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diff --git a/Assets/Scenes/Level_01_Copy.unity.meta b/Assets/Scenes/Level_01_Copy.unity.meta
new file mode 100644
index 0000000000000000000000000000000000000000..2bb44d8e67cf349ff4e5bf43eb411129bcb22059
--- /dev/null
+++ b/Assets/Scenes/Level_01_Copy.unity.meta
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diff --git a/Assets/Scripts/Player/PlayerWeaponManager.cs b/Assets/Scripts/Player/PlayerWeaponManager.cs
new file mode 100644
index 0000000000000000000000000000000000000000..362586fabc99539d54228e6c1ecacdd4e231ca56
--- /dev/null
+++ b/Assets/Scripts/Player/PlayerWeaponManager.cs
@@ -0,0 +1,58 @@
+using UnityEngine;
+using UnityEngine.UI;
+
+public class PlayerWeaponManager : MonoBehaviour {
+    public GameObject gunList;
+
+    void Awake() {
+        if (gunList == null){
+            gunList = GameObject.Find("GunList");
+        }
+        Debug.Log("Script successfully loaded");
+    }
+
+    void Update() {
+        Debug.Log(gunList.transform.GetChild(0).ToString());
+        if (Input.GetKeyDown("1"))
+        {
+            gunList.transform.GetChild(0).gameObject.SetActive(true);
+            gunList.transform.GetChild(1).gameObject.SetActive(false);
+            // gunList.transform.GetChild(2).SetActive(false);
+            // gunList.transform.GetChild(3).SetActive(false);
+        }
+        else if (Input.GetKeyDown("2"))
+        {
+            if (GameManager.gameManager.availableWeapon[1])
+            {
+                gunList.transform.GetChild(1).gameObject.SetActive(true);
+            }
+            else
+            {
+                // GameManager.gameManager.hudManager.AlertMessage("Shotgun is not available yet");
+                gunList.transform.GetChild(1).gameObject.SetActive(true);
+            }
+        }
+        else if (Input.GetKeyDown("3"))
+        {
+            if (GameManager.gameManager.availableWeapon[2])
+            {
+                //gunList.transform.GetChild(2).gameObject.SetActive(true);
+            }
+            else
+            {
+                GameManager.gameManager.hudManager.AlertMessage("Sword is not available yet");
+            }
+        }
+        else if (Input.GetKeyDown("4"))
+        {
+            if (GameManager.gameManager.availableWeapon[3])
+            {
+                //gunList.transform.GetChild(3).gameObject.SetActive(true);
+            }
+            else
+            {
+                GameManager.gameManager.hudManager.AlertMessage("Bow is not available yet");
+            }
+        }
+    }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Player/PlayerWeaponManager.cs.meta b/Assets/Scripts/Player/PlayerWeaponManager.cs.meta
new file mode 100644
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