diff --git a/Assets/_CompletedAssets/Scripts/Weapons/Shotgun.cs b/Assets/_CompletedAssets/Scripts/Weapons/Shotgun.cs
index 67e95b5eabb03e7c92d6bfacb6b033e47b084706..87e41f1c89f357f966a7898f6bdc44a115fd6bb3 100644
--- a/Assets/_CompletedAssets/Scripts/Weapons/Shotgun.cs
+++ b/Assets/_CompletedAssets/Scripts/Weapons/Shotgun.cs
@@ -20,7 +20,6 @@ namespace CompleteProject
         Light gunLight;                                 // Reference to the light component.
         public Light faceLight;								// Duh
         float effectsDisplayTime = 0.2f;                // The proportion of the timeBetweenBullets that the effects will display for.
-        EnemyHealth enemyHealth;                        // Reference to the EnemyHealth script.
 
         void Awake()
         {
@@ -37,8 +36,6 @@ namespace CompleteProject
             weapon= UnityEngine.GameObject.FindGameObjectsWithTag("Shotgun")[0];
             weapon2 = UnityEngine.GameObject.FindGameObjectsWithTag("Shotgun")[1];
 
-            enemyHealth = GetComponent<EnemyHealth>();
-
             // UnUse weapon at init state of game
             UnUseWeapon();