diff --git a/Assets/Scripts/Enemy/EnemyAttack.cs b/Assets/Scripts/Enemy/EnemyAttack.cs
index bb9e7e47a637ce97b17a81ba865563e66bf9f2eb..e46f375611fa6c339a37497ced3e6d7dc6749e51 100644
--- a/Assets/Scripts/Enemy/EnemyAttack.cs
+++ b/Assets/Scripts/Enemy/EnemyAttack.cs
@@ -25,13 +25,13 @@ namespace Nightmare
         bool goodPetInRange;
         float timer;
 
-        void Awake ()
+        void Awake()
         {
             // Setting up the references.
-            player = GameObject.FindGameObjectWithTag ("Player");
-            playerHealth = player.GetComponent <PlayerHealth> ();
+            player = GameObject.FindGameObjectWithTag("Player");
+            playerHealth = player.GetComponent<PlayerHealth>();
             enemyHealth = GetComponent<EnemyHealth>();
-            anim = GetComponent <Animator> ();
+            anim = GetComponent<Animator>();
             Transform swingingSword = transform.Find("Sword");
             if (swingingSword != null)
             {
@@ -51,33 +51,34 @@ namespace Nightmare
             StopPausible();
         }
 
-        void OnTriggerEnter (Collider other)
+        void OnTriggerEnter(Collider other)
         {
             // If the entering collider is the player...
-            if(other.gameObject == player)
+            if (other.gameObject == player)
             {
                 // ... the player is in range.
                 playerInRange = true;
             }
-            else if(other.gameObject.CompareTag("Healer") || other.gameObject.CompareTag("Fighter"))
+            else if (other.gameObject.CompareTag("PetHealer") || other.gameObject.CompareTag("PetFighter"))
             {
                 goodPetInRange = true;
                 petObject = other.gameObject;
                 petObjectHealth = petObject.GetComponent<PetHealth>();
 
             }
-           
+
         }
 
-        void OnTriggerExit (Collider other)
+        void OnTriggerExit(Collider other)
         {
             // If the exiting collider is the player...
-            if(other.gameObject == player)
+            if (other.gameObject == player)
             {
                 // ... the player is no longer in range.
                 playerInRange = false;
             }
-            else if(other.gameObject.CompareTag("Healer") || other.gameObject.CompareTag("Fighter")){
+            else if (other.gameObject.CompareTag("PetHealer") || other.gameObject.CompareTag("PetFighter"))
+            {
                 goodPetInRange = false;
                 petObject = null;
                 petObjectHealth = null;
@@ -85,18 +86,18 @@ namespace Nightmare
         }
         void findNearbyPet()
         {
-            GameObject[] goodPets = GameObject.FindGameObjectsWithTag("Healer");
-            GameObject[] fighter = GameObject.FindGameObjectsWithTag("Fighter");
+            GameObject[] goodPets = GameObject.FindGameObjectsWithTag("PetHealer");
+            GameObject[] fighter = GameObject.FindGameObjectsWithTag("PetFighter");
             goodPets = goodPets.Concat(fighter).ToArray();
             float shortestDistance;
             float temp;
-            if(goodPets.Length > 0)
+            if (goodPets.Length > 0)
             {
                 shortestDistance = Vector3.Distance(transform.position, goodPets[0].GetComponent<Transform>().position);
-                foreach(GameObject pet in goodPets)
+                foreach (GameObject pet in goodPets)
                 {
                     temp = Vector3.Distance(transform.position, pet.GetComponent<Transform>().position);
-                    if(temp < shortestDistance)
+                    if (temp < shortestDistance)
                     {
                         shortestDistance = temp;
                         petObject = pet;
@@ -105,10 +106,10 @@ namespace Nightmare
                     }
                 }
             }
-    
+
         }
 
-        void Update ()
+        void Update()
         {
             if (isPaused)
                 return;
@@ -118,7 +119,7 @@ namespace Nightmare
             timer += Time.deltaTime;
 
             // If the timer exceeds the time between attacks, the player is in range and this enemy is alive...
-            if(timer >= timeBetweenAttacks && enemyHealth.CurrentHealth() > 0)
+            if (timer >= timeBetweenAttacks && enemyHealth.CurrentHealth() > 0)
             {
                 // ... attack.
                 if (shotgunEnemyShooting)
@@ -128,25 +129,25 @@ namespace Nightmare
 
                 }
                 else if (playerInRange || goodPetInRange) SwordAttack();
-                
-      
+
+
             }
 
             // If the player has zero or less health...
-            if(playerHealth.currentHealth <= 0)
+            if (playerHealth.currentHealth <= 0)
             {
                 // ... tell the animator the player is dead.
-                anim.SetTrigger ("PlayerDead");
+                anim.SetTrigger("PlayerDead");
             }
         }
 
-        void ShotgunAttack ()
+        void ShotgunAttack()
         {
             // Reset the timer.
             timer = 0f;
             float distanceToPlayer = Vector3.Distance(transform.position, player.transform.position);
             float distanceToPet;
-            
+
             if (distanceToPlayer < 10)
             {
                 // If the player has health to lose...
@@ -159,16 +160,16 @@ namespace Nightmare
                     shotgunEnemyShooting.Shoot(attackDamage);
                 }
             }
-            else if(petObject != null)
+            else if (petObject != null)
             {
                 distanceToPet = Vector3.Distance(transform.position, petObject.transform.position);
                 if (petObject.GetComponent<PetHealth>().currentHealth > 0 && distanceToPet < 10)
                 {
                     transform.LookAt(petObject.transform.position);
-                    shotgunEnemyShooting.Shoot(attackDamage); 
+                    shotgunEnemyShooting.Shoot(attackDamage);
                 }
             }
-            
+
 
         }
 
@@ -188,12 +189,12 @@ namespace Nightmare
                     if (swordAudio) swordAudio.Play();
                     playerHealth.TakeDamage(attackDamage);
                 }
-               //If the pet has health to lose
+                //If the pet has health to lose
             }
-            else if(petObjectHealth != null && petObjectHealth.currentHealth > 0)
+            else if (petObjectHealth != null && petObjectHealth.currentHealth > 0)
             {
                 // and in range
-              if (goodPetInRange)
+                if (goodPetInRange)
                 {
                     if (swordAnim) swordAnim.SetTrigger("Attack");
                     if (swordAudio) swordAudio.Play();
diff --git a/Assets/Scripts/Enemy/JenderalAbility.cs b/Assets/Scripts/Enemy/JenderalAbility.cs
index 94409326d83dd026d92de8b051e78f9475ef8753..246f6b293cfe8eb1f552fa02c20f80d7e39c27fd 100644
--- a/Assets/Scripts/Enemy/JenderalAbility.cs
+++ b/Assets/Scripts/Enemy/JenderalAbility.cs
@@ -35,7 +35,7 @@ public class JenderalAbility : MonoBehaviour
         CheckPetInRange();
         timer += Time.deltaTime;
 
-        if (timer >= 1 && (playerInRange || petInRange)) 
+        if (timer >= 1 && (playerInRange || petInRange))
         {
             Ability();
         }
@@ -49,8 +49,8 @@ public class JenderalAbility : MonoBehaviour
     {
         GameObject[] goodPets;
         GameObject[] fighter;
-        goodPets = GameObject.FindGameObjectsWithTag("Healer");
-        fighter = GameObject.FindGameObjectsWithTag("Fighter");
+        goodPets = GameObject.FindGameObjectsWithTag("PetHealer");
+        fighter = GameObject.FindGameObjectsWithTag("PetFighter");
         goodPets = goodPets.Concat(fighter).ToArray();
         float shortestDistance;
         float temp;
@@ -92,7 +92,7 @@ public class JenderalAbility : MonoBehaviour
     private void CheckPetInRange()
     {
         findNearbyPet();
-        if(petObject != null)
+        if (petObject != null)
         {
             float distance = Mathf.Sqrt(Mathf.Pow(transform.position.x - petObject.transform.position.x, 2) +
             Mathf.Pow(transform.position.y - petObject.transform.position.y, 2) +
@@ -130,10 +130,11 @@ public class JenderalAbility : MonoBehaviour
                 playerHealth.TakeDamage(damageOvertime);
             }
             // if the pet in range
-        }else if (petInRange)
+        }
+        else if (petInRange)
         {
             // if the pet has health to lose
-            if(petObjectHealth.currentHealth > 0)
+            if (petObjectHealth.currentHealth > 0)
             {
                 // ... damage the pet
                 petObjectHealth.TakeDamage(damageOvertime);
diff --git a/Assets/Scripts/Enemy/RajaAbility.cs b/Assets/Scripts/Enemy/RajaAbility.cs
index 07b7ec629723217b428dc4b40a7cd3c1d7cf37e8..eaaad180e1e623858517b394ec108b62dd148796 100644
--- a/Assets/Scripts/Enemy/RajaAbility.cs
+++ b/Assets/Scripts/Enemy/RajaAbility.cs
@@ -81,8 +81,8 @@ public class RajaAbility : MonoBehaviour
 
     void findNearbyPet()
     {
-        GameObject[] goodPets = GameObject.FindGameObjectsWithTag("Healer");
-        GameObject[] fighter = GameObject.FindGameObjectsWithTag("Fighter");
+        GameObject[] goodPets = GameObject.FindGameObjectsWithTag("PetHealer");
+        GameObject[] fighter = GameObject.FindGameObjectsWithTag("PetFighter");
         goodPets = goodPets.Concat(fighter).ToArray();
         float shortestDistance;
         float temp;
@@ -106,7 +106,7 @@ public class RajaAbility : MonoBehaviour
     private void CheckPetInRange()
     {
         findNearbyPet();
-        if(petObject != null)
+        if (petObject != null)
         {
             float distance = Mathf.Sqrt(Mathf.Pow(transform.position.x - petObject.transform.position.x, 2) +
             Mathf.Pow(transform.position.y - petObject.transform.position.y, 2) +
diff --git a/Assets/Scripts/Pet/FighterMove.cs b/Assets/Scripts/Pet/FighterMove.cs
index 76aa15624684556c2e99606652efdea1e003953d..3a16f6a4447c1da5aec8f972176270be1e4ca1b1 100644
--- a/Assets/Scripts/Pet/FighterMove.cs
+++ b/Assets/Scripts/Pet/FighterMove.cs
@@ -53,8 +53,12 @@ public class FighterMove : MonoBehaviour
             else
             {
                 findNearbyEnermy();
-                pet.SetDestination(target.transform.position);
-                previousTarget = target;
+                if(target != null)
+                {
+                    pet.SetDestination(target.transform.position);
+                    previousTarget = target;
+                }
+
             }
         }
 
diff --git a/Assets/Scripts/Pet/GoodPetHealth.cs b/Assets/Scripts/Pet/GoodPetHealth.cs
index 1d08801fa5e3bf89a7006914bb3f9f4a06c8e332..c90b7fbfa88659878ad2daf094c6884ec3c43a39 100644
--- a/Assets/Scripts/Pet/GoodPetHealth.cs
+++ b/Assets/Scripts/Pet/GoodPetHealth.cs
@@ -17,8 +17,7 @@ public class PetHealth : MonoBehaviour
 
     void Start()
     {
-        GameObject player = GameObject.FindGameObjectWithTag ("Player");
-        playerHealth = player.GetComponent<PlayerHealth>();
+        playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerHealth>();
         anim = GetComponent<Animator>();
     }