diff --git a/Assets/Animation/GameOverClip.anim b/Assets/Animation/GameOverClip.anim
index ca9b6538a142bce65098d5bb87aac26531d63382..21a92848086dbfb686c480ecb84cc41ca7755a65 100644
--- a/Assets/Animation/GameOverClip.anim
+++ b/Assets/Animation/GameOverClip.anim
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diff --git a/Assets/Scripts/Managers/GameOverManager.cs b/Assets/Scripts/Managers/GameOverManager.cs
index 42d759c86a4abd8657bbd2cc2803dabcbcf4edef..f1a68d4e15b79398a6c6180db3ffff715670eda3 100644
--- a/Assets/Scripts/Managers/GameOverManager.cs
+++ b/Assets/Scripts/Managers/GameOverManager.cs
@@ -25,12 +25,12 @@ public class GameOverManager : MonoBehaviour
         {
             anim.SetTrigger("GameOver");
 
-            restartTimer += Time.deltaTime;
+            //restartTimer += Time.deltaTime;
 
-            if (restartTimer >= restartDelay)
-            {
-                SceneManager.LoadScene(SceneManager.GetActiveScene().name);
-            }
+            //if (restartTimer >= restartDelay)
+            //{
+            //    SceneManager.LoadScene(SceneManager.GetActiveScene().name);
+            //}
         }
     }