From 683edf79667b8035cbf599bd37915719bca27ae3 Mon Sep 17 00:00:00 2001 From: Jesica <13519011@std.stei.itb.ac.id> Date: Thu, 7 Apr 2022 17:04:25 +0700 Subject: [PATCH] save score fixed --- Assets/Scenes/Main_Menu.unity | 12 +++--- Assets/Scenes/Wave_Mode.unity | 43 ++++++++++++++++++++++ Assets/Scripts/Managers/GameOverManager.cs | 17 +++++++-- Assets/Scripts/Managers/MainMenu.cs | 2 +- Assets/Scripts/WaveMode/WaveScoreboard.cs | 9 ++++- ProjectSettings/TagManager.asset | 1 + 6 files changed, 73 insertions(+), 11 deletions(-) diff --git a/Assets/Scenes/Main_Menu.unity b/Assets/Scenes/Main_Menu.unity index 687aaf4..f070be0 100644 --- a/Assets/Scenes/Main_Menu.unity +++ b/Assets/Scenes/Main_Menu.unity @@ -1342,9 +1342,9 @@ RectTransform: m_Father: {fileID: 1530032123} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 0, y: -120} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0, y: 0} --- !u!1 &451601672 @@ -1665,7 +1665,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &654873304 RectTransform: m_ObjectHideFlags: 0 @@ -4158,7 +4158,7 @@ RectTransform: m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: 322.8, y: 93.49991} - m_SizeDelta: {x: 600, y: 0} + m_SizeDelta: {x: 600, y: 120} m_Pivot: {x: 0.5, y: 1} --- !u!114 &1530032124 MonoBehaviour: @@ -5537,7 +5537,7 @@ GameObject: - component: {fileID: 1969943850} m_Layer: 5 m_Name: ScrollArea - m_TagString: Untagged + m_TagString: ScoreboardWave m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 diff --git a/Assets/Scenes/Wave_Mode.unity b/Assets/Scenes/Wave_Mode.unity index 75dc0b4..98b92bf 100644 --- a/Assets/Scenes/Wave_Mode.unity +++ b/Assets/Scenes/Wave_Mode.unity @@ -7153,6 +7153,49 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1152359697} m_CullTransparentMesh: 1 +--- !u!1 &1255660885 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1255660887} + - component: {fileID: 1255660886} + m_Layer: 0 + m_Name: Scoreboard + m_TagString: ScoreboardWave + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &1255660886 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1255660885} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fa38f9b71666f6442a3b9ca9b09395ca, type: 3} + m_Name: + m_EditorClassIdentifier: +--- !u!4 &1255660887 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1255660885} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 408.4926, y: 257.55722, z: -0.000705719} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 14 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1284949277 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Managers/GameOverManager.cs b/Assets/Scripts/Managers/GameOverManager.cs index d194078..d080a7f 100644 --- a/Assets/Scripts/Managers/GameOverManager.cs +++ b/Assets/Scripts/Managers/GameOverManager.cs @@ -8,7 +8,8 @@ public class GameOverManager : MonoBehaviour { public Text warningText; public PlayerHealth playerHealth; - public float restartDelay = 5f; + private bool isUpdated = false; + // public float restartDelay = 5f; // public WaveScoreboard waveScoreboard; Animator anim; @@ -29,10 +30,20 @@ public class GameOverManager : MonoBehaviour string name = PlayerPrefs.GetString("name"); int wave = WaveManager.wave; int score = ScoreManager.score; - Debug.Log("SCORE: " + name + " " + wave + " " + score); + // Debug.Log("SCORE: " + name + " " + wave + " " + score); // save score to scoreboard - // WaveScoreboard.AddScoreEntry(score, wave, name); + if (!isUpdated) + { + GameObject waveScoreboard = GameObject.FindGameObjectWithTag("ScoreboardWave"); + WaveScoreboard _waveScoreboard = waveScoreboard.GetComponent<WaveScoreboard>(); + if (_waveScoreboard == null) + { + Debug.Log("Null weh wv scbrdnya"); + } + _waveScoreboard.AddScoreEntry(score, wave, name); + isUpdated = true; + } // display game over animation anim.SetTrigger("GameOver"); diff --git a/Assets/Scripts/Managers/MainMenu.cs b/Assets/Scripts/Managers/MainMenu.cs index 8c1e885..c9ae0f9 100644 --- a/Assets/Scripts/Managers/MainMenu.cs +++ b/Assets/Scripts/Managers/MainMenu.cs @@ -13,7 +13,7 @@ public class MainMenu : MonoBehaviour public void QuitGame() { Debug.Log("QUIT!"); - PlayerPrefs.DeleteAll(); // TODO harus disimpen ga ya? + PlayerPrefs.DeleteKey("name"); Application.Quit(); } } diff --git a/Assets/Scripts/WaveMode/WaveScoreboard.cs b/Assets/Scripts/WaveMode/WaveScoreboard.cs index 2896f49..cd0b320 100644 --- a/Assets/Scripts/WaveMode/WaveScoreboard.cs +++ b/Assets/Scripts/WaveMode/WaveScoreboard.cs @@ -108,7 +108,7 @@ public class WaveScoreboard : MonoBehaviour if (scores == null) { - Debug.Log("scores null"); + Debug.Log("scores null tp tenang udah ke-handle"); scores = new Scores(); scores.scoreEntryList = new List<ScoreEntry>(); } @@ -136,6 +136,13 @@ public class WaveScoreboard : MonoBehaviour private void DisplayScoreboard() { entryContainer = transform.Find("ScoreEntryContainer"); + + // buat biar ga muncul error di scene Wave_Mode + if (entryContainer == null) + { + return; + } + entryTemplate = entryContainer.Find("ScoreEntryTemplate"); entryTemplate.gameObject.SetActive(false); diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 68a300c..1366b54 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -6,6 +6,7 @@ TagManager: tags: - WeaponUpgradeUI - Enemy + - ScoreboardWave layers: - Default - TransparentFX -- GitLab