diff --git a/Assets/Scripts/Managers/ShopKeeperManager.cs b/Assets/Scripts/Managers/ShopKeeperManager.cs
index 794dc7f4c34bfec81435cb0d56daf49c44417a3c..fb36cb999569f91f5261ec3178f5a2f460d7332f 100644
--- a/Assets/Scripts/Managers/ShopKeeperManager.cs
+++ b/Assets/Scripts/Managers/ShopKeeperManager.cs
@@ -30,15 +30,17 @@ public class ShopKeeperManager : MonoBehaviour
         float distance = Vector3.Distance(shopKeeper.transform.position, player.transform.position);
         bool isPressedTab = Input.GetKeyDown(KeyCode.Tab);
 
-        if (distance < 7.5 && JedaManager.isJeda) {
-            if (isPressedTab) {
-                ShowShopKeeper();
+        if (JedaManager.isJeda){
+            if (distance < 7.5) {
+                if (isPressedTab) {
+                    ShowShopKeeper();
+                } else {
+                    NotificationManager.ShowNotification("Press Tab to open the Shopkeeper!!", 0.2f);
+                }
             } else {
-                NotificationManager.ShowNotification("Press Tab to open the Shopkeeper!!", 0.2f);
-            }
-        } else {
-            if (isPressedTab) {
-                NotificationManager.ShowNotification("Go to the Dollhouse to open the shopkeeper!!", 2.0f);
+                if (isPressedTab) {
+                    NotificationManager.ShowNotification("Go to the Dollhouse to open the shopkeeper!!", 2.0f);
+                }
             }
         }
     }