diff --git a/Assets/Scripts/WaveMode/WaveSpawner.cs b/Assets/Scripts/WaveMode/WaveSpawner.cs index 310a10f054db85ef2af526168de1f8d6d6a02257..751ec1da571daf879ccc8c4ac3614cfd184850f1 100644 --- a/Assets/Scripts/WaveMode/WaveSpawner.cs +++ b/Assets/Scripts/WaveMode/WaveSpawner.cs @@ -137,6 +137,7 @@ public class WaveSpawner : MonoBehaviour // increment wave UI WaveManager.wave++; + Debug.Log("Wave ke " + WaveManager.wave); // nemy pool kosong if (_wave.enemyPool.Length == 0) diff --git a/Assets/Scripts/WeaponUpgrade/WeaponUpgrade.cs b/Assets/Scripts/WeaponUpgrade/WeaponUpgrade.cs index d4c3783ffd21987ae54f83b1190bc2bc5c400b84..d8c6a6ee5b7ece3ddcd09bf3c5635c5703641aa2 100644 --- a/Assets/Scripts/WeaponUpgrade/WeaponUpgrade.cs +++ b/Assets/Scripts/WeaponUpgrade/WeaponUpgrade.cs @@ -6,8 +6,8 @@ public class WeaponUpgrade : MonoBehaviour { private Transform gunBarrelEnd; private GameObject player; - private int levelDiagonalWeapon; // maks 9x upgrade - private int levelFasterWeapon; + public int levelDiagonalWeapon; // maks 9x upgrade + public int levelFasterWeapon; // max level atur disini dah private const int maxLevelDiagonal = 9;