diff --git a/Assets/Scripts/Managers/LevelManager.cs b/Assets/Scripts/Managers/LevelManager.cs index 8dea4cb847bc2af0265e00754b60ed09df17bc4c..5167f755d060a6ef05b35694967bed988398fa26 100644 --- a/Assets/Scripts/Managers/LevelManager.cs +++ b/Assets/Scripts/Managers/LevelManager.cs @@ -563,7 +563,7 @@ namespace Nightmare EnemyHealth enemyHealth = enemy.GetComponent<EnemyHealth>(); // Check if the EnemyHealth component exists - if (enemyHealth != null) + if (enemyHealth != null && enemyHealth.currentHealth > 0) { // Set the current health of the enemy to 0 enemyHealth.currentHealth = 0;