diff --git a/Assets/Prefabs/stalkerNew.prefab b/Assets/Prefabs/stalkerNew.prefab
index 3bc5cf3622348b574a91e2c3582c8c8911a9e855..80e8ff0c6126345e5ca8d3e7f83ed3865f65b281 100644
--- a/Assets/Prefabs/stalkerNew.prefab
+++ b/Assets/Prefabs/stalkerNew.prefab
@@ -665,6 +665,7 @@ GameObject:
   - component: {fileID: -5845172045446496843}
   - component: {fileID: 5153501092162567107}
   - component: {fileID: -3475432261814998841}
+  - component: {fileID: 8505178229575901975}
   m_Layer: 10
   m_Name: stalkerNew
   m_TagString: Enemy
@@ -797,3 +798,18 @@ NavMeshAgent:
   m_BaseOffset: 2.6172714
   m_WalkableMask: 4294967295
   m_ObstacleAvoidanceType: 4
+--- !u!114 &8505178229575901975
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7193182883264875344}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: f3b1eeb6e043e4144afac8ee2325014c, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  startingSpeed: 10
+  currentSpeed: 0
+  speedSlider: {fileID: 0}
diff --git a/Assets/Scenes/Level_01.unity b/Assets/Scenes/Level_01.unity
index fa150b64ee213b3fb7d979fcd97bca6793ddeef1..8a19de4f20e7280da9c6307e4789dcfc89cebc47 100644
--- a/Assets/Scenes/Level_01.unity
+++ b/Assets/Scenes/Level_01.unity
@@ -707,7 +707,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 128097485}
   m_LocalRotation: {x: 0, y: 0.8660254, z: -0, w: -0.5}
-  m_LocalPosition: {x: 42.5, y: 0, z: 30}
+  m_LocalPosition: {x: 22.5, y: 0, z: 15}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 0}
@@ -1146,7 +1146,7 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 530599531}
   m_LocalRotation: {x: 0, y: 0.9063079, z: 0, w: 0.42261827}
-  m_LocalPosition: {x: 30.5, y: 0, z: 25}
+  m_LocalPosition: {x: 0, y: 0, z: 32}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 0}
@@ -7529,8 +7529,6 @@ MonoBehaviour:
   orb: {fileID: 4657511723775529482, guid: 372c1cb97a0b4e540b8d303e12c33815, type: 3}
   spawnOrb: 0
   spawnTime: 3
-  spawnPoints:
-  - {fileID: 725605033}
   factory: {fileID: 1906920587}
 --- !u!4 &1516506358
 Transform:
@@ -7562,8 +7560,6 @@ MonoBehaviour:
   orb: {fileID: 2535262335353558127, guid: 7fbb627886736534ba911bf6675933f4, type: 3}
   spawnOrb: 2
   spawnTime: 3
-  spawnPoints:
-  - {fileID: 1571986862}
   factory: {fileID: 1906920587}
 --- !u!114 &1516506360
 MonoBehaviour:
@@ -7581,8 +7577,6 @@ MonoBehaviour:
   orb: {fileID: 7205800141201514973, guid: a6916ad5a6c03624cb0d3a6f5bcbbcb1, type: 3}
   spawnOrb: 1
   spawnTime: 3
-  spawnPoints:
-  - {fileID: 1159231084}
   factory: {fileID: 1906920587}
 --- !u!850595691 &1523013122
 LightingSettings:
diff --git a/Assets/Scripts/Managers/OrbManager.cs b/Assets/Scripts/Managers/OrbManager.cs
index f8a1550b763f7ff10457708f512aec9f456e87e4..6e4f515ea5c19316b9918f9b3f20bfd0d701ac10 100644
--- a/Assets/Scripts/Managers/OrbManager.cs
+++ b/Assets/Scripts/Managers/OrbManager.cs
@@ -7,14 +7,13 @@ public class OrbManager : MonoBehaviour
     public PlayerHealth playerHealth;
     public GameObject orb;
     public int spawnOrb;
-    public float spawnTime = 3f;
-    public Transform[] spawnPoints;
+    public float spawnTime = 15f;
 
     [SerializeField]
     public MonoBehaviour factory;
     IFactory Factory { get { return factory as IFactory; } }
 
-    void Start()
+    void Awake()
     {
         //Mengeksekusi fungs Spawn setiap beberapa detik sesui dengan nilai spawnTime
         InvokeRepeating("Spawn", spawnTime, spawnTime);
@@ -28,10 +27,13 @@ public class OrbManager : MonoBehaviour
             return;
         }
 
-        int spawnPointIndex = Random.Range(0, spawnPoints.Length);
+        //int spawnPointIndex = Random.Range(0, spawnPoints.Length);
 
         // Menduplikasi enemy
-        Instantiate(Factory.FactoryMethod(spawnOrb), spawnPoints[spawnPointIndex].position, spawnPoints[spawnPointIndex].rotation);
+        float x = Random.Range(-50, 50);
+        float y = Random.Range(-50, 50);
+        float z = Random.Range(-50, 50);
+        Instantiate(Factory.FactoryMethod(spawnOrb), new Vector3(x,y,z), Quaternion.identity);
 
     }
 }