diff --git a/Assets/Prefabs/LocalScoreBoardCanvas.prefab b/Assets/Prefabs/LocalScoreBoardCanvas.prefab index 477147e15027951ab0ba4861bec630939d19c603..07c5b05fd0f0bce828ea075ff4e95ed3fa96c057 100644 --- a/Assets/Prefabs/LocalScoreBoardCanvas.prefab +++ b/Assets/Prefabs/LocalScoreBoardCanvas.prefab @@ -584,6 +584,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: a52b5b82f190d92458cc51e76e06bef1, type: 3} m_Name: m_EditorClassIdentifier: + prefab: {fileID: 4488700541150533567, guid: e4e81bd14816011489dcb558784f7512, type: 3} content: {fileID: 757445291660857972} --- !u!1 &757445291450975584 GameObject: @@ -980,7 +981,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: 111} + m_AnchoredPosition: {x: 0, y: 101} m_SizeDelta: {x: 724, y: 46} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &1867618750533203124 diff --git a/Assets/Scenes/LocalScoreBoard.unity b/Assets/Scenes/LocalScoreBoard.unity index 77d3400a11f5d165c62da0a4b695c99171a59671..c0cbbe17e26a956b08d9c7eafc276cd1c1b6e4dc 100644 --- a/Assets/Scenes/LocalScoreBoard.unity +++ b/Assets/Scenes/LocalScoreBoard.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1} + m_IndirectSpecularColor: {r: 0.18028331, g: 0.2257133, b: 0.3069217, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: diff --git a/Assets/Scripts/Managers/ScoreBoardManager.cs b/Assets/Scripts/Managers/ScoreBoardManager.cs index e6514021d7089d29467d136cd4573d24dc93a073..e4669e63aaa3a3fa146d7b725a33bb830797d024 100644 --- a/Assets/Scripts/Managers/ScoreBoardManager.cs +++ b/Assets/Scripts/Managers/ScoreBoardManager.cs @@ -7,40 +7,30 @@ using Newtonsoft.Json.Linq; using Newtonsoft; using UnityEngine.SceneManagement; -#if UNITY_EDITOR -using UnityEditor; -#endif - public class ScoreBoardManager : MonoBehaviour { - Object prefab; + public Object prefab; public GameObject content; // Start is called before the first frame update void Start() { - prefab = AssetDatabase.LoadAssetAtPath("Assets/Prefabs/LocalScoreBoardItem.prefab", typeof(GameObject)); LoadFromFile(); } // Update is called once per frame void Update() - { - + { + } void addScoreBoardItem(string name, int score) { - Debug.Log("ADD SCORE BOARD ITEM"); - GameObject scoreBoardInstance = Instantiate(prefab, Vector3.zero, Quaternion.identity) as GameObject; scoreBoardInstance.transform.GetChild(0).GetComponent<Text>().text = (content.transform.childCount + 1).ToString() + "."; scoreBoardInstance.transform.GetChild(1).GetComponent<Text>().text = name; scoreBoardInstance.transform.GetChild(2).GetComponent<Text>().text = score.ToString(); - Debug.Log(scoreBoardInstance.transform.GetChild(1).GetComponent<Text>().text); - Debug.Log(scoreBoardInstance.transform.GetChild(2).GetComponent<Text>().text); - scoreBoardInstance.transform.SetParent(content.transform, false); }