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{fileID: 304385461253102273, guid: c88f58001921a7a4a9a51563d60192e6, type: 3} diff --git a/Assets/Scripts/WaveMode/WaveSpawner.cs b/Assets/Scripts/WaveMode/WaveSpawner.cs index f3cad55810b7c4f6e865768ff1c41c85fa070306..310a10f054db85ef2af526168de1f8d6d6a02257 100644 --- a/Assets/Scripts/WaveMode/WaveSpawner.cs +++ b/Assets/Scripts/WaveMode/WaveSpawner.cs @@ -82,12 +82,6 @@ public class WaveSpawner : MonoBehaviour { Debug.Log("Wave Completed!"); - // kalo wave yang barusan completed merupakan kelipatan 3 - if ((nextWave+1) % 3 == 0 && nextWave != 0) - { - WeaponUpgradeOption(); - } - state = SpawnState.COUNTING; waveCountdown = timeBetweenWaves; @@ -100,6 +94,12 @@ public class WaveSpawner : MonoBehaviour return; } + // kalo wave yang barusan completed merupakan kelipatan 3 dan belum menang + if ((nextWave + 1) % 3 == 0 && nextWave != 0 && !WinManager.isWin) + { + WeaponUpgradeOption(); + } + // TODO kondisi wave completed if (!WinManager.isWin) { @@ -200,7 +200,7 @@ public class WaveSpawner : MonoBehaviour void WeaponUpgradeOption() { Debug.Log("Tampilin screen upgrade weapon disini"); - weaponUpgrade.Display(); + weaponUpgrade.Pause(); } } diff --git a/Assets/Scripts/WeaponUpgrade/WeaponUpgradeUI.cs b/Assets/Scripts/WeaponUpgrade/WeaponUpgradeUI.cs index 7dac1b7e895f8cbb3429bd6892335ca75e279383..17a48c02bda3e9e2bdf882b5ef86520855b03ceb 100644 --- a/Assets/Scripts/WeaponUpgrade/WeaponUpgradeUI.cs +++ b/Assets/Scripts/WeaponUpgrade/WeaponUpgradeUI.cs @@ -6,41 +6,42 @@ public class WeaponUpgradeUI : MonoBehaviour { private Transform weaponUpgradeTemplate; private Transform container; - private float durationInput = 3f; - private float duration; + public static bool GameIsPaused = false; + + // private float durationInput = 3f; + // private float duration; private void Awake() { container = transform.Find("Container"); weaponUpgradeTemplate = container.Find("WeaponUpgradeTemplate"); - weaponUpgradeTemplate.gameObject.SetActive(false); + // weaponUpgradeTemplate.gameObject.SetActive(false); } - private void Show() + private void Hide() { - weaponUpgradeTemplate.gameObject.SetActive(true); + weaponUpgradeTemplate.gameObject.SetActive(false); } - private void Hide() + private void Show() { - weaponUpgradeTemplate.gameObject.SetActive(false); + weaponUpgradeTemplate.gameObject.SetActive(true); + // duration = durationInput; } - public void Display() + public void Pause() { Show(); - duration = durationInput; + + // freeze the game + Time.timeScale = 0f; + GameIsPaused = true; } - private void Update() + public void Continue() { - if (duration <= 0) - { - Hide(); - } - else - { - duration -= Time.deltaTime; - } + Hide(); + Time.timeScale = 1f; + GameIsPaused = false; } }