From 8dc70de955dec9745fffa0bdfd2ee3ce7e07db7b Mon Sep 17 00:00:00 2001
From: Jesica <13519011@std.stei.itb.ac.id>
Date: Fri, 8 Apr 2022 22:26:33 +0700
Subject: [PATCH] fix minor

---
 Assets/Scripts/WaveMode/WaveSpawner.cs        | 1 +
 Assets/Scripts/WeaponUpgrade/WeaponUpgrade.cs | 4 ++--
 2 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/WaveMode/WaveSpawner.cs b/Assets/Scripts/WaveMode/WaveSpawner.cs
index 310a10f..751ec1d 100644
--- a/Assets/Scripts/WaveMode/WaveSpawner.cs
+++ b/Assets/Scripts/WaveMode/WaveSpawner.cs
@@ -137,6 +137,7 @@ public class WaveSpawner : MonoBehaviour
 
         // increment wave UI
         WaveManager.wave++;
+        Debug.Log("Wave ke " + WaveManager.wave);
 
         // nemy pool kosong
         if (_wave.enemyPool.Length == 0)
diff --git a/Assets/Scripts/WeaponUpgrade/WeaponUpgrade.cs b/Assets/Scripts/WeaponUpgrade/WeaponUpgrade.cs
index d4c3783..d8c6a6e 100644
--- a/Assets/Scripts/WeaponUpgrade/WeaponUpgrade.cs
+++ b/Assets/Scripts/WeaponUpgrade/WeaponUpgrade.cs
@@ -6,8 +6,8 @@ public class WeaponUpgrade : MonoBehaviour
 {
     private Transform gunBarrelEnd;
     private GameObject player;
-    private int levelDiagonalWeapon; // maks 9x upgrade
-    private int levelFasterWeapon;
+    public int levelDiagonalWeapon; // maks 9x upgrade
+    public int levelFasterWeapon;
 
     // max level atur disini dah
     private const int maxLevelDiagonal = 9;
-- 
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