From f79495dc034e5bd4cb134c64796bea25db89396f Mon Sep 17 00:00:00 2001 From: rheael <rpandumpi@gmail.com> Date: Thu, 7 Apr 2022 16:37:46 +0700 Subject: [PATCH] add powerup functionality + interaction --- Assets/Materials/GunMaterial.mat | 2 +- Assets/Prefabs/HealthOrb.prefab | 16 +- Assets/Prefabs/PowerOrb.prefab | 16 +- Assets/Prefabs/SpeedOrb.prefab | 16 +- Assets/Scripts/Managers/OrbManager.cs | 7 +- Assets/Scripts/Orbs/HealthOrb.cs | 31 +- Assets/Scripts/Orbs/PowerOrb.cs | 30 +- Assets/Scripts/Orbs/SpeedOrb.cs | 31 +- Assets/Scripts/Player/PlayerHealth.cs | 10 +- Assets/Scripts/Player/PlayerPower.cs | 10 +- Assets/Scripts/Player/PlayerSpeed.cs | 10 +- Assets/_Complete-Game/Prefabs/Cat.prefab | 1212 +++++++++++++++++ Assets/_Complete-Game/Prefabs/Cat.prefab.meta | 7 + .../_Complete-Game/Prefabs/HealthOrb.prefab | 139 ++ .../Prefabs/HealthOrb.prefab.meta | 7 + Assets/_Complete-Game/Prefabs/PowerOrb.prefab | 139 ++ .../Prefabs/PowerOrb.prefab.meta | 7 + Assets/_Complete-Game/Prefabs/SpeedOrb.prefab | 139 ++ .../Prefabs/SpeedOrb.prefab.meta | 7 + .../_Complete-Game/Prefabs/stalkerNew.prefab | 815 +++++++++++ .../Prefabs/stalkerNew.prefab.meta | 7 + Assets/_Complete-Game/Scripts/Orbs.meta | 8 + 22 files changed, 2649 insertions(+), 17 deletions(-) create mode 100644 Assets/_Complete-Game/Prefabs/Cat.prefab create mode 100644 Assets/_Complete-Game/Prefabs/Cat.prefab.meta create mode 100644 Assets/_Complete-Game/Prefabs/HealthOrb.prefab create mode 100644 Assets/_Complete-Game/Prefabs/HealthOrb.prefab.meta create mode 100644 Assets/_Complete-Game/Prefabs/PowerOrb.prefab create mode 100644 Assets/_Complete-Game/Prefabs/PowerOrb.prefab.meta create mode 100644 Assets/_Complete-Game/Prefabs/SpeedOrb.prefab create mode 100644 Assets/_Complete-Game/Prefabs/SpeedOrb.prefab.meta create mode 100644 Assets/_Complete-Game/Prefabs/stalkerNew.prefab create mode 100644 Assets/_Complete-Game/Prefabs/stalkerNew.prefab.meta create mode 100644 Assets/_Complete-Game/Scripts/Orbs.meta diff --git a/Assets/Materials/GunMaterial.mat b/Assets/Materials/GunMaterial.mat index d7aab1f..f4217d1 100644 --- a/Assets/Materials/GunMaterial.mat +++ b/Assets/Materials/GunMaterial.mat @@ -10,7 +10,7 @@ Material: m_Name: GunMaterial m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: _EMISSION _LIGHTMAPPING_DYNAMIC_LIGHTMAPS _LIGHTMAPPING_REALTIME - _NORMALMAP _SPECGLOSSMAP _UVSEC_UV1 + _NORMALMAP _UVSEC_UV1 m_LightmapFlags: 1 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 diff --git a/Assets/Prefabs/HealthOrb.prefab b/Assets/Prefabs/HealthOrb.prefab index 17e06df..e8b9498 100644 --- a/Assets/Prefabs/HealthOrb.prefab +++ b/Assets/Prefabs/HealthOrb.prefab @@ -13,6 +13,7 @@ GameObject: - component: {fileID: 2535262335353558128} - component: {fileID: -4094635597638346364} - component: {fileID: 705583067959343806} + - component: {fileID: 1563717724197149662} m_Layer: 0 m_Name: HealthOrb m_TagString: Untagged @@ -28,7 +29,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2535262335353558127} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 1, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} m_Children: [] m_Father: {fileID: 0} @@ -137,3 +138,16 @@ NavMeshAgent: m_BaseOffset: 1.125 m_WalkableMask: 4294967295 m_ObstacleAvoidanceType: 4 +--- !u!135 &1563717724197149662 +SphereCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2535262335353558127} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Radius: 0.00001 + m_Center: {x: 0, y: 0, z: 0} diff --git a/Assets/Prefabs/PowerOrb.prefab b/Assets/Prefabs/PowerOrb.prefab index 46308ba..dc85bb1 100644 --- a/Assets/Prefabs/PowerOrb.prefab +++ b/Assets/Prefabs/PowerOrb.prefab @@ -13,6 +13,7 @@ GameObject: - component: {fileID: 4657511723775529485} - component: {fileID: -6770075547395189657} - component: {fileID: 8369794267398069332} + - component: {fileID: 4333615065232858190} m_Layer: 0 m_Name: PowerOrb m_TagString: Untagged @@ -28,7 +29,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4657511723775529482} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 2, y: 1, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.35, y: 0.35, z: 0.35} m_Children: [] m_Father: {fileID: 0} @@ -137,3 +138,16 @@ NavMeshAgent: m_BaseOffset: 1.7399999 m_WalkableMask: 4294967295 m_ObstacleAvoidanceType: 4 +--- !u!135 &4333615065232858190 +SphereCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4657511723775529482} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Radius: 0.00001 + m_Center: {x: 0, y: 0, z: 0} diff --git a/Assets/Prefabs/SpeedOrb.prefab b/Assets/Prefabs/SpeedOrb.prefab index 89b8eba..db2e68e 100644 --- a/Assets/Prefabs/SpeedOrb.prefab +++ b/Assets/Prefabs/SpeedOrb.prefab @@ -13,6 +13,7 @@ GameObject: - component: {fileID: 7205800141201514946} - component: {fileID: 647105530061794655} - component: {fileID: -888242424389404344} + - component: {fileID: -1223365604972769420} m_Layer: 0 m_Name: SpeedOrb m_TagString: Untagged @@ -28,7 +29,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7205800141201514973} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 1, y: 1, z: 0} + m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.2, y: 0.2, z: 0.2} m_Children: [] m_Father: {fileID: 0} @@ -137,3 +138,16 @@ NavMeshAgent: m_BaseOffset: 2.49 m_WalkableMask: 4294967295 m_ObstacleAvoidanceType: 4 +--- !u!135 &-1223365604972769420 +SphereCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7205800141201514973} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Radius: 0.00001 + m_Center: {x: 0, y: 0, z: 0} diff --git a/Assets/Scripts/Managers/OrbManager.cs b/Assets/Scripts/Managers/OrbManager.cs index 6e4f515..d8dd241 100644 --- a/Assets/Scripts/Managers/OrbManager.cs +++ b/Assets/Scripts/Managers/OrbManager.cs @@ -30,10 +30,9 @@ public class OrbManager : MonoBehaviour //int spawnPointIndex = Random.Range(0, spawnPoints.Length); // Menduplikasi enemy - float x = Random.Range(-50, 50); - float y = Random.Range(-50, 50); - float z = Random.Range(-50, 50); - Instantiate(Factory.FactoryMethod(spawnOrb), new Vector3(x,y,z), Quaternion.identity); + float x = Random.Range(-34, 34); + float y = Random.Range(-34, 34); + Instantiate(Factory.FactoryMethod(spawnOrb), new Vector3(x,0,y), Quaternion.identity); } } diff --git a/Assets/Scripts/Orbs/HealthOrb.cs b/Assets/Scripts/Orbs/HealthOrb.cs index c9bc774..312fb46 100644 --- a/Assets/Scripts/Orbs/HealthOrb.cs +++ b/Assets/Scripts/Orbs/HealthOrb.cs @@ -10,6 +10,7 @@ public class HealthOrb : MonoBehaviour GameObject player; PlayerHealth playerHealth; float timer; + bool playerInRange; // Start is called before the first frame update void Awake() { @@ -21,9 +22,35 @@ public class HealthOrb : MonoBehaviour // Update is called once per frame void Update() { - if (timer >= healthOrbTime) + // if (timer >= healthOrbTime) + //{ + // // hilang + // } + // else { + if (playerInRange) + { + Taken(); + Destroy(this); + } + //} + } + + void OnCollisionEnter(Collision other) + { + // Set player in range + if (other.gameObject == player) + { + playerInRange = true; + + } + } + + // Callback jika ada object yang keluar dari trigger + void OnCollisionExit(Collision other) + { + if (other.gameObject == player) { - // hilang + playerInRange = false; } } diff --git a/Assets/Scripts/Orbs/PowerOrb.cs b/Assets/Scripts/Orbs/PowerOrb.cs index ece06d3..137fb63 100644 --- a/Assets/Scripts/Orbs/PowerOrb.cs +++ b/Assets/Scripts/Orbs/PowerOrb.cs @@ -10,6 +10,7 @@ public class PowerOrb : MonoBehaviour GameObject player; PlayerPower playerPower; float timer; + bool playerInRange; // Start is called before the first frame update void Awake() { @@ -21,9 +22,34 @@ public class PowerOrb : MonoBehaviour // Update is called once per frame void Update() { - if (timer >= powerOrbTime) + // if (timer >= healthOrbTime) + //{ + // // hilang + // } + // else { + if (playerInRange) { - // hilang + Taken(); + Destroy(this); + } + //} + } + + void OnCollisionEnter(Collision other) + { + // Set player in range + if (other.gameObject == player) + { + playerInRange = true; + } + } + + // Callback jika ada object yang keluar dari trigger + void OnCollisionExit(Collision other) + { + if (other.gameObject == player) + { + playerInRange = false; } } diff --git a/Assets/Scripts/Orbs/SpeedOrb.cs b/Assets/Scripts/Orbs/SpeedOrb.cs index 6fc5fbd..e4c4037 100644 --- a/Assets/Scripts/Orbs/SpeedOrb.cs +++ b/Assets/Scripts/Orbs/SpeedOrb.cs @@ -11,6 +11,7 @@ public class SpeedOrb : MonoBehaviour PlayerSpeed playerSpeed; float timer; // Start is called before the first frame update + bool playerInRange; void Awake() { player = GameObject.FindGameObjectWithTag("Player"); @@ -21,9 +22,35 @@ public class SpeedOrb : MonoBehaviour // Update is called once per frame void Update() { - if (timer >= speedOrbTime) + // if (timer >= healthOrbTime) + //{ + // // hilang + // } + // else { + if (playerInRange) { - // hilang + Taken(); + Destroy(this); + } + //} + } + + void OnCollisionEnter(Collision other) + { + // Set player in range + if (other.gameObject == player) + { + playerInRange = true; + + } + } + + // Callback jika ada object yang keluar dari trigger + void OnCollisionExit(Collision other) + { + if (other.gameObject == player) + { + playerInRange = false; } } diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs index 11ce850..241003f 100644 --- a/Assets/Scripts/Player/PlayerHealth.cs +++ b/Assets/Scripts/Player/PlayerHealth.cs @@ -21,6 +21,7 @@ public class PlayerHealth : MonoBehaviour PlayerShooting playerShooting; bool isDead; bool damaged; + int maxHealth = 100; void Awake() @@ -70,7 +71,14 @@ public class PlayerHealth : MonoBehaviour public void TakePowerUp(int amount) { - currentHealth += amount; + if (currentHealth + amount > maxHealth) + { + currentHealth = maxHealth; + } + else + { + currentHealth += amount; + } healthSlider.value = currentHealth; } diff --git a/Assets/Scripts/Player/PlayerPower.cs b/Assets/Scripts/Player/PlayerPower.cs index a54d204..af38db8 100644 --- a/Assets/Scripts/Player/PlayerPower.cs +++ b/Assets/Scripts/Player/PlayerPower.cs @@ -7,6 +7,7 @@ public class PlayerPower : MonoBehaviour { public int startingPower = 20; public int currentPower; + int maxPower = 100; Animator anim; public Slider powerSlider; @@ -25,7 +26,14 @@ public class PlayerPower : MonoBehaviour public void TakePowerUp(int amount) { - currentPower += amount; + if (currentPower + amount > maxPower) + { + currentPower = maxPower; + } + else + { + currentPower += amount; + } powerSlider.value = currentPower; } } diff --git a/Assets/Scripts/Player/PlayerSpeed.cs b/Assets/Scripts/Player/PlayerSpeed.cs index 916dce7..fceb65a 100644 --- a/Assets/Scripts/Player/PlayerSpeed.cs +++ b/Assets/Scripts/Player/PlayerSpeed.cs @@ -9,6 +9,7 @@ public class PlayerSpeed : MonoBehaviour public float currentSpeed; Animator anim; public Slider speedSlider; + float maxSpeed = 30f; // Start is called before the first frame update void Awake() @@ -25,7 +26,14 @@ public class PlayerSpeed : MonoBehaviour public void TakePowerUp(int amount) { - currentSpeed += amount; + if (currentSpeed + amount > maxSpeed) + { + currentSpeed = maxSpeed; + } + else + { + currentSpeed += amount; + } speedSlider.value = currentSpeed; } } diff --git a/Assets/_Complete-Game/Prefabs/Cat.prefab 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