diff --git a/Assets/Scripts/Managers/GameOverManager.cs b/Assets/Scripts/Managers/GameOverManager.cs index 53e5881983d43231ad4cffe5b0b48f76120440d0..7e86697bf7ea3bb08be44b672b29af18a6117bc4 100644 --- a/Assets/Scripts/Managers/GameOverManager.cs +++ b/Assets/Scripts/Managers/GameOverManager.cs @@ -45,7 +45,7 @@ namespace Nightmare public void ResetLevel() { - DataPersistenceManager.instance.RetryGame(0); + DataPersistenceManager.instance.RetryGame(1); LevelManager.Instance.ResetLevel(); isGameOver = false; statsManager.SaveStats(); diff --git a/Assets/Scripts/Managers/LevelManager.cs b/Assets/Scripts/Managers/LevelManager.cs index 01b2146e9017da350fe0c737c1e9badd5e668c9a..8dea4cb847bc2af0265e00754b60ed09df17bc4c 100644 --- a/Assets/Scripts/Managers/LevelManager.cs +++ b/Assets/Scripts/Managers/LevelManager.cs @@ -650,7 +650,7 @@ namespace Nightmare currentIndex = 0; currentQuest = 0; isCinematic = true; - SceneManager.LoadScene(levels[currentIndex], LoadSceneMode.Single); + SceneManager.LoadSceneAsync(levels[currentIndex], LoadSceneMode.Single); Next(); }