From 81f0f39d61978dc0c518e9f7652d86864f59b182 Mon Sep 17 00:00:00 2001 From: jasonrivalino <13521008@std.stei.itb.ac.id> Date: Sat, 11 May 2024 13:45:46 +0700 Subject: [PATCH] chore: remove unused variable --- Assets/_CompletedAssets/Scripts/Weapons/Shotgun.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/Assets/_CompletedAssets/Scripts/Weapons/Shotgun.cs b/Assets/_CompletedAssets/Scripts/Weapons/Shotgun.cs index 67e95b5e..87e41f1c 100644 --- a/Assets/_CompletedAssets/Scripts/Weapons/Shotgun.cs +++ b/Assets/_CompletedAssets/Scripts/Weapons/Shotgun.cs @@ -20,7 +20,6 @@ namespace CompleteProject Light gunLight; // Reference to the light component. public Light faceLight; // Duh float effectsDisplayTime = 0.2f; // The proportion of the timeBetweenBullets that the effects will display for. - EnemyHealth enemyHealth; // Reference to the EnemyHealth script. void Awake() { @@ -37,8 +36,6 @@ namespace CompleteProject weapon= UnityEngine.GameObject.FindGameObjectsWithTag("Shotgun")[0]; weapon2 = UnityEngine.GameObject.FindGameObjectsWithTag("Shotgun")[1]; - enemyHealth = GetComponent<EnemyHealth>(); - // UnUse weapon at init state of game UnUseWeapon(); -- GitLab