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TEXCOORD0; + }; + + struct v2f + { + float4 pos : SV_POSITION; + #if _TEX_ON + half2 uv : TEXCOORD0; + #endif + half2 uvn : TEXCOORD1; + }; + + v2f vert (appdata_base0 v) + { + v2f o; + o.pos = UnityObjectToClipPos ( v.vertex ); + float3 n = mul((float3x3)UNITY_MATRIX_IT_MV, v.normal); + n = n * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5); + o.uvn = n.xy; + #if _TEX_ON + o.uv = TRANSFORM_TEX ( v.texcoord, _MainTex ); + #endif + return o; + } + + sampler2D _ToonShade; + fixed _Brightness; + + #if _COLOR_ON + fixed4 _Color; + #endif + + fixed4 frag (v2f i) : COLOR + { + #if _COLOR_ON + fixed4 toonShade = tex2D( _ToonShade, i.uvn )*_Color; + #else + fixed4 toonShade = tex2D( _ToonShade, i.uvn ); + #endif + + #if _TEX_ON + fixed4 detail = tex2D ( _MainTex, i.uv ); + return toonShade * detail*_Brightness; + #else + return toonShade * _Brightness; + #endif + } + ENDCG + } + } + CustomEditor "TSF" + Fallback "Diffuse" +} \ No newline at end of file diff --git a/Assets/Additional Mobs/Toon 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Transparency", Float) = 0 //14 + [Enum(TRANS_OPTIONS)] _TrOp ("Transparency mode", Float) = 0 //15 + _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 //16 + } + + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 250 + Lighting Off + Fog { Mode Off } + + UsePass "TSF/Base1/BASE" + + Pass + { + Cull Front + ZWrite On + CGPROGRAM + #include "UnityCG.cginc" + #pragma fragmentoption ARB_precision_hint_fastest + #pragma glsl_no_auto_normalization + #pragma vertex vert + #pragma fragment frag + + struct appdata_t + { + float4 vertex : POSITION; + float3 normal : NORMAL; + }; + + struct v2f + { + float4 pos : SV_POSITION; + }; + + fixed _Outline; + + + v2f vert (appdata_t v) + { + v2f o; + o.pos = v.vertex; + o.pos.xyz += v.normal.xyz *_Outline*0.01; + o.pos = UnityObjectToClipPos(o.pos); + return o; + } + + fixed4 _OutlineColor; + + fixed4 frag(v2f i) :COLOR + { + return _OutlineColor; + } + + ENDCG + } + } + CustomEditor "TSF" + Fallback "Diffuse" +} \ No newline at end of file diff --git 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class EnemyExplosion : MonoBehaviour +{ + Animator anim; + public GameObject Explosion; + GameObject player; + UnityEngine.AI.NavMeshAgent nav; + bool playerInRange; + // Start is called before the first frame update + void Awake() + { + anim = GetComponent<Animator>(); + player = GameObject.FindGameObjectWithTag("Player"); + } + + void OnTriggerEnter(Collider other) + { + // Set player in range + if (other.gameObject == player && other.isTrigger == false) + { + playerInRange = true; + + } + } + + // Callback jika ada object yang keluar dari trigger + void OnTriggerExit(Collider other) + { + if (other.gameObject == player && other.isTrigger == false) + { + playerInRange = false; + } + } + + // Update is called once per frame + void Update() + { + //int explode = Random.Range(0, 100); + if (playerInRange) + { + GameObject exploder = Instantiate(Explosion, transform.position, transform.rotation).gameObject; + Destroy(gameObject, 0.001f); + Destroy(exploder, 2.0f); + } + } + + void DamagePlayer() + { + } +} diff --git a/Assets/Scripts/Enemy/EnemyExplosion.cs.meta b/Assets/Scripts/Enemy/EnemyExplosion.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..3d0bc130c0d98c88c1fdcdbb0a0c9bde21ce5e47 --- /dev/null +++ b/Assets/Scripts/Enemy/EnemyExplosion.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8c8fc5197247d12428dc48c482cd255d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Factory/OrbFactory.cs b/Assets/Scripts/Factory/OrbFactory.cs new file mode 100644 index 0000000000000000000000000000000000000000..30ef4836d92b4e5159d61513588ac1ce3ec7d974 --- /dev/null +++ b/Assets/Scripts/Factory/OrbFactory.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class OrbFactory : MonoBehaviour, IFactory +{ + + [SerializeField] + public GameObject[] orbPrefab; + + public GameObject FactoryMethod(int tag) + { + GameObject orb = orbPrefab[tag]; + return orb; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Factory/OrbFactory.cs.meta b/Assets/Scripts/Factory/OrbFactory.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..a3252ba33cff5784044ef197ef84b107e756e837 --- /dev/null +++ b/Assets/Scripts/Factory/OrbFactory.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 02b1e11c0e417564bb5abe03fdb1082d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Managers/OrbManager.cs b/Assets/Scripts/Managers/OrbManager.cs new file mode 100644 index 0000000000000000000000000000000000000000..d8dd2417a328b9d5e5eb8319b660cba50bf5ffe9 --- /dev/null +++ b/Assets/Scripts/Managers/OrbManager.cs @@ -0,0 +1,38 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class OrbManager : MonoBehaviour +{ + public PlayerHealth playerHealth; + public GameObject orb; + public int spawnOrb; + public float spawnTime = 15f; + + [SerializeField] + public MonoBehaviour factory; + IFactory Factory { get { return factory as IFactory; } } + + void Awake() + { + //Mengeksekusi fungs Spawn setiap beberapa detik sesui dengan nilai spawnTime + InvokeRepeating("Spawn", spawnTime, spawnTime); + } + + + void Spawn() + { + if (playerHealth.currentHealth <= 0f) + { + return; + } + + //int spawnPointIndex = Random.Range(0, spawnPoints.Length); + + // Menduplikasi enemy + float x = Random.Range(-34, 34); + float y = Random.Range(-34, 34); + Instantiate(Factory.FactoryMethod(spawnOrb), new Vector3(x,0,y), Quaternion.identity); + + } +} diff --git a/Assets/Scripts/Managers/OrbManager.cs.meta b/Assets/Scripts/Managers/OrbManager.cs.meta new file mode 100644 index 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0000000000000000000000000000000000000000..0cb9bf97ce2e8a17d1f2c2098df8f57b89ed4bbf --- /dev/null +++ b/Assets/Scripts/Orbs/HealthOrb.cs @@ -0,0 +1,62 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class HealthOrb : MonoBehaviour +{ + public float healthOrbTime = 30f; + public int powerUpValue = 10; + Animator anim; + GameObject player; + PlayerHealth playerHealth; + float timer; + bool playerInRange; + // Start is called before the first frame update + void Awake() + { + player = GameObject.FindGameObjectWithTag("Player"); + playerHealth = player.GetComponent<PlayerHealth>(); + anim = GetComponent<Animator>(); + } + + // Update is called once per frame + void Update() + { + timer += Time.deltaTime; + if (timer >= healthOrbTime) + { + Destroy(gameObject); + } + else { + if (playerInRange) + { + Taken(); + Destroy(gameObject); + } + } + } + + void OnCollisionEnter(Collision other) + { + // Set player in range + if (other.gameObject == player) + { + playerInRange = true; + + } + } + + // Callback jika ada object yang keluar dari trigger + void OnCollisionExit(Collision other) + { + if (other.gameObject == player) + { + playerInRange = false; + } + } + + void Taken() + { + playerHealth.TakePowerUp(powerUpValue); + } +} diff --git a/Assets/Scripts/Orbs/HealthOrb.cs.meta b/Assets/Scripts/Orbs/HealthOrb.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..cfaf97fa756e4c161128380e37db093ec5325c9c --- /dev/null +++ b/Assets/Scripts/Orbs/HealthOrb.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 764e68913424eeb419dd38af7e60ff61 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Orbs/PowerOrb.cs b/Assets/Scripts/Orbs/PowerOrb.cs new file mode 100644 index 0000000000000000000000000000000000000000..002957f6fc53fb095ad9d99fcdfc1d0c7c51fb0f --- /dev/null +++ b/Assets/Scripts/Orbs/PowerOrb.cs @@ -0,0 +1,62 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PowerOrb : MonoBehaviour +{ + public float powerOrbTime = 30f; + public int powerUpValue = 10; + Animator anim; + GameObject player; + PlayerPower playerPower; + float timer; + bool playerInRange; + // Start is called before the first frame update + void Awake() + { + player = GameObject.FindGameObjectWithTag("Player"); + playerPower = player.GetComponentInChildren<PlayerPower>(); + anim = GetComponent<Animator>(); + } + + // Update is called once per frame + void Update() + { + timer += Time.deltaTime; + if (timer >= powerOrbTime) + { + Destroy(gameObject); + } + else + { + if (playerInRange) + { + Taken(); + Destroy(gameObject); + } + } + } + + void OnCollisionEnter(Collision other) + { + // Set player in range + if (other.gameObject == player) + { + playerInRange = true; + } + } + + // Callback jika ada object yang keluar dari trigger + void OnCollisionExit(Collision other) + { + if (other.gameObject == player) + { + playerInRange = false; + } + } + + void Taken() + { + playerPower.TakePowerUp(powerUpValue); + } +} diff --git a/Assets/Scripts/Orbs/PowerOrb.cs.meta b/Assets/Scripts/Orbs/PowerOrb.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..08f2a9cd524816b8797560ce59b1bfb1ec2b2a79 --- /dev/null +++ b/Assets/Scripts/Orbs/PowerOrb.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 25d572023fc8dca439d7bd171c970c34 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Orbs/SpeedOrb.cs b/Assets/Scripts/Orbs/SpeedOrb.cs new file mode 100644 index 0000000000000000000000000000000000000000..fa10f3ab1a671cfd61753999e7052b7bfce86e23 --- /dev/null +++ b/Assets/Scripts/Orbs/SpeedOrb.cs @@ -0,0 +1,63 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SpeedOrb : MonoBehaviour +{ + public float speedOrbTime = 30f; + public int powerUpValue = 5; + Animator anim; + GameObject player; + PlayerSpeed playerSpeed; + float timer; + // Start is called before the first frame update + bool playerInRange; + void Awake() + { + player = GameObject.FindGameObjectWithTag("Player"); + playerSpeed = player.GetComponent<PlayerSpeed>(); + anim = GetComponent<Animator>(); + } + + // Update is called once per frame + void Update() + { + timer += Time.deltaTime; + if (timer >= speedOrbTime) + { + Destroy(gameObject); + } + else + { + if (playerInRange) + { + Taken(); + Destroy(gameObject); + } + } + } + + void OnCollisionEnter(Collision other) + { + // Set player in range + if (other.gameObject == player) + { + playerInRange = true; + + } + } + + // Callback jika ada object yang keluar dari trigger + void OnCollisionExit(Collision other) + { + if (other.gameObject == player) + { + playerInRange = false; + } + } + + void Taken() + { + playerSpeed.TakePowerUp(powerUpValue); + } +} diff --git a/Assets/Scripts/Orbs/SpeedOrb.cs.meta b/Assets/Scripts/Orbs/SpeedOrb.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..2c811bd55af4852fb47153dff68e5ad5564c663a --- /dev/null +++ b/Assets/Scripts/Orbs/SpeedOrb.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d104f8fb432c7ba41998f84129eedf56 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerHealth.cs b/Assets/Scripts/Player/PlayerHealth.cs index 41bbcb04cc4bf878aab48a1206574315bceb8fa6..5f0c6ddaa037b896d1b454a4d092f336118584fc 100644 --- a/Assets/Scripts/Player/PlayerHealth.cs +++ b/Assets/Scripts/Player/PlayerHealth.cs @@ -22,6 +22,7 @@ public class PlayerHealth : MonoBehaviour PlayerShooting[] playerShootings; bool isDead; bool damaged; + int maxHealth = 100; void Awake() @@ -69,6 +70,18 @@ public class PlayerHealth : MonoBehaviour } } + public void TakePowerUp(int amount) + { + if (currentHealth + amount > maxHealth) + { + currentHealth = maxHealth; + } + else + { + currentHealth += amount; + } + healthSlider.value = currentHealth; + } void Death() { diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs index f72bc7b304b3f1a75095f9503f8bf11403110a56..774a5e33875a9c589c12b20c66847e34f2cb9684 100644 --- a/Assets/Scripts/Player/PlayerMovement.cs +++ b/Assets/Scripts/Player/PlayerMovement.cs @@ -2,7 +2,8 @@ public class PlayerMovement : MonoBehaviour { - public float speed = 6f; + //public float speed = 6f; + PlayerSpeed playerSpeed; Vector3 movement; Animator anim; Rigidbody playerRigidbody; @@ -19,6 +20,7 @@ public class PlayerMovement : MonoBehaviour //Mendapatkan komponen Rigidbody playerRigidbody = GetComponent<Rigidbody>(); + playerSpeed = GetComponent<PlayerSpeed>(); } private void FixedUpdate() @@ -41,7 +43,7 @@ public class PlayerMovement : MonoBehaviour     movement.Set(h, 0f, v); //Menormalisasi nilai vector agar total panjang dari vector adalah 1 - movement = movement.normalized * speed * Time.deltaTime; + movement = movement.normalized * playerSpeed.currentSpeed * Time.deltaTime; //Move to position playerRigidbody.MovePosition(transform.position + movement); diff --git a/Assets/Scripts/Player/PlayerPower.cs b/Assets/Scripts/Player/PlayerPower.cs new file mode 100644 index 0000000000000000000000000000000000000000..af38db893c2a5dfe85ccbbfa930ec55b634586a9 --- /dev/null +++ b/Assets/Scripts/Player/PlayerPower.cs @@ -0,0 +1,39 @@ +using UnityEngine; +using UnityEngine.UI; +using System.Collections; +using UnityEngine.SceneManagement; + +public class PlayerPower : MonoBehaviour +{ + public int startingPower = 20; + public int currentPower; + int maxPower = 100; + Animator anim; + public Slider powerSlider; + + // Start is called before the first frame update + void Awake() + { + anim = GetComponent<Animator>(); + currentPower = startingPower; + } + + // Update is called once per frame + void Update() + { + + } + + public void TakePowerUp(int amount) + { + if (currentPower + amount > maxPower) + { + currentPower = maxPower; + } + else + { + currentPower += amount; + } + powerSlider.value = currentPower; + } +} diff --git a/Assets/Scripts/Player/PlayerPower.cs.meta b/Assets/Scripts/Player/PlayerPower.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..5ce134009bb60f9281bff003c8617842cf732a54 --- /dev/null +++ b/Assets/Scripts/Player/PlayerPower.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 327b0f8d4a6c92e4e9601f5d1f741d4d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerShooting.cs b/Assets/Scripts/Player/PlayerShooting.cs index 4f23e660115e015d2622844c0c0091d3375c3760..26e2e0c5461206445340b75cf6a338a377a268e4 100644 --- a/Assets/Scripts/Player/PlayerShooting.cs +++ b/Assets/Scripts/Player/PlayerShooting.cs @@ -2,20 +2,20 @@ public class PlayerShooting : MonoBehaviour { - public int damagePerShot = 20; - public float timeBetweenBullets = 0.30f; // tadinya 0.15f - public float range = 100f; - float timer; - - Ray shootRay = new Ray(); - RaycastHit shootHit; - int shootableMask; - ParticleSystem gunParticles; - LineRenderer gunLine; - AudioSource gunAudio; - Light gunLight; - - float effectsDisplayTime = 0.2f; + //public int damagePerShot = 20; + public float timeBetweenBullets = 0.30f; + public float range = 100f; + + PlayerPower playerPower; + float timer; + Ray shootRay = new Ray(); + RaycastHit shootHit; + int shootableMask; + ParticleSystem gunParticles; + LineRenderer gunLine; + AudioSource gunAudio; + Light gunLight; + float effectsDisplayTime = 0.2f; void Awake() { @@ -24,6 +24,12 @@ public class PlayerShooting : MonoBehaviour gunLine = GetComponent<LineRenderer>(); gunAudio = GetComponent<AudioSource>(); gunLight = GetComponent<Light>(); + playerPower = GetComponent<PlayerPower>(); + + if (playerPower == null) + { + Debug.Log("PLAYER POWER NULL"); + } } void Update() @@ -70,7 +76,7 @@ public class PlayerShooting : MonoBehaviour if (enemyHealth != null) { - enemyHealth.TakeDamage(damagePerShot, shootHit.point); + enemyHealth.TakeDamage(playerPower.currentPower, shootHit.point); } gunLine.SetPosition(1, shootHit.point); diff --git a/Assets/Scripts/Player/PlayerSpeed.cs b/Assets/Scripts/Player/PlayerSpeed.cs new file mode 100644 index 0000000000000000000000000000000000000000..eca50b7694dcf7b4f7a8bfd1fe086ae939ea14d0 --- /dev/null +++ b/Assets/Scripts/Player/PlayerSpeed.cs @@ -0,0 +1,39 @@ +using UnityEngine; +using UnityEngine.UI; +using System.Collections; +using UnityEngine.SceneManagement; + +public class PlayerSpeed : MonoBehaviour +{ 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