From ca9533c8654ccdbd33e4e248a847220e150fba19 Mon Sep 17 00:00:00 2001
From: maikeljh <mjh191003@gmail.com>
Date: Sat, 11 May 2024 12:24:41 +0700
Subject: [PATCH] [Fix] Retry

---
 Assets/Scripts/Managers/GameOverManager.cs | 2 +-
 Assets/Scripts/Managers/LevelManager.cs    | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/Managers/GameOverManager.cs b/Assets/Scripts/Managers/GameOverManager.cs
index 53e5881..7e86697 100644
--- a/Assets/Scripts/Managers/GameOverManager.cs
+++ b/Assets/Scripts/Managers/GameOverManager.cs
@@ -45,7 +45,7 @@ namespace Nightmare
 
         public void ResetLevel()
         {
-            DataPersistenceManager.instance.RetryGame(0);
+            DataPersistenceManager.instance.RetryGame(1);
             LevelManager.Instance.ResetLevel();
             isGameOver = false;
             statsManager.SaveStats();
diff --git a/Assets/Scripts/Managers/LevelManager.cs b/Assets/Scripts/Managers/LevelManager.cs
index 01b2146..8dea4cb 100644
--- a/Assets/Scripts/Managers/LevelManager.cs
+++ b/Assets/Scripts/Managers/LevelManager.cs
@@ -650,7 +650,7 @@ namespace Nightmare
             currentIndex = 0;
             currentQuest = 0;
             isCinematic = true;
-            SceneManager.LoadScene(levels[currentIndex], LoadSceneMode.Single);
+            SceneManager.LoadSceneAsync(levels[currentIndex], LoadSceneMode.Single);
             Next();
         }
 
-- 
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