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@@ +using UnityEngine; +using UnityEngine.UI; + +public class PlayerWeaponManager : MonoBehaviour { + public GameObject gunList; + + void Awake() { + if (gunList == null){ + gunList = GameObject.Find("GunList"); + } + Debug.Log("Script successfully loaded"); + } + + void Update() { + Debug.Log(gunList.transform.GetChild(0).ToString()); + if (Input.GetKeyDown("1")) + { + gunList.transform.GetChild(0).gameObject.SetActive(true); + gunList.transform.GetChild(1).gameObject.SetActive(false); + // gunList.transform.GetChild(2).SetActive(false); + // gunList.transform.GetChild(3).SetActive(false); + } + else if (Input.GetKeyDown("2")) + { + if (GameManager.gameManager.availableWeapon[1]) + { + gunList.transform.GetChild(1).gameObject.SetActive(true); + } + else + { + // GameManager.gameManager.hudManager.AlertMessage("Shotgun is not available yet"); + gunList.transform.GetChild(1).gameObject.SetActive(true); + } + } + else if (Input.GetKeyDown("3")) + { + if (GameManager.gameManager.availableWeapon[2]) + { + //gunList.transform.GetChild(2).gameObject.SetActive(true); + } + else + { + GameManager.gameManager.hudManager.AlertMessage("Sword is not available yet"); + } + } + else if (Input.GetKeyDown("4")) + { + if (GameManager.gameManager.availableWeapon[3]) + { + //gunList.transform.GetChild(3).gameObject.SetActive(true); + } + else + { + GameManager.gameManager.hudManager.AlertMessage("Bow is not available yet"); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Player/PlayerWeaponManager.cs.meta b/Assets/Scripts/Player/PlayerWeaponManager.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..14efd8c1e8abc53d051ea9dd3c47c2a446c85f1e --- /dev/null +++ b/Assets/Scripts/Player/PlayerWeaponManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5d2cdfd65d74e8e42b4e330f4b8da36b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: 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