 @@ public class PlayerDataManager : MonoBehaviour public void SavePlayerData(int num_data) { PlayerData data = GetNumData(num_data); - data.time = DateTime.Now.ToString("dd/MM/yyyy"); + data.datetime = DateTime.Now.ToString("dd/MM/yyyy"); FileHandler.SaveToJsonPrefs<PlayerData>(data, "PlayerData" + num_data + ".json"); } public void SavePlayerDataAll() { - data1.time = DateTime.Now.ToString("dd/MM/yyyy"); - data2.time = DateTime.Now.ToString("dd/MM/yyyy"); - data3.time = DateTime.Now.ToString("dd/MM/yyyy"); + data1.datetime = DateTime.Now.ToString("dd/MM/yyyy"); + data2.datetime = DateTime.Now.ToString("dd/MM/yyyy"); + data3.datetime = DateTime.Now.ToString("dd/MM/yyyy"); FileHandler.SaveToJsonPrefs<PlayerData>(data1, "PlayerData1.json"); FileHandler.SaveToJsonPrefs<PlayerData>(data2, "PlayerData2.json"); FileHandler.SaveToJsonPrefs<PlayerData>(data3, "PlayerData3.json"); diff --git a/Assets/Scripts/Managers/QuestManager.cs b/Assets/Scripts/Managers/QuestManager.cs index 0e68be32..8b365c64 100644 --- a/Assets/Scripts/Managers/QuestManager.cs +++ b/Assets/Scripts/Managers/QuestManager.cs @@ -49,7 +49,6 @@ public class QuestManager : MonoBehaviour int targetZombear = Random.Range(GenerateLowerBound(), GenerateUpperBound()) * 2; int targetHellephant = Random.Range(GenerateLowerBound(), GenerateUpperBound()); - if (targetZombunny == 0 && targetZombear == 0 && targetHellephant == 0) { targetZombunny = 7; } @@ -124,6 +123,7 @@ public class QuestManager : MonoBehaviour bool isZombunnyAlocated = false; bool isZombearAlocated = false; bool isHellephantAlocated = false; + bool isTitanAlocated = false; for (int i = 0; i < quests.Length; i++) { switch (enemyType) { @@ -145,6 +145,12 @@ public class QuestManager : MonoBehaviour isHellephantAlocated = true; } break; + case "Titan": + if (!isTitanAlocated && quests[i].questObjective.Titan - quests[i].questProgress.Titan > 0) { + quests[i].questProgress.Titan += 1; + isTitanAlocated = true; + } + break; default: Debug.Log("Enemy type is not defined"); break; @@ -157,6 +163,7 @@ public class QuestManager : MonoBehaviour quests[i].questProgress.Zombunny == quests[i].questObjective.Zombunny && quests[i].questProgress.Zombear == quests[i].questObjective.Zombear && quests[i].questProgress.Hellephant == quests[i].questObjective.Hellephant + && quests[i].questProgress.Titan == quests[i].questObjective.Titan ) { CompleteQuest(i); } @@ -175,8 +182,7 @@ public class QuestManager : MonoBehaviour if (questObjective.Hellephant != 0) { questName += $"{questProgress.Hellephant}/{questObjective.Hellephant} Hellephant "; } - - + return questName; } } diff --git a/Assets/Scripts/Player/PlayerData.cs b/Assets/Scripts/Player/PlayerData.cs index 275b53f6..0171429d 100644 --- a/Assets/Scripts/Player/PlayerData.cs +++ b/Assets/Scripts/Player/PlayerData.cs @@ -7,22 +7,22 @@ using UnityEngine; public class PlayerData { public string name; - public string time; + public string datetime; public string lastScene; public int coins; public float time; // Start is called before the first frame update public PlayerData() { name = "save" + DateTime.Now.ToString("ddMMyyyy"); - time = DateTime.Now.ToString("dd/MM/yyyy"); + datetime = DateTime.Now.ToString("dd/MM/yyyy"); lastScene = "Level_01"; coins = 0; time = 0; } - public PlayerData(string lastScene, int coins, float time, string name, string time) { + public PlayerData(string lastScene, int coins, float time, string name, string datetime) { this.name = name; - this.time = time; + this.datetime = datetime; this.lastScene = lastScene; this.time = time; this.coins = coins; diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs index 6cfd0419..c74405ab 100644 --- a/Assets/Scripts/Player/PlayerHealth.cs +++ b/Assets/Scripts/Player/PlayerHealth.cs @@ -91,7 +91,7 @@ public class PlayerHealth : MonoBehaviour         //mentrigger animasi Die        anim.SetTrigger ("Die"); - + PlayerPrefs.SetInt("isWin", 0);        //Memainkan suara ketika mati        playerAudio.clip = deathClip;        playerAudio.Play (); diff --git a/Assets/Scripts/Quest/Quest.cs b/Assets/Scripts/Quest/Quest.cs index 694c6d56..ecc17e89 100644 --- a/Assets/Scripts/Quest/Quest.cs +++ b/Assets/Scripts/Quest/Quest.cs @@ -15,7 +15,7 @@ public class Quest public Quest(string title, QuestObjective questObjective, int questReward) { this.title = title; this.questObjective = questObjective; - this.questProgress = new QuestObjective(0,0,0); + this.questProgress = new QuestObjective(0,0,0,0,0); this.questReward = questReward; this.isCompleted = false; } diff --git a/Assets/Scripts/Quest/QuestObjective.cs b/Assets/Scripts/Quest/QuestObjective.cs index 2a96f2b3..8d751db0 100644 --- a/Assets/Scripts/Quest/QuestObjective.cs +++ b/Assets/Scripts/Quest/QuestObjective.cs @@ -18,8 +18,8 @@ public class QuestObjective } private int hellephant; public int Hellephant { - get { return hellephant; } - set { hellephant = value; } + get { return hellephant; } + set { hellephant = value; } } private int zomhellephant; @@ -28,10 +28,17 @@ public class QuestObjective set { zomhellephant = value; } } - public QuestObjective(int zombunny, int zombear, int hellephant, int zomhellephant = 0) { + private int titan; + public int Titan { + get { return titan; } + set { titan = value; } + } + + public QuestObjective(int zombunny, int zombear, int hellephant, int zomhellephant = 0, int titan = 0) { this.zombunny = zombunny; 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