diff --git a/Assets/Prefabs/Pet/Buff.prefab b/Assets/Prefabs/Pet/Buff.prefab
index 14094c1f4093eea4fca2add94e2b57bac36321e6..26847be6a8aba867f5132f3852de4f9ac4123e68 100644
--- a/Assets/Prefabs/Pet/Buff.prefab
+++ b/Assets/Prefabs/Pet/Buff.prefab
@@ -553,6 +553,9 @@ PrefabInstance:
     - targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: 61658b50bcfbe8640ac586f05f6340c4, type: 3}
       insertIndex: -1
       addedObject: {fileID: 4935392479995179265}
+    - targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: 61658b50bcfbe8640ac586f05f6340c4, type: 3}
+      insertIndex: -1
+      addedObject: {fileID: 6282763913751042799}
   m_SourcePrefab: {fileID: 100100000, guid: 61658b50bcfbe8640ac586f05f6340c4, type: 3}
 --- !u!4 &6220440759874809753 stripped
 Transform:
@@ -706,3 +709,17 @@ Animator:
   m_AllowConstantClipSamplingOptimization: 1
   m_KeepAnimatorStateOnDisable: 0
   m_WriteDefaultValuesOnDisable: 0
+--- !u!114 &6282763913751042799
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 6708288964639503651}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 0e48b3f76a0d9be4f96e3346abc74bf8, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  moveSpeed: 4
+  safeDistance: 5
diff --git a/Assets/Scripts/Managers/EnemyManager.cs b/Assets/Scripts/Managers/EnemyManager.cs
index 80a35241be96edf45dc36f405fea0f9ee01e3c6d..8404fb1d5ad2b7f2ae699c96f20593b5acca6a9b 100644
--- a/Assets/Scripts/Managers/EnemyManager.cs
+++ b/Assets/Scripts/Managers/EnemyManager.cs
@@ -98,8 +98,7 @@ namespace Nightmare
             {
                 for (int i = 0; i < petCount; i++)
                 {
-                    GameObject instantiatedItem = Instantiate(pet, enemyInstance.transform);
-                    instantiatedItem.transform.SetParent(enemyInstance.transform);
+                    Instantiate(pet, enemyInstance.transform);
                 }
             }
         }