From 03eb7b47437c1a451e2dfc9f0f91abb9200e6870 Mon Sep 17 00:00:00 2001
From: Alifia Rahmah <13520122@std.stei.itb.ac.id>
Date: Sun, 16 Apr 2023 02:28:39 +0700
Subject: [PATCH] fix(pet): change sparrow cooldown and damage

---
 Assets/Prefabs/PetSparrow.prefab |  4 +++-
 Assets/Scripts/Pet/PetAttack.cs  | 11 +++++++----
 2 files changed, 10 insertions(+), 5 deletions(-)

diff --git a/Assets/Prefabs/PetSparrow.prefab b/Assets/Prefabs/PetSparrow.prefab
index e4d4fb04..50c49a35 100644
--- a/Assets/Prefabs/PetSparrow.prefab
+++ b/Assets/Prefabs/PetSparrow.prefab
@@ -5323,6 +5323,8 @@ MonoBehaviour:
   sinkSpeed: 2.5
   spawnClip: {fileID: 8300000, guid: 0ee44057b9ac14b43a7213edf26545f2, type: 3}
   deathClip: {fileID: 8300000, guid: 8a8f0e3944844434ea6407b1f43ba0b8, type: 3}
+  pawImage: {fileID: 0}
+  petHealthSliderObj: {fileID: 0}
 --- !u!114 &8956976848956587111
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -5352,7 +5354,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 3f27b0d45dec6d344ab7952e20f0f222, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  damage: 10
+  damage: 20
   timeBetweenAttack: 10
   range: 2
   detectRadius: 2
diff --git a/Assets/Scripts/Pet/PetAttack.cs b/Assets/Scripts/Pet/PetAttack.cs
index f463c70d..694b0cd1 100644
--- a/Assets/Scripts/Pet/PetAttack.cs
+++ b/Assets/Scripts/Pet/PetAttack.cs
@@ -5,10 +5,10 @@ using UnityEngine.AI;
 
 public class PetAttack : MonoBehaviour
 {
-    public int damage = 10;
-    public int timeBetweenAttack = 10;
-    public float range = 2f;
-    public float detectRadius = 2f;
+    public int damage = 20;
+    public int timeBetweenAttack = 1;
+    public float range = 3f;
+    public float detectRadius = 3f;
     
     float timer;
     PetHealth petHealth;
@@ -59,9 +59,12 @@ public class PetAttack : MonoBehaviour
             timer = 0f;
 
             anim.SetTrigger("Attack");
+            // anim.SetBool("IsAttacking", true);
 
             //Lakukan Take Damage
             enemyHealth.TakeDamage(damage, new Vector3(0, 0, 0));
+
+            // anim.SetBool("IsAttacking", false);
         }
     }
 }
-- 
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