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{fileID: 1097292934} - {fileID: 1460444564} - {fileID: 309830954} + - {fileID: 716746504} - {fileID: 573993210} diff --git a/Assets/Scripts/DataUtils/FileDataHandler.cs b/Assets/Scripts/DataUtils/FileDataHandler.cs index 8687e55..db109ca 100644 --- a/Assets/Scripts/DataUtils/FileDataHandler.cs +++ b/Assets/Scripts/DataUtils/FileDataHandler.cs @@ -17,7 +17,7 @@ public class FileDataHandler public GameData Load(string profileId) { - string fullPath = Path.Combine(dataDirPath, dataFileName); + string fullPath = Path.Combine(dataDirPath, profileId, dataFileName); GameData loadedData = null; @@ -49,9 +49,9 @@ public class FileDataHandler return loadedData; } - public void Delete() + public void Delete(string profileId) { - string fullPath = Path.Combine(dataDirPath, dataFileName); + string fullPath = Path.Combine(dataDirPath, profileId, dataFileName); if (File.Exists(fullPath)) { @@ -104,7 +104,7 @@ public class FileDataHandler public void Save(GameData data, string profileId) { - string fullPath = Path.Combine(dataDirPath, dataFileName); + string fullPath = Path.Combine(dataDirPath, profileId, dataFileName); try { // create the directory file diff --git a/Assets/Scripts/MainMenu/MainMenu.cs b/Assets/Scripts/MainMenu/MainMenu.cs index 59d46cb..0af7f20 100644 --- a/Assets/Scripts/MainMenu/MainMenu.cs +++ b/Assets/Scripts/MainMenu/MainMenu.cs @@ -11,14 +11,6 @@ public class MainMenu : MonoBehaviour [SerializeField] private Button loadButton; [SerializeField] private SaveSlotsMenu saveSlotsMenu; - private void Start() - { - if (!DataPersistenceManager.instance.HasGameData()) - { - loadButton.interactable = false; - } - } - public void OpenSettings(bool open) { if(open) @@ -44,10 +36,6 @@ public class MainMenu : MonoBehaviour public void PlayGame() { - //Debug.Log("On New Game Clicked"); - //DataPersistenceManager.instance.NewGame(); - //LevelManager.Instance.LoadScene(); - saveSlotsMenu.ActivateMenu(false); this.DeactivateMenu(); } @@ -61,9 +49,7 @@ public class MainMenu : MonoBehaviour public void OnLoadGameClicked() { Debug.Log("OnLoadGame clicked"); - //DataPersistenceManager.instance.LoadGame(); - //DataPersistenceManager.instance.LoadGameClicked(); - //LevelManager.Instance.LoadScene(); + DataPersistenceManager.instance.LoadGameClicked(); saveSlotsMenu.ActivateMenu(true); this.DeactivateMenu(); } diff --git a/Assets/Scripts/MainMenu/SaveSlotsMenu.cs b/Assets/Scripts/MainMenu/SaveSlotsMenu.cs index 0f62ee6..1fd11b5 100644 --- a/Assets/Scripts/MainMenu/SaveSlotsMenu.cs +++ b/Assets/Scripts/MainMenu/SaveSlotsMenu.cs @@ -64,7 +64,7 @@ namespace Nightmare { DataPersistenceManager.instance.NewGame(); } - + LevelManager.Instance.LoadScene(); } diff --git a/Assets/Scripts/Managers/DataPersistenceManager.cs b/Assets/Scripts/Managers/DataPersistenceManager.cs index 20a3767..7390d00 100644 --- a/Assets/Scripts/Managers/DataPersistenceManager.cs +++ b/Assets/Scripts/Managers/DataPersistenceManager.cs @@ -46,7 +46,7 @@ public class DataPersistenceManager : MonoBehaviour { if (!hasSaved && !loadGame) { - this.dataHandler.Delete(); + this.dataHandler.Delete(this.selectedProfile); } else if (loadGame) { @@ -62,7 +62,7 @@ public class DataPersistenceManager : MonoBehaviour Debug.Log("File Mechanism Called"); if (!hasSaved && !loadGame) { - this.dataHandler.Delete(); + this.dataHandler.Delete(this.selectedProfile); this.gameData = null; } else if (loadGame) @@ -126,6 +126,8 @@ public class DataPersistenceManager : MonoBehaviour this.newGame = true; this.loadGame = false; + this.dataHandler.Delete(this.selectedProfile); + foreach (IDataPersistence dataPersistence in dataPersistenceList) { dataPersistence.LoadData(gameData); @@ -144,10 +146,11 @@ public class DataPersistenceManager : MonoBehaviour { this.gameData = dataHandler.Load(this.selectedProfile); this.loadedGameData = this.gameData; + Debug.Log(this.selectedProfile); } // if no data can be loaded, dont continue - if (this.gameData == null || this.gameData.playerHealth <= 0) + if (this.gameData == null) { Debug.Log("No data was found. A New Game needs to be started before data can be loaded."); return; @@ -177,6 +180,7 @@ public class DataPersistenceManager : MonoBehaviour // TODO - save data to a file if (saveSafeHouse) { + Debug.Log(this.selectedProfile); dataHandler.Save(gameData, this.selectedProfile); saveSafeHouse = false; hasSaved = true; -- GitLab