diff --git a/Assets/_CompletedAssets/Scenes/LevelBoss.unity b/Assets/_CompletedAssets/Scenes/LevelBoss.unity index 89e21b267248d309cae49fed55ceef0e0df19735..75e520eb423f35f3d7f828120c5adcae0f1c00f9 100644 --- a/Assets/_CompletedAssets/Scenes/LevelBoss.unity +++ b/Assets/_CompletedAssets/Scenes/LevelBoss.unity @@ -1596,6 +1596,11 @@ PrefabInstance: propertyPath: m_Name value: HUDCanvas (1) objectReference: {fileID: 0} + - target: {fileID: 3935974254808794679, guid: 420d052720d6dee47abc3b3b63b1264c, + type: 3} + propertyPath: m_IsActive + value: 1 + objectReference: {fileID: 0} - target: {fileID: 5158076066006132266, guid: 420d052720d6dee47abc3b3b63b1264c, type: 3} propertyPath: katana @@ -3130,6 +3135,18 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: e772e5b9f45d07e408062e894107aaa6, type: 3} +--- !u!114 &945251722 stripped +MonoBehaviour: + m_CorrespondingSourceObject: {fileID: 1116354047580473904, guid: e772e5b9f45d07e408062e894107aaa6, + type: 3} + m_PrefabInstance: {fileID: 945251721} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4e5adf33a49b7da49a887077de0a1a75, type: 3} + m_Name: + m_EditorClassIdentifier: --- !u!1 &1038376789 GameObject: m_ObjectHideFlags: 0 @@ -4977,6 +4994,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: boss: {fileID: 25265323} + statisticManager: {fileID: 945251722} interactAction: m_PersistentCalls: m_Calls: diff --git a/Assets/_CompletedAssets/Scripts/Managers/BossManager.cs b/Assets/_CompletedAssets/Scripts/Managers/BossManager.cs index c265f4f592934efbe851150ec4f2c1ebdd466083..8b1c534cddbf4c8228e3c1295e6169cf353e4592 100644 --- a/Assets/_CompletedAssets/Scripts/Managers/BossManager.cs +++ b/Assets/_CompletedAssets/Scripts/Managers/BossManager.cs @@ -9,6 +9,8 @@ namespace CompleteProject public class BossManager : MonoBehaviour { public GameObject boss; + + public StatisticManager statisticManager; EnemyHealth bossHealth; public UnityEvent interactAction; @@ -44,6 +46,9 @@ namespace CompleteProject shotgun.SetActive(false); gunbarrelEnd.SetActive(false); katana.SetActive(false); + statisticManager.UpdateData(); + statisticManager.CalculateAllTimeStatistic(); + statisticManager.showStatistic(); StartCoroutine(ActivateFunction()); } }