From 0ecfb0d3ebb8064f4504f4d6f2d59cdd54cae1f7 Mon Sep 17 00:00:00 2001
From: dawetmaster <andika.naufal48@gmail.com>
Date: Sat, 15 Apr 2023 19:20:10 +0700
Subject: [PATCH] add shotgun model

---
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diff --git a/Assets/Creatures Titan/Titan.controller b/Assets/Creatures Titan/Titan.controller
index 57dcf88da39049fdf09cc606b44cef7d419ef8c2..bdd0771cbcaace2b6414ed6b1ef4069e4ef946e9 100644
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diff --git a/Assets/Creatures Titan/Titan.unity b/Assets/Creatures Titan/Titan.unity
index aac2a70009179fb1d4993231f67225a86de53c07..3511a16add2eced150434ba1cb6265e0bedc080f 100644
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diff --git a/Assets/Scenes/Level_01_Copy.unity.meta b/Assets/Scenes/Level_01_Copy.unity.meta
new file mode 100644
index 00000000..2bb44d8e
--- /dev/null
+++ b/Assets/Scenes/Level_01_Copy.unity.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/Scripts/Player/PlayerWeaponManager.cs b/Assets/Scripts/Player/PlayerWeaponManager.cs
new file mode 100644
index 00000000..362586fa
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerWeaponManager.cs
@@ -0,0 +1,58 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+public class PlayerWeaponManager : MonoBehaviour {
+    public GameObject gunList;
+
+    void Awake() {
+        if (gunList == null){
+            gunList = GameObject.Find("GunList");
+        }
+        Debug.Log("Script successfully loaded");
+    }
+
+    void Update() {
+        Debug.Log(gunList.transform.GetChild(0).ToString());
+        if (Input.GetKeyDown("1"))
+        {
+            gunList.transform.GetChild(0).gameObject.SetActive(true);
+            gunList.transform.GetChild(1).gameObject.SetActive(false);
+            // gunList.transform.GetChild(2).SetActive(false);
+            // gunList.transform.GetChild(3).SetActive(false);
+        }
+        else if (Input.GetKeyDown("2"))
+        {
+            if (GameManager.gameManager.availableWeapon[1])
+            {
+                gunList.transform.GetChild(1).gameObject.SetActive(true);
+            }
+            else
+            {
+                // GameManager.gameManager.hudManager.AlertMessage("Shotgun is not available yet");
+                gunList.transform.GetChild(1).gameObject.SetActive(true);
+            }
+        }
+        else if (Input.GetKeyDown("3"))
+        {
+            if (GameManager.gameManager.availableWeapon[2])
+            {
+                //gunList.transform.GetChild(2).gameObject.SetActive(true);
+            }
+            else
+            {
+                GameManager.gameManager.hudManager.AlertMessage("Sword is not available yet");
+            }
+        }
+        else if (Input.GetKeyDown("4"))
+        {
+            if (GameManager.gameManager.availableWeapon[3])
+            {
+                //gunList.transform.GetChild(3).gameObject.SetActive(true);
+            }
+            else
+            {
+                GameManager.gameManager.hudManager.AlertMessage("Bow is not available yet");
+            }
+        }
+    }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Player/PlayerWeaponManager.cs.meta b/Assets/Scripts/Player/PlayerWeaponManager.cs.meta
new file mode 100644
index 00000000..14efd8c1
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerWeaponManager.cs.meta
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-- 
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