From f79495dc034e5bd4cb134c64796bea25db89396f Mon Sep 17 00:00:00 2001
From: rheael <rpandumpi@gmail.com>
Date: Thu, 7 Apr 2022 16:37:46 +0700
Subject: [PATCH] add powerup functionality + interaction

---
 Assets/Materials/GunMaterial.mat              |    2 +-
 Assets/Prefabs/HealthOrb.prefab               |   16 +-
 Assets/Prefabs/PowerOrb.prefab                |   16 +-
 Assets/Prefabs/SpeedOrb.prefab                |   16 +-
 Assets/Scripts/Managers/OrbManager.cs         |    7 +-
 Assets/Scripts/Orbs/HealthOrb.cs              |   31 +-
 Assets/Scripts/Orbs/PowerOrb.cs               |   30 +-
 Assets/Scripts/Orbs/SpeedOrb.cs               |   31 +-
 Assets/Scripts/Player/PlayerHealth.cs         |   10 +-
 Assets/Scripts/Player/PlayerPower.cs          |   10 +-
 Assets/Scripts/Player/PlayerSpeed.cs          |   10 +-
 Assets/_Complete-Game/Prefabs/Cat.prefab      | 1212 +++++++++++++++++
 Assets/_Complete-Game/Prefabs/Cat.prefab.meta |    7 +
 .../_Complete-Game/Prefabs/HealthOrb.prefab   |  139 ++
 .../Prefabs/HealthOrb.prefab.meta             |    7 +
 Assets/_Complete-Game/Prefabs/PowerOrb.prefab |  139 ++
 .../Prefabs/PowerOrb.prefab.meta              |    7 +
 Assets/_Complete-Game/Prefabs/SpeedOrb.prefab |  139 ++
 .../Prefabs/SpeedOrb.prefab.meta              |    7 +
 .../_Complete-Game/Prefabs/stalkerNew.prefab  |  815 +++++++++++
 .../Prefabs/stalkerNew.prefab.meta            |    7 +
 Assets/_Complete-Game/Scripts/Orbs.meta       |    8 +
 22 files changed, 2649 insertions(+), 17 deletions(-)
 create mode 100644 Assets/_Complete-Game/Prefabs/Cat.prefab
 create mode 100644 Assets/_Complete-Game/Prefabs/Cat.prefab.meta
 create mode 100644 Assets/_Complete-Game/Prefabs/HealthOrb.prefab
 create mode 100644 Assets/_Complete-Game/Prefabs/HealthOrb.prefab.meta
 create mode 100644 Assets/_Complete-Game/Prefabs/PowerOrb.prefab
 create mode 100644 Assets/_Complete-Game/Prefabs/PowerOrb.prefab.meta
 create mode 100644 Assets/_Complete-Game/Prefabs/SpeedOrb.prefab
 create mode 100644 Assets/_Complete-Game/Prefabs/SpeedOrb.prefab.meta
 create mode 100644 Assets/_Complete-Game/Prefabs/stalkerNew.prefab
 create mode 100644 Assets/_Complete-Game/Prefabs/stalkerNew.prefab.meta
 create mode 100644 Assets/_Complete-Game/Scripts/Orbs.meta

diff --git a/Assets/Materials/GunMaterial.mat b/Assets/Materials/GunMaterial.mat
index d7aab1f..f4217d1 100644
--- a/Assets/Materials/GunMaterial.mat
+++ b/Assets/Materials/GunMaterial.mat
@@ -10,7 +10,7 @@ Material:
   m_Name: GunMaterial
   m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
   m_ShaderKeywords: _EMISSION _LIGHTMAPPING_DYNAMIC_LIGHTMAPS _LIGHTMAPPING_REALTIME
-    _NORMALMAP _SPECGLOSSMAP _UVSEC_UV1
+    _NORMALMAP _UVSEC_UV1
   m_LightmapFlags: 1
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
diff --git a/Assets/Prefabs/HealthOrb.prefab b/Assets/Prefabs/HealthOrb.prefab
index 17e06df..e8b9498 100644
--- a/Assets/Prefabs/HealthOrb.prefab
+++ b/Assets/Prefabs/HealthOrb.prefab
@@ -13,6 +13,7 @@ GameObject:
   - component: {fileID: 2535262335353558128}
   - component: {fileID: -4094635597638346364}
   - component: {fileID: 705583067959343806}
+  - component: {fileID: 1563717724197149662}
   m_Layer: 0
   m_Name: HealthOrb
   m_TagString: Untagged
@@ -28,7 +29,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2535262335353558127}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 1, z: 0}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
   m_Children: []
   m_Father: {fileID: 0}
@@ -137,3 +138,16 @@ NavMeshAgent:
   m_BaseOffset: 1.125
   m_WalkableMask: 4294967295
   m_ObstacleAvoidanceType: 4
+--- !u!135 &1563717724197149662
+SphereCollider:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2535262335353558127}
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
+  m_Enabled: 1
+  serializedVersion: 2
+  m_Radius: 0.00001
+  m_Center: {x: 0, y: 0, z: 0}
diff --git a/Assets/Prefabs/PowerOrb.prefab b/Assets/Prefabs/PowerOrb.prefab
index 46308ba..dc85bb1 100644
--- a/Assets/Prefabs/PowerOrb.prefab
+++ b/Assets/Prefabs/PowerOrb.prefab
@@ -13,6 +13,7 @@ GameObject:
   - component: {fileID: 4657511723775529485}
   - component: {fileID: -6770075547395189657}
   - component: {fileID: 8369794267398069332}
+  - component: {fileID: 4333615065232858190}
   m_Layer: 0
   m_Name: PowerOrb
   m_TagString: Untagged
@@ -28,7 +29,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 4657511723775529482}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 2, y: 1, z: 0}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 0.35, y: 0.35, z: 0.35}
   m_Children: []
   m_Father: {fileID: 0}
@@ -137,3 +138,16 @@ NavMeshAgent:
   m_BaseOffset: 1.7399999
   m_WalkableMask: 4294967295
   m_ObstacleAvoidanceType: 4
+--- !u!135 &4333615065232858190
+SphereCollider:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 4657511723775529482}
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
+  m_Enabled: 1
+  serializedVersion: 2
+  m_Radius: 0.00001
+  m_Center: {x: 0, y: 0, z: 0}
diff --git a/Assets/Prefabs/SpeedOrb.prefab b/Assets/Prefabs/SpeedOrb.prefab
index 89b8eba..db2e68e 100644
--- a/Assets/Prefabs/SpeedOrb.prefab
+++ b/Assets/Prefabs/SpeedOrb.prefab
@@ -13,6 +13,7 @@ GameObject:
   - component: {fileID: 7205800141201514946}
   - component: {fileID: 647105530061794655}
   - component: {fileID: -888242424389404344}
+  - component: {fileID: -1223365604972769420}
   m_Layer: 0
   m_Name: SpeedOrb
   m_TagString: Untagged
@@ -28,7 +29,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7205800141201514973}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 1, y: 1, z: 0}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
   m_Children: []
   m_Father: {fileID: 0}
@@ -137,3 +138,16 @@ NavMeshAgent:
   m_BaseOffset: 2.49
   m_WalkableMask: 4294967295
   m_ObstacleAvoidanceType: 4
+--- !u!135 &-1223365604972769420
+SphereCollider:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7205800141201514973}
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
+  m_Enabled: 1
+  serializedVersion: 2
+  m_Radius: 0.00001
+  m_Center: {x: 0, y: 0, z: 0}
diff --git a/Assets/Scripts/Managers/OrbManager.cs b/Assets/Scripts/Managers/OrbManager.cs
index 6e4f515..d8dd241 100644
--- a/Assets/Scripts/Managers/OrbManager.cs
+++ b/Assets/Scripts/Managers/OrbManager.cs
@@ -30,10 +30,9 @@ public class OrbManager : MonoBehaviour
         //int spawnPointIndex = Random.Range(0, spawnPoints.Length);
 
         // Menduplikasi enemy
-        float x = Random.Range(-50, 50);
-        float y = Random.Range(-50, 50);
-        float z = Random.Range(-50, 50);
-        Instantiate(Factory.FactoryMethod(spawnOrb), new Vector3(x,y,z), Quaternion.identity);
+        float x = Random.Range(-34, 34);
+        float y = Random.Range(-34, 34);
+        Instantiate(Factory.FactoryMethod(spawnOrb), new Vector3(x,0,y), Quaternion.identity);
 
     }
 }
diff --git a/Assets/Scripts/Orbs/HealthOrb.cs b/Assets/Scripts/Orbs/HealthOrb.cs
index c9bc774..312fb46 100644
--- a/Assets/Scripts/Orbs/HealthOrb.cs
+++ b/Assets/Scripts/Orbs/HealthOrb.cs
@@ -10,6 +10,7 @@ public class HealthOrb : MonoBehaviour
     GameObject player;
     PlayerHealth playerHealth;
     float timer;
+    bool playerInRange;
     // Start is called before the first frame update
     void Awake()
     {
@@ -21,9 +22,35 @@ public class HealthOrb : MonoBehaviour
     // Update is called once per frame
     void Update()
     {
-        if (timer >= healthOrbTime)
+        // if (timer >= healthOrbTime)
+        //{
+        //    // hilang
+        // }
+        // else {
+            if (playerInRange)
+            {
+                Taken();
+                Destroy(this);
+            }
+        //}
+    }
+
+    void OnCollisionEnter(Collision other)
+    {
+        // Set player in range
+        if (other.gameObject == player)
+        {
+            playerInRange = true;
+
+        }
+    }
+
+    // Callback jika ada object yang keluar dari trigger
+    void OnCollisionExit(Collision other)
+    {
+        if (other.gameObject == player)
         {
-            // hilang
+            playerInRange = false;
         }
     }
 
diff --git a/Assets/Scripts/Orbs/PowerOrb.cs b/Assets/Scripts/Orbs/PowerOrb.cs
index ece06d3..137fb63 100644
--- a/Assets/Scripts/Orbs/PowerOrb.cs
+++ b/Assets/Scripts/Orbs/PowerOrb.cs
@@ -10,6 +10,7 @@ public class PowerOrb : MonoBehaviour
     GameObject player;
     PlayerPower playerPower;
     float timer;
+    bool playerInRange;
     // Start is called before the first frame update
     void Awake()
     {
@@ -21,9 +22,34 @@ public class PowerOrb : MonoBehaviour
     // Update is called once per frame
     void Update()
     {
-        if (timer >= powerOrbTime)
+        // if (timer >= healthOrbTime)
+        //{
+        //    // hilang
+        // }
+        // else {
+        if (playerInRange)
         {
-            // hilang
+            Taken();
+            Destroy(this);
+        }
+        //}
+    }
+
+    void OnCollisionEnter(Collision other)
+    {
+        // Set player in range
+        if (other.gameObject == player)
+        {
+            playerInRange = true;
+        }
+    }
+
+    // Callback jika ada object yang keluar dari trigger
+    void OnCollisionExit(Collision other)
+    {
+        if (other.gameObject == player)
+        {
+            playerInRange = false;
         }
     }
 
diff --git a/Assets/Scripts/Orbs/SpeedOrb.cs b/Assets/Scripts/Orbs/SpeedOrb.cs
index 6fc5fbd..e4c4037 100644
--- a/Assets/Scripts/Orbs/SpeedOrb.cs
+++ b/Assets/Scripts/Orbs/SpeedOrb.cs
@@ -11,6 +11,7 @@ public class SpeedOrb : MonoBehaviour
     PlayerSpeed playerSpeed;
     float timer;
     // Start is called before the first frame update
+    bool playerInRange;
     void Awake()
     {
         player = GameObject.FindGameObjectWithTag("Player");
@@ -21,9 +22,35 @@ public class SpeedOrb : MonoBehaviour
     // Update is called once per frame
     void Update()
     {
-        if (timer >= speedOrbTime)
+        // if (timer >= healthOrbTime)
+        //{
+        //    // hilang
+        // }
+        // else {
+        if (playerInRange)
         {
-            // hilang
+            Taken();
+            Destroy(this);
+        }
+        //}
+    }
+
+    void OnCollisionEnter(Collision other)
+    {
+        // Set player in range
+        if (other.gameObject == player)
+        {
+            playerInRange = true;
+
+        }
+    }
+
+    // Callback jika ada object yang keluar dari trigger
+    void OnCollisionExit(Collision other)
+    {
+        if (other.gameObject == player)
+        {
+            playerInRange = false;
         }
     }
 
diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs
index 11ce850..241003f 100644
--- a/Assets/Scripts/Player/PlayerHealth.cs
+++ b/Assets/Scripts/Player/PlayerHealth.cs
@@ -21,6 +21,7 @@ public class PlayerHealth : MonoBehaviour
     PlayerShooting playerShooting;
     bool isDead;
     bool damaged;
+    int maxHealth = 100;
 
 
     void Awake()
@@ -70,7 +71,14 @@ public class PlayerHealth : MonoBehaviour
 
     public void TakePowerUp(int amount)
     {
-        currentHealth += amount;
+        if (currentHealth + amount > maxHealth)
+        {
+            currentHealth = maxHealth;
+        }
+        else
+        {
+            currentHealth += amount;
+        }
         healthSlider.value = currentHealth;
     }
 
diff --git a/Assets/Scripts/Player/PlayerPower.cs b/Assets/Scripts/Player/PlayerPower.cs
index a54d204..af38db8 100644
--- a/Assets/Scripts/Player/PlayerPower.cs
+++ b/Assets/Scripts/Player/PlayerPower.cs
@@ -7,6 +7,7 @@ public class PlayerPower : MonoBehaviour
 {
     public int startingPower = 20;
     public int currentPower;
+    int maxPower = 100;
     Animator anim;
     public Slider powerSlider;
 
@@ -25,7 +26,14 @@ public class PlayerPower : MonoBehaviour
 
     public void TakePowerUp(int amount)
     {
-        currentPower += amount;
+        if (currentPower + amount > maxPower)
+        {
+            currentPower = maxPower;
+        }
+        else
+        {
+            currentPower += amount;
+        }
         powerSlider.value = currentPower;
     }
 }
diff --git a/Assets/Scripts/Player/PlayerSpeed.cs b/Assets/Scripts/Player/PlayerSpeed.cs
index 916dce7..fceb65a 100644
--- a/Assets/Scripts/Player/PlayerSpeed.cs
+++ b/Assets/Scripts/Player/PlayerSpeed.cs
@@ -9,6 +9,7 @@ public class PlayerSpeed : MonoBehaviour
     public float currentSpeed;
     Animator anim;
     public Slider speedSlider;
+    float maxSpeed = 30f;
 
     // Start is called before the first frame update
     void Awake()
@@ -25,7 +26,14 @@ public class PlayerSpeed : MonoBehaviour
 
     public void TakePowerUp(int amount)
     {
-        currentSpeed += amount;
+        if (currentSpeed + amount > maxSpeed)
+        {
+            currentSpeed = maxSpeed;
+        }
+        else
+        {
+            currentSpeed += amount;
+        }
         speedSlider.value = currentSpeed;
     }
 }
diff --git a/Assets/_Complete-Game/Prefabs/Cat.prefab b/Assets/_Complete-Game/Prefabs/Cat.prefab
new file mode 100644
index 0000000..afa8b52
--- /dev/null
+++ b/Assets/_Complete-Game/Prefabs/Cat.prefab
@@ -0,0 +1,1212 @@
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diff --git a/Assets/_Complete-Game/Scripts/Orbs.meta b/Assets/_Complete-Game/Scripts/Orbs.meta
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