diff --git a/Assets/Scripts/Enemy/EnemyMovement.cs b/Assets/Scripts/Enemy/EnemyMovement.cs index 9dea9746761d070ac423d1f0807334275a3d2a14..9157acf43d364e4ee35d37d6648ab6afa2956119 100644 --- a/Assets/Scripts/Enemy/EnemyMovement.cs +++ b/Assets/Scripts/Enemy/EnemyMovement.cs @@ -22,9 +22,10 @@ public class EnemyMovement : MonoBehaviour void Update () { if (!GameManager.isPause) { - nav.enabled=true; + if (enemyHealth.currentHealth > 0 && playerHealth.currentHealth > 0) { + nav.enabled = true; nav.SetDestination (player.position); } else