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entryContainer = transform.Find("ScoreEntryContainer"); - entryTemplate = entryContainer.Find("ScoreEntryTemplate"); - - entryTemplate.gameObject.SetActive(false); - - // test add new entry - // AddScoreEntry(10000, 14, "Haha"); - - string jsonString = PlayerPrefs.GetString("scoreTable"); - Scores scores = JsonUtility.FromJson<Scores>(jsonString); - - // sort entry list by score - for (int i = 0; i < scores.scoreEntryList.Count; i++) - { - for (int j = i+1; j < scores.scoreEntryList.Count; j++) - { - if (scores.scoreEntryList[j].score > scores.scoreEntryList[i].score) - { - // swap - ScoreEntry temp = scores.scoreEntryList[i]; - scores.scoreEntryList[i] = scores.scoreEntryList[j]; - scores.scoreEntryList[j] = temp; - } - } - } + // AddScoreEntry(100, 2, "AHA"); + DisplayScoreboard(); + } - scoreEntryTransformList = new List<Transform>(); - foreach (ScoreEntry scoreEntry in scores.scoreEntryList) + private void Update() + { + if(change) { - CreateScoreEntryTransform(scoreEntry, entryContainer, scoreEntryTransformList); + Debug.Log("change detected"); + // DisplayScoreboard(); + change = false; } - - // Debug.Log(PlayerPrefs.GetString("scoreTable")); } private void CreateScoreEntryTransform(ScoreEntry scoreEntry, Transform container, List<Transform> transformList) @@ -117,7 +97,7 @@ public class WaveScoreboard : MonoBehaviour transformList.Add(entryTransform); } - private void AddScoreEntry(int score, int wave, string name) + public void AddScoreEntry(int score, int wave, string name) { // create scoreEntry ScoreEntry scoreEntry = new ScoreEntry { name = name, score = score, wave = wave }; @@ -125,14 +105,67 @@ public class WaveScoreboard : MonoBehaviour // load saved scores string jsonString = PlayerPrefs.GetString("scoreTable"); Scores scores = JsonUtility.FromJson<Scores>(jsonString); - + + if (scores == null) + { + Debug.Log("scores null"); + scores = new Scores(); + scores.scoreEntryList = new List<ScoreEntry>(); + } + // add new entry to scores scores.scoreEntryList.Add(scoreEntry); - // ssave updated scores + // save updated scores string json = JsonUtility.ToJson(scores); PlayerPrefs.SetString("scoreTable", json); PlayerPrefs.Save(); + + // notify changes + change = true; + } + + public void ClearAllScoreEntry() + { + PlayerPrefs.DeleteKey("scoreTable"); + + // notify changes + change = true; + } + + private void DisplayScoreboard() + { + entryContainer = transform.Find("ScoreEntryContainer"); + entryTemplate = entryContainer.Find("ScoreEntryTemplate"); + + entryTemplate.gameObject.SetActive(false); + + string jsonString = PlayerPrefs.GetString("scoreTable"); + Scores scores = JsonUtility.FromJson<Scores>(jsonString); + + // sort entry list by score + if (scores != null) + { + for (int i = 0; i < scores.scoreEntryList.Count; i++) + { + for (int j = i + 1; j < scores.scoreEntryList.Count; j++) + { + if (scores.scoreEntryList[j].score > scores.scoreEntryList[i].score) + { + // swap + ScoreEntry temp = scores.scoreEntryList[i]; + scores.scoreEntryList[i] = scores.scoreEntryList[j]; + scores.scoreEntryList[j] = temp; + } + } + } + + scoreEntryTransformList = new List<Transform>(); + foreach (ScoreEntry scoreEntry in scores.scoreEntryList) + { + CreateScoreEntryTransform(scoreEntry, entryContainer, scoreEntryTransformList); + } + } } private class Scores