diff --git a/Assets/Scripts/Enemy/EnemyMovement.cs b/Assets/Scripts/Enemy/EnemyMovement.cs
index 9dea9746761d070ac423d1f0807334275a3d2a14..9157acf43d364e4ee35d37d6648ab6afa2956119 100644
--- a/Assets/Scripts/Enemy/EnemyMovement.cs
+++ b/Assets/Scripts/Enemy/EnemyMovement.cs
@@ -22,9 +22,10 @@ public class EnemyMovement : MonoBehaviour
     void Update ()
     {
         if (!GameManager.isPause) {
-            nav.enabled=true;
+            
             if (enemyHealth.currentHealth > 0 && playerHealth.currentHealth > 0)
             {
+                nav.enabled = true;
                 nav.SetDestination (player.position);
             }
             else