diff --git a/Assets/_CompletedAssets/Scripts/Player/PlayerMovement.cs b/Assets/_CompletedAssets/Scripts/Player/PlayerMovement.cs
index 3abb277519c5986a43df246e0920bbf473fe7ac2..77a8f0150b32fefe5d734c317097e89a2e7f28bc 100644
--- a/Assets/_CompletedAssets/Scripts/Player/PlayerMovement.cs
+++ b/Assets/_CompletedAssets/Scripts/Player/PlayerMovement.cs
@@ -11,7 +11,6 @@ namespace CompleteProject
         public float speedUpTime = 0f;
         public Text speedUpTimeText;
         public Text speedUpText;
-        int movementCount = 0; // Variable to count every movement the player does
         float distanceTravelled = 0f; // Variable to store the distance travelled by the player
 
 
@@ -45,13 +44,7 @@ namespace CompleteProject
             // Move the player around the scene.
             Move(h, v);
 
-            // Increment the movement count
-            if (h != 0 || v != 0)
-            {
-                movementCount++;
-                Debug.Log("Movement Count: " + movementCount);
-            }
-
+           
             // Turn the player to face the mouse cursor.
             Turning();