diff --git a/Assets/_CompletedAssets/Prefabs/ShotgunLine.prefab b/Assets/_CompletedAssets/Prefabs/ShotgunLine.prefab
index bcfb6d8ad262641ea149eb4c8f1710426d1ed039..57efcca0f1e386081018ddf3d41483bd7635b23d 100644
--- a/Assets/_CompletedAssets/Prefabs/ShotgunLine.prefab
+++ b/Assets/_CompletedAssets/Prefabs/ShotgunLine.prefab
@@ -10,6 +10,7 @@ GameObject:
   m_Component:
   - component: {fileID: 8849857974068889211}
   - component: {fileID: 5238843749234509961}
+  - component: {fileID: 8715392843248018793}
   m_Layer: 0
   m_Name: ShotgunLine
   m_TagString: Untagged
@@ -136,3 +137,25 @@ LineRenderer:
   m_UseWorldSpace: 1
   m_Loop: 0
   m_ApplyActiveColorSpace: 1
+--- !u!114 &8715392843248018793
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 9209258724073731464}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 175848193c5e7f148bff2f9d0dacbc3f, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  damagePerAttack: 0
+  timeBetweenAttack: 0
+  powerUp: 0
+  isUsed: 0
+  isPlayerOwner: 1
+  range: 10
+  bulletsPerShoot: 7
+  inaccuracyDistance: 2
+  shotgunLine: {fileID: 0}
+  faceLight: {fileID: 0}
diff --git a/Assets/_CompletedAssets/Scripts/Weapons/Shotgun.cs b/Assets/_CompletedAssets/Scripts/Weapons/Shotgun.cs
index daf60dedd7bf6a8bd89a73d715d6535bf7dfe510..67e95b5eabb03e7c92d6bfacb6b033e47b084706 100644
--- a/Assets/_CompletedAssets/Scripts/Weapons/Shotgun.cs
+++ b/Assets/_CompletedAssets/Scripts/Weapons/Shotgun.cs
@@ -98,10 +98,6 @@ namespace CompleteProject
         IEnumerator DestroyLine(GameObject shootLineObject) { 
             float timeDisplay = timeBetweenAttack* effectsDisplayTime;
 
-            if (enemyHealth.currentHealth <= 0) { 
-                timeDisplay = 0;
-            }
-
             while (timeDisplay > 0) { 
                 timeDisplay-= Time.deltaTime;
                 yield return null;
diff --git a/Assets/_CompletedAssets/Scripts/Weapons/ShotgunLine.cs b/Assets/_CompletedAssets/Scripts/Weapons/ShotgunLine.cs
new file mode 100644
index 0000000000000000000000000000000000000000..4c7a252b7c1c389b5665311e50f0c1932dbe3754
--- /dev/null
+++ b/Assets/_CompletedAssets/Scripts/Weapons/ShotgunLine.cs
@@ -0,0 +1,15 @@
+using UnityEngine;
+
+namespace CompleteProject
+{
+    public class ShotgunLine : MonoBehaviour
+    {
+        // public GameObject shotgunLine;
+
+        void Awake()
+        {
+            // Create a layer mask for the Shootable layer.
+            Destroy(gameObject, 0.1f);
+        }
+    }
+}
\ No newline at end of file
diff --git a/Assets/_CompletedAssets/Scripts/Weapons/ShotgunLine.cs.meta b/Assets/_CompletedAssets/Scripts/Weapons/ShotgunLine.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..bf703b195f896e11ba77712de524cfbd515a6e59
--- /dev/null
+++ b/Assets/_CompletedAssets/Scripts/Weapons/ShotgunLine.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 175848193c5e7f148bff2f9d0dacbc3f
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: