diff --git a/Assets/Scripts/WaveMode/WaveSpawner.cs b/Assets/Scripts/WaveMode/WaveSpawner.cs
index 310a10f054db85ef2af526168de1f8d6d6a02257..751ec1da571daf879ccc8c4ac3614cfd184850f1 100644
--- a/Assets/Scripts/WaveMode/WaveSpawner.cs
+++ b/Assets/Scripts/WaveMode/WaveSpawner.cs
@@ -137,6 +137,7 @@ public class WaveSpawner : MonoBehaviour
 
         // increment wave UI
         WaveManager.wave++;
+        Debug.Log("Wave ke " + WaveManager.wave);
 
         // nemy pool kosong
         if (_wave.enemyPool.Length == 0)
diff --git a/Assets/Scripts/WeaponUpgrade/WeaponUpgrade.cs b/Assets/Scripts/WeaponUpgrade/WeaponUpgrade.cs
index d4c3783ffd21987ae54f83b1190bc2bc5c400b84..d8c6a6ee5b7ece3ddcd09bf3c5635c5703641aa2 100644
--- a/Assets/Scripts/WeaponUpgrade/WeaponUpgrade.cs
+++ b/Assets/Scripts/WeaponUpgrade/WeaponUpgrade.cs
@@ -6,8 +6,8 @@ public class WeaponUpgrade : MonoBehaviour
 {
     private Transform gunBarrelEnd;
     private GameObject player;
-    private int levelDiagonalWeapon; // maks 9x upgrade
-    private int levelFasterWeapon;
+    public int levelDiagonalWeapon; // maks 9x upgrade
+    public int levelFasterWeapon;
 
     // max level atur disini dah
     private const int maxLevelDiagonal = 9;