diff --git a/Assets/Prefabs/stalkerNew.prefab b/Assets/Prefabs/stalkerNew.prefab
index 161a406d88ba5fb6688610bf808aa6b45abfb310..3bc5cf3622348b574a91e2c3582c8c8911a9e855 100644
--- a/Assets/Prefabs/stalkerNew.prefab
+++ b/Assets/Prefabs/stalkerNew.prefab
@@ -664,6 +664,7 @@ GameObject:
   - component: {fileID: 8706493581688564357}
   - component: {fileID: -5845172045446496843}
   - component: {fileID: 5153501092162567107}
+  - component: {fileID: -3475432261814998841}
   m_Layer: 10
   m_Name: stalkerNew
   m_TagString: Enemy
@@ -774,3 +775,25 @@ Rigidbody:
   m_Interpolate: 0
   m_Constraints: 0
   m_CollisionDetection: 0
+--- !u!195 &-3475432261814998841
+NavMeshAgent:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7193182883264875344}
+  m_Enabled: 1
+  m_AgentTypeID: 0
+  m_Radius: 2.5810952
+  m_Speed: 3.5
+  m_Acceleration: 8
+  avoidancePriority: 50
+  m_AngularSpeed: 120
+  m_StoppingDistance: 0
+  m_AutoTraverseOffMeshLink: 1
+  m_AutoBraking: 1
+  m_AutoRepath: 1
+  m_Height: 5.234543
+  m_BaseOffset: 2.6172714
+  m_WalkableMask: 4294967295
+  m_ObstacleAvoidanceType: 4
diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity
index c4239ea3dac3f35b6d5d4573e93efbf185971b21..fa150b64ee213b3fb7d979fcd97bca6793ddeef1 100644
--- a/Assets/Scenes/Level_01.unity
+++ b/Assets/Scenes/Level_01.unity
@@ -427,7 +427,6 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 8ec45203ae7a1a54c9d02c355f983833, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  speed: 6
 --- !u!114 &33458249
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -467,23 +466,6 @@ MonoBehaviour:
   deathClip: {fileID: 8300000, guid: d36a393bca4582043982db9089e1694f, type: 3}
   flashSpeed: 5
   flashColour: {r: 1, g: 0, b: 0, a: 0.1}
---- !u!114 &33458252
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 33458244}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: d2ec7b0143f45684d84465ca4e1ae31d, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  startingPower: 10
-  currentPower: 0
-  powerSlider: {fileID: 941469807}
-  damageImage: {fileID: 1109176449}
-  deathClip: {fileID: 8300000, guid: d36a393bca4582043982db9089e1694f, type: 3}
 --- !u!135 &33458253
 SphereCollider:
   m_ObjectHideFlags: 0
@@ -525,8 +507,6 @@ MonoBehaviour:
   startingSpeed: 10
   currentSpeed: 0
   speedSlider: {fileID: 375658143}
-  damageImage: {fileID: 1109176449}
-  deathClip: {fileID: 8300000, guid: d36a393bca4582043982db9089e1694f, type: 3}
 --- !u!1 &36326047
 GameObject:
   m_ObjectHideFlags: 0
@@ -6373,9 +6353,23 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 27c63be2a8918c741863160b9d9da122, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  damagePerShot: 20
   timeBetweenBullets: 0.15
   range: 100
+--- !u!114 &581701022
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 581701014}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: d2ec7b0143f45684d84465ca4e1ae31d, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  startingPower: 20
+  currentPower: 0
+  powerSlider: {fileID: 941469807}
 --- !u!1 &725605032
 GameObject:
   m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Player/PlayerMovement.cs b/Assets/Scripts/Player/PlayerMovement.cs
index f72bc7b304b3f1a75095f9503f8bf11403110a56..774a5e33875a9c589c12b20c66847e34f2cb9684 100644
--- a/Assets/Scripts/Player/PlayerMovement.cs
+++ b/Assets/Scripts/Player/PlayerMovement.cs
@@ -2,7 +2,8 @@
 
 public class PlayerMovement : MonoBehaviour
 {
-    public float speed = 6f;
+    //public float speed = 6f;
+    PlayerSpeed playerSpeed;
     Vector3 movement;
     Animator anim;
     Rigidbody playerRigidbody;
@@ -19,6 +20,7 @@ public class PlayerMovement : MonoBehaviour
 
         //Mendapatkan komponen Rigidbody
         playerRigidbody = GetComponent<Rigidbody>();
+        playerSpeed = GetComponent<PlayerSpeed>();
     }
 
     private void FixedUpdate()
@@ -41,7 +43,7 @@ public class PlayerMovement : MonoBehaviour
         movement.Set(h, 0f, v);
 
         //Menormalisasi nilai vector agar total panjang dari vector adalah 1
-        movement = movement.normalized * speed * Time.deltaTime;
+        movement = movement.normalized * playerSpeed.currentSpeed * Time.deltaTime;
 
         //Move to position
         playerRigidbody.MovePosition(transform.position + movement);
diff --git a/Assets/Scripts/Player/PlayerPower.cs b/Assets/Scripts/Player/PlayerPower.cs
index 8d2ac048da0df82859eee1ce1dc5bae4b80f3ecc..a54d204bd42204a0ab8415714956846cd9c02c8c 100644
--- a/Assets/Scripts/Player/PlayerPower.cs
+++ b/Assets/Scripts/Player/PlayerPower.cs
@@ -5,25 +5,15 @@ using UnityEngine.SceneManagement;
 
 public class PlayerPower : MonoBehaviour
 {
-    public int startingPower = 10;
+    public int startingPower = 20;
     public int currentPower;
     Animator anim;
     public Slider powerSlider;
-    public Image damageImage;
-    public AudioClip deathClip;
-    AudioSource playerAudio;
-    PlayerMovement playerMovement;
-    PlayerShooting playerShooting;
-    PlayerHealth playerHealth;
 
     // Start is called before the first frame update
-    void Start()
+    void Awake()
     {
         anim = GetComponent<Animator>();
-        playerAudio = GetComponent<AudioSource>();
-        playerMovement = GetComponent<PlayerMovement>();
-        playerHealth = GetComponent<PlayerHealth>(); //
-        playerShooting = GetComponentInChildren<PlayerShooting>();
         currentPower = startingPower;
     }
 
diff --git a/Assets/Scripts/Player/PlayerShooting.cs b/Assets/Scripts/Player/PlayerShooting.cs
index ebd9aaf206967e9a8c7b15e07c4d6d4da282c9bc..570a01b30942e7b1817a35ff79ae228e063bf41b 100644
--- a/Assets/Scripts/Player/PlayerShooting.cs
+++ b/Assets/Scripts/Player/PlayerShooting.cs
@@ -2,10 +2,11 @@
 
 public class PlayerShooting : MonoBehaviour
 {
-    public int damagePerShot = 20;                  
+    //public int damagePerShot = 20;                  
     public float timeBetweenBullets = 0.15f;        
-    public float range = 100f;                      
+    public float range = 100f;
 
+    PlayerPower playerPower;
     float timer;                                    
     Ray shootRay = new Ray();                                   
     RaycastHit shootHit;                            
@@ -23,6 +24,7 @@ public class PlayerShooting : MonoBehaviour
         gunLine = GetComponent<LineRenderer>();
         gunAudio = GetComponent<AudioSource>();
         gunLight = GetComponent<Light>();
+        playerPower = GetComponent<PlayerPower>();
     }
 
     void Update()
@@ -69,7 +71,7 @@ public class PlayerShooting : MonoBehaviour
 
             if (enemyHealth != null)
             {
-                enemyHealth.TakeDamage(damagePerShot, shootHit.point);
+                enemyHealth.TakeDamage(playerPower.currentPower, shootHit.point);
             }
 
             gunLine.SetPosition(1, shootHit.point);
diff --git a/Assets/Scripts/Player/PlayerSpeed.cs b/Assets/Scripts/Player/PlayerSpeed.cs
index 9248013bc32d412a40b764e1e4820a4e837b4159..916dce7119f81e5aefed7abba6603431be385f85 100644
--- a/Assets/Scripts/Player/PlayerSpeed.cs
+++ b/Assets/Scripts/Player/PlayerSpeed.cs
@@ -5,25 +5,15 @@ using UnityEngine.SceneManagement;
 
 public class PlayerSpeed : MonoBehaviour
 {
-    public int startingSpeed = 10;
-    public int currentSpeed;
+    public float startingSpeed = 10f;
+    public float currentSpeed;
     Animator anim;
     public Slider speedSlider;
-    public Image damageImage;
-    public AudioClip deathClip;
-    AudioSource playerAudio;
-    PlayerMovement playerMovement;
-    PlayerShooting playerShooting;
-    PlayerHealth playerHealth;
 
     // Start is called before the first frame update
-    void Start()
+    void Awake()
     {
         anim = GetComponent<Animator>();
-        playerAudio = GetComponent<AudioSource>();
-        playerMovement = GetComponent<PlayerMovement>();
-        playerHealth = GetComponent<PlayerHealth>(); //
-        playerShooting = GetComponentInChildren<PlayerShooting>();
         currentSpeed = startingSpeed;
     }