diff --git a/Assets/_CompletedAssets/Scripts/Player/PlayerMovement.cs b/Assets/_CompletedAssets/Scripts/Player/PlayerMovement.cs index 3abb277519c5986a43df246e0920bbf473fe7ac2..77a8f0150b32fefe5d734c317097e89a2e7f28bc 100644 --- a/Assets/_CompletedAssets/Scripts/Player/PlayerMovement.cs +++ b/Assets/_CompletedAssets/Scripts/Player/PlayerMovement.cs @@ -11,7 +11,6 @@ namespace CompleteProject public float speedUpTime = 0f; public Text speedUpTimeText; public Text speedUpText; - int movementCount = 0; // Variable to count every movement the player does float distanceTravelled = 0f; // Variable to store the distance travelled by the player @@ -45,13 +44,7 @@ namespace CompleteProject // Move the player around the scene. Move(h, v); - // Increment the movement count - if (h != 0 || v != 0) - { - movementCount++; - Debug.Log("Movement Count: " + movementCount); - } - + // Turn the player to face the mouse cursor. Turning();